Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Compatible with NReal glasses #317

Open
ghost opened this issue Nov 3, 2022 · 8 comments
Open

Compatible with NReal glasses #317

ghost opened this issue Nov 3, 2022 · 8 comments
Labels
enhancement New feature or request

Comments

@ghost
Copy link

ghost commented Nov 3, 2022

Any plans to support the NReal Light and Air glasses??

@svillar svillar added the enhancement New feature or request label Nov 3, 2022
@svillar
Copy link
Member

svillar commented Nov 3, 2022

Not yet, but we do welcome new partners wanting to contribute to Wolvic development.

@ghost
Copy link
Author

ghost commented Nov 3, 2022

Well NReal stated that they will add OpenXR support this month. Hopefully that would make it easier to integrate wolvic with it 👍

@micimize
Copy link

@svillar is it currently possible to build targeting a standalone android application with openxr support?

I'm interested in trying to develop & maybe contribute some features for productivity-focused use cases for whenever nreal (or the hacker/dev community around them) release OpenXR support for real. My hope is to use some temporary stop-gap like cloudxr streaming but I'm not really sure what then next steps are to get there

@svillar
Copy link
Member

svillar commented Apr 21, 2023

@svillar is it currently possible to build targeting a standalone android application with openxr support?

I'm interested in trying to develop & maybe contribute some features for productivity-focused use cases for whenever nreal (or the hacker/dev community around them) release OpenXR support for real. My hope is to use some temporary stop-gap like cloudxr streaming but I'm not really sure what then next steps are to get there

That would be awesome, I don't have a device to test but will be happy to review patches. Not sure what do you mean with your question though. Wolvic is already a standalone application, and we do use OpenXR as backend.

@micimize
Copy link

@svillar that's basically all I wanted to confirm – that noapi essentially meant "just build for openxr on android."

@svillar
Copy link
Member

svillar commented May 1, 2023

@svillar that's basically all I wanted to confirm – that noapi essentially meant "just build for openxr on android."

oh I think I have expressed myself badly, noapi means literally that, a build of the application that does not use any XR API, so it does not use OpenXR either.

@micimize
Copy link

micimize commented May 7, 2023

Ah ok – thanks for the clarification. Then, I think the shortest path to targeting android-run AR glasses would be to just target Monado and wait for driver support to roll in.

My thinking on my particular use-case has evolved somewhat anyhow so never mind me

@LeifAndersen
Copy link

Not yet, but we do welcome new partners wanting to contribute to Wolvic development.

I would. ^.^ (Coincidentally I recently sent in an application to work with Igalia.)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

3 participants