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Compatible with NReal glasses #317
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Not yet, but we do welcome new partners wanting to contribute to Wolvic development. |
Well NReal stated that they will add OpenXR support this month. Hopefully that would make it easier to integrate wolvic with it 👍 |
@svillar is it currently possible to build targeting a standalone android application with openxr support? I'm interested in trying to develop & maybe contribute some features for productivity-focused use cases for whenever nreal (or the hacker/dev community around them) release OpenXR support for real. My hope is to use some temporary stop-gap like cloudxr streaming but I'm not really sure what then next steps are to get there |
That would be awesome, I don't have a device to test but will be happy to review patches. Not sure what do you mean with your question though. Wolvic is already a standalone application, and we do use OpenXR as backend. |
@svillar that's basically all I wanted to confirm – that |
oh I think I have expressed myself badly, noapi means literally that, a build of the application that does not use any XR API, so it does not use OpenXR either. |
Ah ok – thanks for the clarification. Then, I think the shortest path to targeting android-run AR glasses would be to just target Monado and wait for driver support to roll in. My thinking on my particular use-case has evolved somewhat anyhow so never mind me |
I would. ^.^ (Coincidentally I recently sent in an application to work with Igalia.) |
Any plans to support the NReal Light and Air glasses??
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