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Out cubemap textures are using the KTX's COMPRESSED_RGB8_ETC2 format. This basically means that we cannot create the cubemap layer using the same textures we use for Meta devices for example.
As this depends on the SDK, we could perhaps provide non-compressed versions to be used by Pico's devices
The text was updated successfully, but these errors were encountered:
So the Pico's OpenXR implementation does support the following swapchain formats
which are the hex representation of
Out cubemap textures are using the KTX's
COMPRESSED_RGB8_ETC2
format. This basically means that we cannot create the cubemap layer using the same textures we use for Meta devices for example.As this depends on the SDK, we could perhaps provide non-compressed versions to be used by Pico's devices
The text was updated successfully, but these errors were encountered: