-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathmainwindow.hpp
76 lines (66 loc) · 2.08 KB
/
mainwindow.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
/*
* KDots
* Copyright (c) 2011, 2012, 2014, 2015 Minh Ngo <[email protected]>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES(INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <memory>
#include <KXmlGuiWindow>
#include <KgDifficulty>
#include <constants.hpp>
namespace Ui
{
class MainWindow;
}
namespace KDots
{
class IRival;
class BoardModel;
class MainWindow : public KXmlGuiWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = 0);
private:
void initMenu();
private Q_SLOTS:
void onNewGame();
void onPreferences();
void endGame();
void onNeedDestroy();
Q_SIGNALS:
void preferencesUpdated();
private:
Ui::MainWindow *m_ui;
std::unique_ptr<BoardModel> m_model;
bool m_needDestroy;
bool m_gameConfiguring;
struct
{
QAction *m_newAction;
QAction *m_endAction;
QAction *m_quitAction;
QAction *m_undoAction;
} m_menu;
};
}