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Common Issues
This is in most cases caused by the rendering engine because it can't handle defragmented terrain very well. This can be fixed by decreasing the the amount of air that is used for obfuscation.
Simple decrease the weight of air or remove it entirely from your configs randomBlocks
sections. (Keep in mind there are more than one randomBlocks
section in the default config).
This is intended since the whole obfuscation engine that Orebfuscator uses is designed for hiding blocks not entities. (Meaning Orebfuscator will never support entity obfuscation)
This is still an ongoing issue that we weren't able to fix entirely. However, we found out that replacing the async packet listener with a sync one does decrease the chance of that happening significantly. Thus we recommend to disable the async packet listener in the config if you should encounter this issue. Disabling the async packet listener will not impact the performance in any significantly way since the whole obfuscation process will still be async (off main-thread). The only downside is that players might experience a slight delay between joining the server and getting all chunks send.
This could have many reasons so here is a short checklist to see if you did anything wrong:
- Check that the player doesn't have the
orebfuscator.bypass
permission - Check if you have installed the latest version of Orebfuscator and ProtocolLib for your game version
- Check if there are any warnings in the console about a wrongly configured config
- Check if you used the correct world names in the config
Still not working, check for existing issues our create a new one here