From f7135b55542f075111ac94983d41e18c04d8c3c8 Mon Sep 17 00:00:00 2001 From: LunaTheFoxgirl Date: Sun, 15 May 2022 14:31:04 +0200 Subject: [PATCH] Update README --- README.md | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 7e275d3..682619d 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ Inochi2D Math ==== -inmath is a fork of the [gl3n](https://github.com/Dav1dde/gl3n) meant for use within Inochi2D, containing modifications specific to Inochi2D. +inmath is a fork of [gl3n](https://github.com/Dav1dde/gl3n) meant for use within Inochi2D, containing modifications specific to Inochi2D. inmath provides all the math you need to work with OpenGL. Currently inmath supports: * linear algebra @@ -21,6 +21,13 @@ inmath provides all the math you need to work with OpenGL. Currently inmath supp * nearly all GLSL defined functions (according to spec 4.1) * the power of D, e.g. dynamic swizzling, templated types (vectors, matrices, quaternions), impressive constructors and more! +inmath is slightly different from gl3n in the following ways +* No unexpected side effects + * No unexpected casts + * Vector multiplication is _not_ dot product. + * Multiplying vectors does pair-wise multiplication instead. + + License =======