Skip to content

Latest commit

 

History

History
43 lines (32 loc) · 2.37 KB

CHANGELOG.md

File metadata and controls

43 lines (32 loc) · 2.37 KB

Changelog

Version v1

Initial resease!

Version v2

  • Add panthera.clone_state function to clone animation states.
  • Various fixes for correct animation playback.
  • Add speed modifier for animation states to adjust all animations played by this state.
    • After creating an animation state, you can set the speed of all animations played by this state by setting the speed property.
    • Example: animation_state.speed = 1.5
  • Update documentation.
  • Update GO and GUI adapters:
    • GO now supports color and slice9 properties.
    • The default sprite color property is tint. To use panthera color property, use /panthera/materials/sprite.material or any other with color property.
    • GUI: fix slice9 property.
    • GUI: fix for pie vertices and piebounds properties.

Version v3

  • BREAKING CHANGES: Change panthera.create_go and panthera.create_gui functions signature.
    • Now panthera.create_go(animation_path_or_data, [collection_name], [objects]) instead of panthera.create_go(animation_path, [get_node).
    • Now panthera.create_gui(animation_path_or_data, [template_name], [nodes]) instead of panthera.create_gui(animation_path, [get_node]).
    • Animation now can be created with a table with animation data directly. You can load JSON by yourself or load it from lua table.
    • Instead of get_node parameter, you should pass template/collection name and nodes/objects table. Nodes are created from gui.clone_tree, objects are created from collectionfactory.create.
    • To migrate to new version, you should modify your code to the new signature, or create animations with panthera.create(animation_path_or_data, adapter, get_node) function. Adapter can be obtained by require("panthera.adapters.adapter_[go|gui]").
  • Add more examples with playing animations in different scenarios.
  • Update documentation.
  • The animation_state table now contains animation_id, instead of animation table data. It will be better to log or pprint the animation state.
  • Rename file panthera_system to panthera_internal.
  • Add support for is_editor_only timeline key property
  • Add support for easing_custom timeline key property

Version v4

  • Add Defold Editor scripts to create and edit Panthera animations directly from the Defold Editor
    • Panthera Editor should be started before using the scripts.
  • Add time overflow handling for more precise animation playback.