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When using high FOV settings on large, open terrains, the render depth will frequently be reset and occasionally issues will occur as a static limit of 8000 unique terrain cells is reached. Patching this will be nontrivial, but I think I can fix it by outright replacing the terrain module with a new one.
Due to the large amount of patch points present, it may be worth switching to a new method of loading patch points, which translates patch points from one engine version to others.
The text was updated successfully, but these errors were encountered:
When using high FOV settings on large, open terrains, the render depth will frequently be reset and occasionally issues will occur as a static limit of 8000 unique terrain cells is reached. Patching this will be nontrivial, but I think I can fix it by outright replacing the terrain module with a new one.
Due to the large amount of patch points present, it may be worth switching to a new method of loading patch points, which translates patch points from one engine version to others.
The text was updated successfully, but these errors were encountered: