You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When 'OpenAL sound code' is true and the game is launched via InjectD3, the game will have continuous random stuttering , and the audio would break up ... However, the stuttering does not happen as often if the music is turned off (0% volume) , but I would really prefer to have the music on because it is dynamic
Also, there are no stutters if playing in plain stereo, i.e. OpenAL sound code off
I have also tested with DSOAL , which enables Directsound 3D and Creative EAX in the Descent 3 launcher menu ... (I can switch back and forth between InjectD3's OpenAL implementation and DSOAL by enabling/disabling 'OpenAL sound code')
What I find is that using the InjecD3 launcher with DSOAL ('OpenAL sound code' disabled) , the game will stutter more frequently when there are more sound effects, and turning the music off has no effect, as does changing between DirectSound, DirectSound3D and EAX ... However, if the game is launched without InjectD3 but with DSOAL , there are no such problems, but I lose my custom FOV
In conclusion, something about InjectD3 is affecting the game's ability to use OpenAL sound, beyond the specific sound implementation
The text was updated successfully, but these errors were encountered:
ccarmatic
changed the title
Sound stuttering
Gameplay stutters while using 3D sound
Apr 4, 2023
ccarmatic
changed the title
Gameplay stutters while using 3D sound
Gameplay stutters while using OpenAL sound
Apr 5, 2023
When 'OpenAL sound code' is true and the game is launched via InjectD3, the game will have continuous random stuttering , and the audio would break up ... However, the stuttering does not happen as often if the music is turned off (0% volume) , but I would really prefer to have the music on because it is dynamic
Also, there are no stutters if playing in plain stereo, i.e. OpenAL sound code off
I have also tested with DSOAL , which enables Directsound 3D and Creative EAX in the Descent 3 launcher menu ... (I can switch back and forth between InjectD3's OpenAL implementation and DSOAL by enabling/disabling 'OpenAL sound code')
What I find is that using the InjecD3 launcher with DSOAL ('OpenAL sound code' disabled) , the game will stutter more frequently when there are more sound effects, and turning the music off has no effect, as does changing between DirectSound, DirectSound3D and EAX ... However, if the game is launched without InjectD3 but with DSOAL , there are no such problems, but I lose my custom FOV
In conclusion, something about InjectD3 is affecting the game's ability to use OpenAL sound, beyond the specific sound implementation
The text was updated successfully, but these errors were encountered: