You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Desktop (please complete the following information):
OS: Windows
Version 1.1.1
Additional context
Interkarma looked at this problem in 2022 and posted on the forums "The short version is that problem is created by replacement mesh having LOD groups and object collision isn't happening on the same level in hierarchy. I'll loop back to this one later and attempt a fix."
However, removing the LOD groups from the custom model does not help. I have tried making it so the replacement mesh has the exact same collisions as the original model but that does not help either. I understand the GitHub issues list are not for "mod problems" but I feel I've done everything I can to fix this and can't see any way to replace certain models without breaking the game.
Describe the issue
Using a mod that replaces certain models, for example coffins, will break mechanisms that activate when the player steps on the coffin.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The mechanism should activate.
Screenshots and Logs
Here is a save-game in-front of a coffin that should elevate once you step on it: https://forums.dfworkshop.net/viewtopic.php?p=53044&sid=59d38df876980ea2f73f7b2b6fe23a26#p53044
Desktop (please complete the following information):
Additional context
Interkarma looked at this problem in 2022 and posted on the forums "The short version is that problem is created by replacement mesh having LOD groups and object collision isn't happening on the same level in hierarchy. I'll loop back to this one later and attempt a fix."
However, removing the LOD groups from the custom model does not help. I have tried making it so the replacement mesh has the exact same collisions as the original model but that does not help either. I understand the GitHub issues list are not for "mod problems" but I feel I've done everything I can to fix this and can't see any way to replace certain models without breaking the game.
Forum link to Interkarma's post here: https://forums.dfworkshop.net/viewtopic.php?t=5106
The text was updated successfully, but these errors were encountered: