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Is too many asset references affects performance? #11

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whynames opened this issue Jan 17, 2024 · 0 comments
Open

Is too many asset references affects performance? #11

whynames opened this issue Jan 17, 2024 · 0 comments

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@whynames
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Mine is a question rather than an issue. Lets say I have a character creator, and I have hundreds of texture references added to the container. Will all be kept in memory during play time? Would it effect performance severely or mildly?

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