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Copy pathVelocibox.fuse
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Velocibox.fuse
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--[[--/*
Velocibox.fuse
Based on https://www.shadertoy.com/view/lsdXD8 a WebGL
shader from shadertoy.com converted to DCTL and embeddet
into a Lua Fuse by nmbr73 (https://www.youtube.com/c/nmbr73)
for use in DaFusion.
Shader created by zackpudil
V0.2 bugfixes for OpenCL and CUDA
*/--]]--
-- /* FUSE_COFIG::BEGIN
local FC_CATEGORY = "AbstractShader"
local FC_SHORTCUT = false -- use shortcut (e.g. DTD for DancyTreeDoodle) if exists; otherwise the shadertoy ID is used
local FC_DEVEVELOP = true -- set to 'true' to display reload/edit buttons in inspector
local FC_INFOBTN = -1 -- show button to open the project page -1 on top, 0 hide, 1 on bottom
local FC_PREFIX = "ST" -- use 'ST' in the repo; to be replaced by 'BETA' for user downlaods and by "" if it goes officially into the reactor
local FC_SCPREFIX = FC_PREFIX -- prefix for shortcuts
local FC_SUBMENU = "Shadertoys" -- you may want to prepend e.g. "Fuses\\" to not have the Shadertoys on your 'Add tool...' toplevel menu
-- FUSE_COFIG::END */
-- /*
local shadertoy_name = "Velocibox"
local shadertoy_author = "zackpudil"
local shadertoy_id = "lsdXD8"
local shadertoy_license = ""
local dctlfuse_code = true
local dctlfuse_name = "Velocibox"
local dctlfuse_author = "nmbr73"
local dctlfuse_authorurl = "https://www.youtube.com/c/nmbr73"
local dctlfuse_infourl = "https://nmbr73.github.io/Shadertoys/"
local dctlfuse_versionNo = 2
local dctlfuse_versionDate = ""
-- MANDATORY -----------------------------------------------------------------
local shadertoy_name = "Velocibox"
local shadertoy_author = "zackpudil"
local shadertoy_id = "lsdXD8"
local shadertoy_license = ""
local dctlfuse_category = "Tunnel"
local dctlfuse_name = "Velocibox"
local dctlfuse_author = "nmbr73"
-- OPTIONAL ------------------------------------------------------------------
local dctlfuse_versionNo = 2
local dctlfuse_versionDate = ""
local dctlfuse_authorurl = "https://www.youtube.com/c/nmbr73"
local dctlfuse_authorlogo = 'width="212" height="41" src="data:image/png;base64,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"'
-- // ------------------------------------------------------------------------
-- // Registry declaration
-- // ------------------------------------------------------------------------
FuRegisterClass(
-- >>> SCHNIPP::FUREGISTERCLASS
(FC_PREFIX==nil and "ST_" or (FC_PREFIX=="" and "" or FC_PREFIX.."_"))..dctlfuse_name, CT_SourceTool, { REGS_Category = (FC_SUBMENU==nil and "Shadertoys (dev)" or (FC_SUBMENU=="" and "Fuses" or FC_SUBMENU))..(FC_CATEGORY==nil and "\\"..dctlfuse_category or ( FC_CATEGORY ~= "" and "\\"..FC_CATEGORY or "")), REGS_OpIconString = (FC_SCPREFIX==nil and "ST-" or (SC_SCPREFIX=="" and "" or FC_SCPREFIX.."-"))..shadertoy_id,
REGS_OpDescription = "Shadertoy '"..shadertoy_name.."' (ID: "..shadertoy_id..") created by "..shadertoy_author.." and ported by "..dctlfuse_author..(shadertoy_license == "" and ". Copyright "..shadertoy_author.." (CC BY-NC-SA 3.0)" or ". "..shadertoy_license)..". This port is by no means meant to take advantage of anyone or to do anyone wrong : Contact us on Discord (https://discord.gg/75FUn4N4pv) and/or GitHub (https://github.com/nmbr73/Shadertoys) if you see your rights abused or your intellectual property violated by this work.",
REG_Fuse_NoEdit = not(FC_DEVELOP==nil or FC_DEVELOP==true), REG_Fuse_NoReload = not(FC_DEVELOP==nil or FC_DEVELOP==true), REG_Fuse_TilePic = FC_TITLEPIC, REGS_Company = dctlfuse_company==nil and dctlfuse_author or dctlfuse_company, REGS_URL = dctlfuse_authorurl==nil and "https://nmbr73.github.io/Shadertoys/" or dctlfuse_authorurl,
REG_Version = FC_VERSIONNO~=nil and FC_VERSIONNO or (dctlfuse_versionNo==nil and 1 or dctlfuse_versionNo),
-- <<< SCHNAPP::FUREGISTERCLASS
REG_NoObjMatCtrls = true,
REG_NoMotionBlurCtrls = true,
REG_Source_GlobalCtrls = false,
REG_Source_SizeCtrls = true,
REG_Source_AspectCtrls = true,
REG_Source_DepthCtrls = true,
REG_OpNoMask = true,
REG_Fuse_NoEdit = not(dctlfuse_code),
REG_Fuse_NoReload = not(dctlfuse_code),
REG_TimeVariant = true,
})
-- */
dctlfuse_versionNo = dctlfuse_versionNo/10
-- // ------------------------------------------------------------------------
-- // DCTL kernel parameters
-- // ------------------------------------------------------------------------
ST_VelociboxParams =
[[
float wr, wg, wb; // wall
float kr, kg, kb; // kite
float jr, jg, jb; // joist
float freq;
float exp;
int width;
int height;
float iTime;
int compOrder;
]]
-- // ------------------------------------------------------------------------
-- DCTL kernel implementation
-- // ------------------------------------------------------------------------
ST_VelociboxKernel =
[[
#if defined(DEVICE_IS_METAL)
typedef float3x3 mat3;
__DEVICE__ inline float fract1f(float f) {return fract(f);}
__DEVICE__ inline float3 reflect_f3(float3 I, float3 N) {return reflect(I,N);}
#define swixy(V) (V).xy
#define swizy(V) (V).zy
#define swixz(V) (V).xy
#define swixyy(V) (V).xyy
#define swiyxy(V) (V).yxy
#define swiyyx(V) (V).yyx
#else
__DEVICE__ inline float fract1f(float f) {return f - _floor(f);}
__DEVICE__ inline float3 reflect_f3(float3 I, float3 N) {return I - 2.0f * dot(N, I) * N;}
#define swixy(V) to_float2((V).x,(V).y)
#define swizy(V) to_float2((V).z,(V).y)
#define swixz(V) to_float2((V).x,(V).z)
#define swixyy(V) to_float3((V).x,(V).y,(V).y)
#define swiyxy(V) to_float3((V).y,(V).x,(V).y)
#define swiyyx(V) to_float3((V).y,(V).y,(V).x)
#endif
#if defined(DEVICE_IS_CUDA)
__DEVICE__ float2 abs_f2(float2 a) {return (to_float2(_fabs(a.x), _fabs(a.y)));}
__DEVICE__ float3 abs_f3(float3 a) {return (to_float3(_fabs(a.x), _fabs(a.y),_fabs(a.z)));}
#define lpowf _powf
__DEVICE__ float3 pow_f3(float3 a, float3 b) {float3 r; r.x = lpowf(a.x,b.x); r.y = lpowf(a.y,b.y); r.z = lpowf(a.z,b.z); return r;}
#else
__DEVICE__ float2 abs_f2(float2 a) {return (_fabs(a));}
__DEVICE__ float3 abs_f3(float3 a) {return (_fabs(a));}
__DEVICE__ float3 pow_f3(float3 a, float3 b) {return (_powf(a,b));}
#endif
//############################################################################
__DEVICE__ float hash(float n)
{
return fract1f(_sinf(n)*4578.543123f);
}
__DEVICE__ float2 path(float z, float iTime)
{
float2 a = to_float2_s(0.0f);
float2 b = to_float2(2.0f*_cosf(z*0.3f), 0.0f);
if(iTime >= 0.0f && iTime <= 4.0f)
{
if(iTime <= 3.0f)
return a;
return _mix(a, b, fmod(iTime, 1.0f));
} else
{
return b;
}
}
__DEVICE__ float gTime(float iTime)
{
float s;
if (iTime <= 3.0f)
s = 7.0f;
else
s = 15.0f;
return s*iTime;
}
__DEVICE__ float len(float3 p, float l)
{
p = pow_f3(abs_f3(p), to_float3_s(l));
return _powf(p.x + p.y + p.z, 1.0f/l);
}
__DEVICE__ float dSegment(float3 p, float3 a, float3 b, float r)
{
float3 pa = p - a;
float3 ba = b - a;
float h = _clampf(dot(pa, ba)/dot(ba, ba), 0.0f, 1.0f);
return len(pa - ba*h, 8.0f) - r;
}
__DEVICE__ float dObstacles(float3 p, float diff, float iTime)
{
// p.xy -= path(p.z);
float2 xy= path(p.z,iTime); p.x -= xy.y; p.y-=p.x;
float c = floor((p.z + diff)/(diff*2.0f));
float rnd = hash(c);
p.z = fmod(p.z + diff, diff*2.0f) - diff;
// p.xy = p.yx;
float o;
if(iTime >= 0.0f && iTime <= 4.0)
{
if(iTime <= 3.0f)
o = 4.0f;
else
o = _mix(4.0f, 0.0f, fmod(iTime, 1.0f));
} else
{
o = 0.0;
}
p.y += path(p.z,iTime).x - o - (rnd < 0.5f ? 0.0f : 2.0f);
return dSegment(p, to_float3(5.5f, 1.0f, 0.0f), to_float3(-5.5f, 1.0f, 0.0f), 0.25f);
}
__DEVICE__ float2 opU(float2 a, float2 b)
{
return a.x < b.x ? a : b;
}
__DEVICE__ float3 boxPos(float3 p, float diff, float o, float iTime)
{
float3 bp = to_float3(0.0f, -1.0f, gTime(iTime));
float c = floor((p.z + diff)/diff*2.0f);
float rnd = hash(c);
bp.y = 1.8f*_cosf(_sinf(iTime + o)*3.0f + iTime + o);
return bp;
}
__DEVICE__ float2 map(float3 p, float iTime)
{
// the tunnel distance estimate was taken from Shane's (https://www.shadertoy.com/view/MlXSWX)
float2 tun = abs_f2( swixy(p) - path(p.z, iTime))*to_float2(0.4f, 0.4f);
float2 t = to_float2(1.0f - _fmaxf(tun.x, tun.y), 0.0f);
float3 bp = boxPos(p, 2.5f, 0.0f, iTime);
float3 bp2 = boxPos(p, 2.5f, 0.1f, iTime);
bp2.z += 0.5f;
float2 xy;
xy=path(bp.z ,iTime); bp.x += xy.x; bp.y += xy.y; //bp.xy += path(bp.z);
xy=path(bp2.z,iTime); bp2.x += xy.x; bp2.y += xy.y; //bp2.xy += path(bp2.z);
float2 s = to_float2(_fminf(len(p - bp2, 1.0f) - 0.3f, dSegment(p, bp, bp2, 0.04f)), 1.0f);
float2 o = to_float2(dObstacles(p, 2.5f,iTime), 2.0f);
return opU(t, opU(s, o));
}
__DEVICE__ float2 intersect(float3 ro, float3 rd, float iTime)
{
float td = 0.0f;
float mid = -1.0f;
float tmax = 50.0f;
for(int i = 0; i < 256; i++)
{
float2 s = map(ro + rd*td, iTime);
td += s.x;
mid = s.y;
if(_fabs(s.x) < 0.005f || td >= tmax)
break;
}
if(td >= tmax)
mid = -1.;
return to_float2(td, mid);
}
__DEVICE__ float3 normal(float3 p, float iTime)
{
float2 h = to_float2(0.001f, 0.0f);
float3 n = to_float3(
map(p + swixyy(h), iTime).x - map(p - swixyy(h), iTime).x,
map(p + swiyxy(h), iTime).x - map(p - swiyxy(h), iTime).x,
map(p + swiyyx(h), iTime).x - map(p - swiyyx(h), iTime).x
);
return normalize(n);
}
// iq's ambient occlusion.
__DEVICE__ float ao(float3 p, float3 n, float iTime)
{
float r = 0.0f;
float w = 1.0f;
float d;
for(float i = 1.0f; i < 6.6f; i+=1)
{
d = i/6.0f;
r += w*(d - map(p + n*d, iTime).x);
w *= 0.5f;
}
return 1.0f - _clampf(r, 0.0f, 1.0f);
}
__DEVICE__ float3 lighting(float3 p, float3 lp, float3 rd,float iTime)
{
float3 l = lp - p;
float dist = _fmaxf(length(l), 0.01f);
float atten = _fminf(1.0f/(1.0f + dist*0.5f), 0.2f);
l /= dist;
float3 n = normal(p,iTime);
float3 r = reflect_f3(-l, n);
float dif = _clampf(dot(l, n), 0.0f, 1.0f);
float spe = _powf(_clampf(dot(r, -rd), 0.0f, 1.0f), 8.0f);
float fre = _powf(_clampf(1.0f + dot(n, rd), 0.0f, 1.0f), 2.0f);
float dom = smoothstep(-1.0f, 1.0f, r.y);
float3 lin = to_float3_s(0.2f);
lin += 1.0f*dif*to_float3(1.0f, 0.97f, 0.85f);
lin += 2.5f*spe*to_float3(1.0f, 0.97f, 0.85f)*dif;
lin += 2.5f*fre*to_float3_s(1.0f);
lin += 0.5f*dom*to_float3_s(1.0f);
return lin*atten*ao(p, n,iTime);
}
__KERNEL__ void ST_VelociboxKernel(
__CONSTANTREF__ ST_VelociboxParams* params,
__TEXTURE2D__ iChannel0,
__TEXTURE2D_WRITE__ dst
)
{
DEFINE_KERNEL_ITERATORS_XY(x, y);
if (x >= params->width || y >= params->height)
return;
// ----- Standard parameters
float2 fragCoord = to_float2(x, y);
float2 iResolution = to_float2(params->width, params->height);
float iTime = params->iTime * params->freq;
float4 fragColor = to_float4_s(0.0f);
float3 wallColor = to_float3(params->wr,params->wg,params->wb);
float3 kiteColor = to_float3(params->kr,params->kg,params->kb);
float3 joistColor = to_float3(params->jr,params->jg,params->jb);
float exp = params->exp;
//##########################################################################
float2 uv = -1.0f + 2.0f* ( swixy(fragCoord) / swixy(iResolution));
uv.x *= iResolution.x/iResolution.y;
float3 ro = to_float3(0.0f, 0.0f, -2.0f);
float3 rd = normalize(to_float3_aw(uv, 2.0f));
// -----
// render
ro.z += gTime(iTime) - 2.0f;
float3 la = ro + to_float3(0.0f, 0.0f, 2.0f);
{ // camera
float3 rl = to_float3(_sinf(iTime), _cosf(iTime), 0.0f);
float3 f = normalize(la - ro);
float3 r = cross(rl, f);
float3 u = cross(f, r);
float x = r.x*rd.x + u.x*rd.y + f.x*rd.z;
float y = r.y*rd.x + u.y*rd.y + f.y*rd.z;
float z = r.z*rd.x + u.z*rd.y + f.z*rd.z;
rd = to_float3(x,y,z);
}
float3 lp1 = ro + to_float3(0.0f, 0.0f, 1.0f);
float3 lp2 = ro + to_float3(0.0f, 0.0f, 5.0f);
float2 xy;
xy=path(la.z,iTime); la.x += xy.x; la.y+=xy.y; //la.xy += path(la.z);
xy=path(ro.z,iTime); ro.x += xy.x; ro.y+=xy.y; //ro.xy += path(ro.z);
float3 col = to_float3_s(0.5f);
float2 i = intersect(ro, rd, iTime);
float3 p = ro + rd*i.x;
if (i.y == 0.0f)
{
float2 guv = normal(p,iTime).y == 0.0f ? swizy(p) : swixz(p) - path(p.z, iTime);
col = 0.45f +
wallColor // to_float3_s(1.0f) // wall
*smoothstep(-0.05f, 0.05f,_fabs(fract1f(guv.x) - 0.5f)*2.0f)
*smoothstep(-0.05f, 0.05f,_fabs(fract1f(guv.y) - 0.5f)*2.0f);
}
if (i.y == 1.0f) col = kiteColor*0.5f; //to_float3(1.0f, 0.1f, 1.0f)*0.5f; // kite
if (i.y == 2.0f) col = joistColor; //to_float3(0.0f, 0.3f, 1.0f); // joist
if(i.y != -1.0f) col *= lighting(p, lp1, rd,iTime)+lighting(p, lp2, rd,iTime);
//col = pow_f3(col, to_float3_s(0.454545f));
col = pow_f3(col, to_float3_s(exp));
fragColor = to_float4_aw(col, 1.0f);
//##########################################################################
_tex2DVec4Write(dst, x, y, fragColor);
}
]]
-- /*
-- // ------------------------------------------------------------------------
-- // Create
-- // ------------------------------------------------------------------------
function Create()
--------------------------------------------
StandardShaderFuseTopControls();
--------------------------------------------
----- In/Out
InImage1 = self:AddInput("Image", "Image", {
LINKID_DataType = "Image",
LINK_Main = 1,
LINK_Visible = false,
INP_Required = false
})
OutImage = self:AddOutput("Output", "Output", {
LINKID_DataType = "Image",
LINK_Main = 1,
})
----- Inspector Panel Controls
self:BeginControlNest("Kite Color", "KColor", false, {})
InKR = self:AddInput("Red", "KRed", { LINKID_DataType = "Number", INPID_InputControl = "ColorControl", INP_MinScale = 0.0, INP_MaxScale = 1.0, INP_Default = 1.0, ICS_Name = "Color", IC_ControlGroup = 1, IC_ControlID = 0, })
InKG = self:AddInput("Green", "KGreen", { LINKID_DataType = "Number", INPID_InputControl = "ColorControl", INP_MinScale = 0.0, INP_MaxScale = 1.0, INP_Default = 0.1, IC_ControlGroup = 1, IC_ControlID = 1, })
InKB = self:AddInput("Blue", "KBlue", { LINKID_DataType = "Number", INPID_InputControl = "ColorControl", INP_MinScale = 0.0, INP_MaxScale = 1.0, INP_Default = 1.0, IC_ControlGroup = 1, IC_ControlID = 2, })
self:EndControlNest()
self:BeginControlNest("Joist Color", "JColor", false, {})
InJR = self:AddInput("Red", "JRed", { LINKID_DataType = "Number", INPID_InputControl = "ColorControl", INP_MinScale = 0.0, INP_MaxScale = 1.0, INP_Default = 0.0, ICS_Name = "Color", IC_ControlGroup = 2, IC_ControlID = 0, })
InJG = self:AddInput("Green", "JGreen", { LINKID_DataType = "Number", INPID_InputControl = "ColorControl", INP_MinScale = 0.0, INP_MaxScale = 1.0, INP_Default = 0.3, IC_ControlGroup = 2, IC_ControlID = 1, })
InJB = self:AddInput("Blue", "JBlue", { LINKID_DataType = "Number", INPID_InputControl = "ColorControl", INP_MinScale = 0.0, INP_MaxScale = 1.0, INP_Default = 1.0, IC_ControlGroup = 2, IC_ControlID = 2, })
self:EndControlNest()
self:BeginControlNest("Wall Color", "WColor", false, {})
InWR = self:AddInput("Red", "WRed", { LINKID_DataType = "Number", INPID_InputControl = "ColorControl", INP_MinScale = 0.0, INP_MaxScale = 1.0, INP_Default = 1.0, ICS_Name = "Color", IC_ControlGroup = 3, IC_ControlID = 0, })
InWG = self:AddInput("Green", "WGreen", { LINKID_DataType = "Number", INPID_InputControl = "ColorControl", INP_MinScale = 0.0, INP_MaxScale = 1.0, INP_Default = 1.0, IC_ControlGroup = 3, IC_ControlID = 1, })
InWB = self:AddInput("Blue", "WBlue", { LINKID_DataType = "Number", INPID_InputControl = "ColorControl", INP_MinScale = 0.0, INP_MaxScale = 1.0, INP_Default = 1.0, IC_ControlGroup = 3, IC_ControlID = 2, })
self:EndControlNest()
InFreq = self:AddInput("Frequency", "Frequency", {
LINKID_DataType = "Number",
INPID_InputControl = "SliderControl",
INP_Default = 1.0,
INP_MinScale = 0.0,
INP_MaxScale = 5.0,
})
InExp = self:AddInput("Darkness", "Exposure", {
LINKID_DataType = "Number",
INPID_InputControl = "SliderControl",
INP_Default = 0.454545,
INP_MinScale = 0.01,
INP_MaxScale = 10.0,
})
------ Information
if FC_INFOBTN~=0 then
InfoButton = self:AddInput("Info ...", "InfoButton", {
LINKID_DataType = "Text",
INPID_InputControl = "ButtonControl",
INP_DoNotifyChanged = true,
INP_External = false,
IC_ControlPage = FC_INFOBTN,
})
end
--------------------------------------------
StandardShaderFuseBottomControls();
--------------------------------------------
end
-- // ------------------------------------------------------------------------
-- // Process
-- // ------------------------------------------------------------------------
function Process(req)
local framerate = self.Comp:GetPrefs("Comp.FrameFormat.Rate") -- get the frame rate of the comp set in the preferences
--This creates an image for us to work on.
local imgattrs = {
IMG_Document = self.Comp,
{ IMG_Channel = "Red", },
{ IMG_Channel = "Green", },
{ IMG_Channel = "Blue", },
{ IMG_Channel = "Alpha", },
IMG_Width = Width,
IMG_Height = Height,
IMG_XScale = XAspect,
IMG_YScale = YAspect,
IMAT_OriginalWidth = realwidth,
IMAT_OriginalHeight = realheight,
IMG_Quality = not req:IsQuick(),
IMG_MotionBlurQuality = not req:IsNoMotionBlur(),
}
if not req:IsStampOnly() then
imgattrs.IMG_ProxyScale = 1
end
if SourceDepth ~= 0 then
imgattrs.IMG_Depth = SourceDepth
end
-- Extern Texture or create a new one
if (InImage1:GetValue(req) ~= nil) then
src1 = InImage1:GetValue(req)
else
src1 = Image(imgattrs)
local p = Pixel({R=0,G=0,B=0,A=0}) -- Initial black Image to avoid see random picture from Memory
src1:Fill(p)
end
local dst = Image {IMG_Like = src1, IMG_DeferAlloc = true} -- create an Output Image
-- Interface for running DCTL-Code
node = DVIPComputeNode(req, "ST_VelociboxKernel", ST_VelociboxKernel, "ST_VelociboxParams", ST_VelociboxParams)
if not pcall(function () -- necessary to avoid memory leakage
params.freq = InFreq:GetValue(req).Value
params.exp = InExp:GetValue(req).Value
params.wr = InWR:GetValue(req).Value
params.wg = InWG:GetValue(req).Value
params.wb = InWB:GetValue(req).Value
params.kr = InKR:GetValue(req).Value
params.kg = InKG:GetValue(req).Value
params.kb = InKB:GetValue(req).Value
params.jr = InJR:GetValue(req).Value
params.jg = InJG:GetValue(req).Value
params.jb = InJB:GetValue(req).Value
params.compOrder = src1:IsMask() and 1 or 15
params.width = src1.DataWindow:Width()
params.height = src1.DataWindow:Height()
params.iTime = req.Time / framerate
node:SetParamBlock(params)
end) then
params = node:GetParamBlock(ST_VelociboxParams)
params.freq = InFreq:GetValue(req).Value
params.exp = InExp:GetValue(req).Value
params.wr = InWR:GetValue(req).Value
params.wg = InWG:GetValue(req).Value
params.wb = InWB:GetValue(req).Value
params.kr = InKR:GetValue(req).Value
params.kg = InKG:GetValue(req).Value
params.kb = InKB:GetValue(req).Value
params.jr = InJR:GetValue(req).Value
params.jg = InJG:GetValue(req).Value
params.jb = InJB:GetValue(req).Value
params.compOrder = src1:IsMask() and 1 or 15
params.width = src1.DataWindow:Width()
params.height = src1.DataWindow:Height()
params.iTime = req.Time / framerate
node:SetParamBlock(params)
end
node:AddSampler("RowSampler", TEX_FILTER_MODE_LINEAR,TEX_ADDRESS_MODE_BORDER, TEX_NORMALIZED_COORDS_TRUE)
node:AddInput("iChannel0", src1)
node:AddOutput("dst", dst)
local success = node:RunSession(req)
if not success then
dst = nil
dump(node:GetErrorLog()) -- Errormessages from DCTL-Compiler
end
OutImage:Set(req, dst)
end
-- // ------------------------------------------------------------------------
-- // Callback
-- // ------------------------------------------------------------------------
function NotifyChanged(inp, param, time)
if (param ~= nil) then
if (param.Value == 1) then
end
end
end
-- */
-- /* ====================== DO NOT TOUCH OR APPEND ANY CODE HERE ===========================================
-- >>> SCHNIPP::SCHADERFUSECONTROLS.v2
function ShaderFuseControls_AuthImg() if FC_AUTHIMG ~= nil and FC_AUTHIMG ~= "" then self:AddInput('<p align="'..FC_AUTHIMGALIGN..'"><a href="https://github.com/nmbr73/Shadertoys"><img '..FC_AUTHIMG..' /></a></p>',"DctlFuseLogoLabel", {ICS_ControlPage = (FC_AUTHIMGPOS == 2 and 'Info' or nil),IC_ControlPage=(FC_AUTHIMGPOS == 2 and 1 or FC_AUTHIMGPOS),LINKID_DataType = "Text",INPID_InputControl = "LabelControl",LBLC_MultiLine = true,IC_NoLabel = true,IC_NoReset = true,INP_External = false,INP_Passive = true,}) end end
function ShaderFuseControls_InfoBtn() self:AddInput(dctlfuse_name.." Info ...", "DctlFuseInfoButton", {ICS_ControlPage = (FC_INFOBTNPOS == 2 and 'Info' or nil),IC_ControlPage = (FC_INFOBTNPOS == 2 and 1 or FC_INFOBTNPOS),LINKID_DataType = "Text",INPID_InputControl = "ButtonControl",INP_DoNotifyChanged = false,INP_External = false,BTNCS_Execute = 'bmd.openurl("'..(dctlfuse_infourl~=nil and dctlfuse_infourl or 'https://nmbr73.github.io/Shadertoys/Shaders/'..dctlfuse_category..'/'..dctlfuse_name..'.html')..'")'}) end
function ShaderFuseControls_InfoTxt()
self:AddInput('<p align="'..FC_INFOTXTALIGN ..'">'
..'Shadertoy <a href="https://www.shadertoy.com/view/'..shadertoy_id..'" style="color:white; text-decoration:none; ">'..shadertoy_name..'</a> by <a href="https://www.shadertoy.com/user/'..shadertoy_author..'" style="color:yellow; text-decoration:none; ">'..shadertoy_author..'</a><br />'
..'<span style="color:#ff6060; ">'..(shadertoy_license == "" and '© '..shadertoy_author..' (CC BY-NC-SA 3.0)' or shadertoy_license)..'</span><br />'
..'DCTLified and DaFused by <a href="'..(dctlfuse_authorurl==nil and "https://nmbr73.github.io/Shadertoys/" or dctlfuse_authorurl)..'" style="color:yellow; text-decoration:none; ">'..dctlfuse_author..'</a><br />'
..'<span style="color:#4060ff; ">'..(FC_VERSIONNO==nil and '' or 'Version '..FC_VERSIONNO)..(FC_VERSIONNO~=nil and FC_VERSIONDATE~=nil and ' - ' or '')..(FC_VERSIONDATE==nil and '' or FC_VERSIONDATE)..(FC_VERSIONNO~=nil and FC_VERSIONDATE~=nil and '<br />' or '')..'</span></p>'
,"DctlFuseInfoLabel", {ICS_ControlPage =(FC_INFOTXTPOS == 2 and 'Info' or nil),IC_ControlPage = (FC_INFOTXTPOS == 2 and 1 or FC_INFOTXTPOS),LINKID_DataType="Text",INPID_InputControl="LabelControl",LBLC_MultiLine=true,IC_NoLabel=true,IC_NoReset=true,INP_External=false,INP_Passive=true})
end
function StandardShaderFuseTopControls()
if FC_ITEMORDER == nil then FC_ITEMORDER = {ShaderFuseControls_InfoTxt,ShaderFuseControls_InfoBtn,ShaderFuseControls_AuthImg} end
if FC_AUTHBASEDLAYOUT == nil then FC_AUTHBASEDLAYOUT = true end
if FC_INFOBTNPOS == nil then FC_INFOBTNPOS = 2 end
if FC_INFOTXTPOS == nil then FC_INFOTXTPOS = 2 end
if FC_INFOTXTALIGN == nil then FC_INFOTXTALIGN = 'center' end
if FC_AUTHIMGPOS == nil then FC_AUTHIMGPOS = 2 end
if FC_AUTHIMGALIGN == nil then FC_AUTHIMGALIGN = 'center' end
if FC_VERSIONNO == nil then FC_VERSIONNO = dctlfuse_versionNo end
if FC_VERSIONDATE == nil then FC_VERSIONDATE = dctlfuse_versionDate end
if FC_AUTHIMG == nil then FC_AUTHIMG = '' end
if dctlfuse_authorlogo ~= nil then FC_AUTHIMG = dctlfuse_authorlogo end
if FC_AUTHBASEDLAYOUT then
if dctlfuse_author=='JiPi' then
FC_ITEMORDER = {ShaderFuseControls_AuthImg,ShaderFuseControls_InfoBtn,ShaderFuseControls_InfoTxt}
FC_INFOBTNPOS = 1
FC_AUTHIMGPOS = -1
FC_AUTHIMGALIGN = 'center'
FC_INFOTXTPOS = 1
FC_INFOTXTALIGN = 'center'
elseif dctlfuse_author=='nmbr73' then
FC_ITEMORDER = {ShaderFuseControls_InfoBtn,ShaderFuseControls_InfoTxt,ShaderFuseControls_AuthImg}
FC_INFOBTNPOS = 1
FC_AUTHIMGPOS = 1
FC_AUTHIMGALIGN = 'right'
FC_INFOTXTPOS = 1
FC_INFOTXTALIGN = 'left'
end
end
end
function StandardShaderFuseBottomControls()
if FC_INFOBTNPOS == 1 or FC_INFOTXTPOS == 1 or FC_AUTHIMGPOS==1 then
self:AddInput( '<br />',"DctlFuseSeparatorLabel",{LINKID_DataType="Text",INPID_InputControl="LabelControl",LBLC_MultiLine=true,IC_NoLabel=true,IC_NoReset=true,INP_External=false,INP_Passive=true})
end
FC_ITEMORDER[1]();
FC_ITEMORDER[2]();
FC_ITEMORDER[3]();
end
-- <<< SCHNAPP::SCHADERFUSECONTROLS
-- */