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entityclasses.xml
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<?xml version="1.0" encoding="UTF-8"?>
<!-- Table_of_Contents -->
<!-- Search_Find_All_for *** -->
<!-- Search_Find_All_for *** RANDOM for all random health values -->
<!-- A21 - HideInSpawnMenu has been replaced with UserSpawnType -->
<!-- <property name="UserSpawnType" value="None"/> -->
<!-- Cannot be spawned in F6 Menu or Console -->
<!-- <property name="UserSpawnType" value="Console"/> -->
<!-- Can only be spawned with a console command -->
<!-- <property name="UserSpawnType" value="Menu"/> -->
<!-- Can be spawned in F6 Menu and Console (Default setting if no property set except when extended) -->
<!-- <property name="SwapMats" value="@:Entities/Zombies/Zombies/Materials/HD_Arlene_Radiated2.mat,@:Entities/Zombies/Zombies/Materials/HD_Arlene_Radiated3.mat"/> -->
<!-- Swaps materials for index 0 to x based on commas. Empty commas like ,, skip over that index -->
<!-- AI -->
<!-- <property name="AITarget-" value="SetNearestEntityAsTarget" data="class=EntityPlayer,13,8"/>-->
<!-- Class name, hear distance, see distance (negative to not apply senseScale to distance) -->
<entity_classes>
<!-- *** PLAYER -->
<!-- *** PLAYER_NEW_MALE -->
<entity_class name="playerNewMale">
<property name="Class" value="EntityNewStyleAvatar"/>
<property name="UserSpawnType" value="None"/>
<!--<property name="EntityType" value="NewStyleAvatar"/>-->
<property name="Tags" value="entity,player,human"/>
<property name="Prefab" value="/Entities/Player/Male/malePrefab"/>
<!--<property name="ModelType" value="UMA"/>-->
<property name="Parent" value="Players"/>
<property name="IsMale" value="true"/>
</entity_class>
<!-- *** PLAYER_MALE -->
<entity_class name="playerMale">
<property name="Class" value="EntityPlayer"/>
<property name="UserSpawnType" value="None"/>
<property name="EntityFlags" value="player,edible"/>
<property name="EntityType" value="Player"/>
<property name="Tags" value="entity,player,human"/> <!-- this property DOES NOT inherit on extends and target_tags cannot be AND connected -->
<!-- NEW_SDCS_CHARACTER -->
<property name="ModelType" value="SDCS"/>
<property name="PhysicsBody" value="PlayerSDCS"/>
<property name="AvatarController" value="AvatarSDCSController"/>
<property name="Prefab" value="Player"/>
<property name="Mass" value="180"/>
<property name="HasDeathAnim" value="false"/>
<property name="HasRagdoll" value="true"/>
<property name="RagdollOnDeathChance" value="0"/>
<property name="LocalAvatarController" value="AvatarLocalPlayerController"/>
<property name="Parent" value="Players"/>
<property name="CrouchYOffsetFP" value="-0.65"/>
<property name="IsMale" value="true"/>
<property name="TimeStayAfterDeath" value="10"/>
<property name="SurfaceCategory" value="earth"/>
<property name="PushFactor" value="5"/>
<property name="Weight" value="70"/>
<!-- <property name="Immunity" value="ArmorUp"/> Does not work to block a type of buff on blocks or from eating -->
<property name="ParticleOnDeath" value="blood_death"/>
<property name="SoundHurt" value="player1painlg"/>
<property name="SoundHurtSmall" value="player1painsm"/>
<property name="SoundDeath" value="player1death"/>
<property name="SoundStamina" value="player1stamina"/>
<property name="SoundDrownPain" value="player1drownpain"/>
<property name="SoundWaterSurface" value="player1drownsurface"/>
<property name="SoundDrownDeath" value="player1drowndeath"/>
<property name="SoundJump" value="player1Jump"/>
<property name="SoundLandSoft" value="player1LandSoft"/>
<property name="SoundLandHard" value="player1LandHard"/>
<property name="SoundPlayerLandThump" value="PlayerLandThump"/>
<property name="MapIcon" value="ui_game_symbol_map_player_arrow"/>
<property name="NavObject" value="party,ally,player" />
<property name="TrackerIcon" value="ui_game_symbol_run"/>
<property name="IsEnemyEntity" value="false"/>
<property name="DropInventoryBlock" value="cntBackpackDropped"/> <!-- deprecated. It's an entity now "Backpack" -->
<property name="ItemsOnEnterGame.GameModeSurvival" value="drinkJarBoiledWater=2,foodCanChili,medicalFirstAidBandage,meleeToolTorch,noteDuke01"/>
<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="drinkJarBoiledWater,foodCanChili,medicalFirstAidBandage,meleeToolTorch"/>
<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="drinkJarBoiledWater,foodCanChili,medicalFirstAidBandage,meleeToolTorch"/>
<property name="ExperienceGain" value="130"/>
<property name="LegsExplosionDamageMultiplier" value=".41"/> <!-- Player gets 20% damage reduction (where from?) and this takes it to 33% total -->
<property name="ArmsExplosionDamageMultiplier" value=".41"/>
<property name="HeadExplosionDamageMultiplier" value=".41"/>
<property name="ChestExplosionDamageMultiplier" value=".41"/>
<property name="Buffs" value="buffStatusCheck01,buffStatusCheck02"/>
<property name="HandItem" value="meleeHandPlayer"/>
<!-- IMPORTANT NOTE: In entityclasses.xml, effect_groups DO extend if you extend an entity to another.
Pay attention so that you do not stack several base_add or perc_add. -->
<effect_group>
<passive_effect name="HealthMax" operation="base_set" value="100"/>
<passive_effect name="StaminaMax" operation="base_set" value="100"/>
<passive_effect name="WaterMax" operation="base_set" value="100"/>
<passive_effect name="HealthChangeOT" operation="base_set" value="0.017"> <!-- heal 1 point of (red) health / minute -->
<requirement name="NotHasBuff" buff="buffStatusHungry03"/>
<requirement name="NotHasBuff" buff="buffStatusThirsty03"/>
</passive_effect>
<!--<passive_effect name="HealthMaxModifierOT" operation="base_add" value=".00028"/>--> <!-- heal 1 point of MaxHealth / hour -->
<passive_effect name="DamageModifier" operation="perc_set" value="1"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="head"/>
<passive_effect name="DismemberChance" operation="base_set" value="0"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="allHarvest,oreWoodHarvest,cropHarvest,wildCropsHarvest"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="allToolsHarvest"/> <!-- all tools but not player hands, they come later in the OOO and set this back to 0. -->
<passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest"/>
<passive_effect name="HarvestCount" operation="base_set" value="0" tags="WasteTreasuresAcidHarvest,WasteTreasuresCoffinHarvest,WasteTreasuresDoorHarvest"/>
<passive_effect name="HarvestCount" operation="base_set" value="0" tags="artOfMiningLuckyStrikeHarvest,WasteTreasuresHoneyHarvest,WasteTreasuresSinkHarvest,WasteTreasuresCompleteHarvest,bonusCropHarvest,farmerBonusHarvest"/>
<passive_effect name="WalkSpeed" operation="base_set" value="1.53"/>
<passive_effect name="RunSpeed" operation="base_set" value="1.10"/>
<passive_effect name="CrouchSpeed" operation="base_set" value="1.04"/>
<passive_effect name="WalkSpeed" operation="base_set" value="1.38" tags="swimming"/>
<passive_effect name="RunSpeed" operation="base_set" value="0.99" tags="swimming"/>
<passive_effect name="Mobility" operation="base_set" value="1"/> <!-- Overall movement speed multiplier of 0 to 1 -->
<passive_effect name="JumpStrength" operation="base_set" value="0.16"/>
<!-- .125 is min jump with a broken leg, .16 = 1.5m easy, .175 = 2m barely, .186 = 2m plus a bit, .22 = 2.3m (1.6 + 39%), .276 = juuust 3.3m (1.6 + 75%) -->
<passive_effect name="JumpStrength" operation="base_set" value="0.08" tags="crouching">
<requirement name="ProgressionLevel" progression_name="perkUrbanCombatJumping" operation="Equals" value="0"/>
</passive_effect>
<passive_effect name="StaminaChangeOT" operation="base_set" value="10"/> <!-- PLAYER_MALE_BASE_SET -->
<!-- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.5" tags="running"/>the Ext Char Stats ignore the tag and display this as current -->
</effect_group>
<effect_group name="food/water balancing">
<passive_effect name="WaterLossPerHealthPointGained" operation="base_set" value="0.06"/> <!-- healing damage costs you water -->
<passive_effect name="WaterChangeOT" operation="base_subtract" value=".0111"/> <!-- water base drain, 40/hour -->
<passive_effect name="WaterChangeOT" operation="base_subtract" value="@_vehicleFood" tags="driving"/>
<passive_effect name="WaterLossPerStaminaPointGained" operation="base_set" value="0.00453"/> <!-- regening stamina costs you water -->
<!--<passive_effect name="HealthLossMaxMult" operation="base_set" value="0.15"/>--> <!-- taking damage blacks out part of the HP bar -->
<passive_effect name="FoodChangeOT" operation="base_subtract" value=".00833"/> <!-- hunger base drain, 30/hour -->
<passive_effect name="FoodChangeOT" operation="base_subtract" value="@_vehicleFood" tags="driving"/>
<passive_effect name="FoodLossPerStaminaPointGained" operation="base_set" value="0.00408"/> <!-- regening stamina costs food -->
</effect_group>
<effect_group>
<requirement name="!EntityHasMovementTag" tags="idle"/>
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.45" tags="running"/> <!-- IF_NOT_IDLE -->
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.1" tags="floating"/> <!-- IF_NOT_IDLE -->
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.15" tags="swimming"/> <!-- IF_NOT_IDLE -->
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.9" tags="swimmingRun"/> <!-- IF_NOT_IDLE -->
<!--
EntityHasMovementTag (climbing,floating,idle,jumping,running,swimming,walking)
possibly (crouching, standing, idle, walking, running, swimming, floating, jumping, falling, climbing)
-->
</effect_group>
<effect_group>
<!-- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.4"> --> <!-- NOT_USED -->
<!-- <requirement name="CVarCompare" cvar="_underwater" operation="Equals" value="1"/> -->
<!-- </passive_effect> -->
<passive_effect name="StaminaChangeOT" operation="perc_add" value="1.35" tags="running"> <!-- GREAT_HEIST_CROUCH_RUN -->
<!-- Stealthy Sprinting: Use no stamina while sneak sprinting. -->
<requirement name="ProgressionLevel" progression_name="perkGreatHeistSprintSneak" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
</passive_effect>
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.15" match_all_tags="true" tags="crouching,walking"/>
<!-- Cumulative critical hit chance -->
<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" target="self" buff="buffCumChanceCH"/>
<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
<passive_effect name="BuffResistance" operation="base_add" value="-.1" tags="buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"/>
<!--
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75" tags="swimming"/> NOT_USED
<requirement name="CVarCompare" cvar="_underwater" operation="Equals" value="1"/>
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75" match_all_tags="true" tags="swimming,walking"/> NOT_USED
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.35" match_all_tags="true" tags="swimming,running"/> NOT_USED
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75"/> NOT_USED
<requirement name="CVarCompare" cvar="_underwater" operation="Equals" value="1"/>
</passive_effect>
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75" match_all_tags="true" tags="swimming,walking"/> NOT_USED
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.35" match_all_tags="true" tags="swimming,running"/> NOT_USED
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75" match_all_tags="true" tags="swimming,walking"/> NOT_USED
<passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.35" match_all_tags="true" tags="swimming,running"/> NOT_USED
-->
<!-- <passive_effect name="StaminaChangeOT" operation="base_set" value="-10" match_all_tags="true" tags="crouching,running"/> NOT_USED
this is redundant because running is covered.
With a different value the base_set would override the previous one -->
<!--
<triggered_effect trigger="onSelfPrimaryActionRayHit" target_tags="entity" action="AddBuff" buff="buffShocked">
<requirement name="HoldingItemHasTags" tags="melee"/>
</triggered_effect>
-->
<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="buffPowerAttackStaminaStunt">
<requirement name="HoldingItemHasTags" tags="melee"/>
<requirement name="!HoldingItemHasTags" tags="thrownWeapon"/>
</triggered_effect>
<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" buff="buffPowerAttackStaminaStunt">
<requirement name="HoldingItemHasTags" tags="melee"/>
<requirement name="HoldingItemHasTags" tags="thrownWeapon"/>
</triggered_effect>
<passive_effect name="StaminaLoss" operation="base_set" value="20" tags="jumping"/>
<passive_effect name="StaminaLoss" operation="base_set" value="40" tags="swimming"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="1"/>
<passive_effect name="SpreadMultiplierHip" operation="base_set" value="1"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.05"/>
<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1"/>
<passive_effect name="CraftingTier" operation="base_set" value="1"/>
<passive_effect name="CarryCapacity" operation="base_set" value="27"/>
<passive_effect name="BagSize" operation="base_set" value="45"/> <!-- number of slots on the inventory UI -->
<passive_effect name="ProjectileStickChance" operation="base_set" value=".5"/>
<passive_effect name="ProjectileStickChance" operation="perc_add" value="-2" tags="glass"/>
<!-- PlayerExpGain, Tags: Kill, Harvesting, Upgrading, Crafting, Selling, Quest, Looting, Party, Other -->
<!-- <passive_effect name="PlayerExpGain" operation="perc_add" value=".2" tags="Repairing"/> -->
<!-- <passive_effect name="PlayerExpGain" operation="perc_add" value="-.25" tags="Kill"/> -->
<!-- <passive_effect name="PlayerExpGain" operation="perc_add" value="-.5" tags="Quest"/> -->
<passive_effect name="PlayerExpGain" operation="perc_add" value="5" tags="Upgrading"/>
<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffStatusCheck01,buffStatusCheck02"/>
<triggered_effect trigger="onSelfRespawn" action="AddBuff" target="self" buff="buffStatusCheck01,buffStatusCheck02,buffNearDeathTraumaTrigger,buffDeathFoodDrinkAdjust"/>
</effect_group>
<effect_group>
<requirement name="PlayerLevel" operation="LT" value="300"/>
<passive_effect name="ExpDeficitPerDeathPercentage" operation="base_set" value=".25"/>
<passive_effect name="ExpDeficitMaxPercentage" operation="base_set" value=".5"/>
</effect_group>
<effect_group>
<requirement name="PlayerLevel" operation="GTE" value="300"/>
<passive_effect name="ExpDeficitPerDeathPercentage" operation="base_set" value="0"/>
<passive_effect name="ExpDeficitMaxPercentage" operation="base_set" value="0"/>
</effect_group>
</entity_class>
<!-- *** PLAYER_FEMALE-->
<entity_class name="playerFemale" extends="playerMale"> <!-- ignore="<excluded defs>" to not extend unwanted properties -->
<property name="UserSpawnType" value="None"/>
<property name="Tags" value="entity,player,human"/>
<property name="Mass" value="130"/>
<property name="IsMale" value="false"/>
<property name="CrouchYOffsetFP" value="-0.55"/>
<property name="SoundHurt" value="player2painlg"/>
<property name="SoundHurtSmall" value="player2painsm"/>
<property name="SoundDeath" value="player2death"/>
<property name="SoundStamina" value="player2stamina"/>
<property name="SoundDrownPain" value="player2drownpain"/>
<property name="SoundWaterSurface" value="player2drownsurface"/>
<property name="SoundDrownDeath" value="player2drowndeath"/>
<property name="SoundJump" value="player2Jump"/>
<property name="SoundLandSoft" value="player2LandSoft"/>
<property name="SoundLandHard" value="player2LandHard"/>
<property name="SoundPlayerLandThump" value="PlayerLandThump"/>
</entity_class>
<!-- *** ZOMBIES -->
<!-- *** ZOMBIE_TEMPLATE -->
<entity_class name="zombieTemplateMale">
<property name="Class" value="EntityZombie"/>
<property name="UserSpawnType" value="None"/>
<property name="EntityFlags" value="zombie"/><!-- This decides for scoring -->
<property name="EntityType" value="Zombie"/>
<property name="Tags" value="entity,zombie,walker"/> <!-- this property DOES NOT inherit on extends and target_tags cannot be AND connected -->
<!-- Mesh and class properties -->
<property name="Prefab" value="Z"/>
<property name="Mesh" value=""/>
<property name="AvatarController" value="AvatarZombieController"/>
<property name="ModelType" value="Standard"/>
<property name="HasRagdoll" value="true"/>
<property name="Parent" value="Enemies"/>
<property name="PhysicsBody" value="zombieStandard"/>
<property name="Mass" value="170"/>
<property name="Weight" value="70"/>
<property name="LookAtAngle" value="60"/>
<property name="Faction" value="undead"/>
<property name="Tags" value="entity,zombie"/>
<property name="IsEnemyEntity" value="true"/>
<!-- <property name="MapIcon" value="ui_game_symbol_enemy_dot" /> -->
<property name="CompassIcon" value="ui_game_symbol_enemy_dot" />
<property name="CompassUpIcon" value="ui_game_symbol_enemy_dot_up" />
<property name="CompassDownIcon" value="ui_game_symbol_enemy_dot_down" />
<property name="TrackerIcon" value="ui_game_symbol_run"/>
<property name="DanceType" value="1" />
<property name="AIFeralSense" value="1.5"/>
<property name="AINoiseSeekDist" value="8"/>
<property name="AIPathCostScale" value=".15, .4"/>
<!-- ApproachAndAttackTarget class=class,chaseTimeMax (go home) -->
<!-- SetNearestEntityAsTarget class=class, hear dist, see dist (checked left to right)(0 dist uses entity default, neg no sense scale) -->
<property name="AITask" value="
BreakBlock|
DestroyArea|
Territorial|
ApproachDistraction|
ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityAnimal|
ApproachSpot|
Look|
Wander|
"/>
<property name="AITarget" value="
SetAsTargetIfHurt class=EntityPlayer,EntityBandit,EntityEnemyAnimal|
BlockingTargetTask|
SetNearestCorpseAsTarget flags=edible|
SetNearestEntityAsTarget class=EntityPlayer,0,0,EntityBandit,0,-10|
"/>
<!--Classes for AITarget:
<property name="Class" value="EntityAnimalRabbit"/> and chicken
<property name="Class" value="EntityAnimalStag"/>
<property name="Class" value="EntityBackpack"/>
<property name="Class" value="EntityBandit"/>
<property name="Class" value="EntityEnemyAnimal"/>
<property name="Class" value="EntityLootContainer"/>
<property name="Class" value="EntityMinibike"/>
<property name="Class" value="EntityNPC"/>
<property name="Class" value="EntityPlayer"/>
<property name="Class" value="EntitySupplyCrate"/>
<property name="Class" value="EntitySupplyPlane"/>
<property name="Class" value="EntitySurvivor"/>
<property name="Class" value="EntityVulture"/>
<property name="Class" value="EntityZombie"/>
<property name="Class" value="EntityZombieCop"/>
<property name="Class" value="EntityZombieDog"/>
-->
<!--Stealth gameplay:
SetAsTargetIfHurt/SetNearestEntityAsTarget start a 60 second timer of alertness and that sets the cvar _notAlerted to 0.
For zombies that time is up to 6 seconds.
-->
<!-- Name: any unique string -->
<!-- Values Data:
anim - Land, LandLow, LandHard, Stumble, Ragdoll
height - required (min) or (min-max) range
weight - required numeric value for relative proability of choice(among other valid choices)
ragePer - optional (min) or (min-max) range rage speed percentage
rageTime - optional (min) or (min-max) range rage time value
difficulty - optional(min) or (min-max) difficulty this entry is applicable to
-->
<property class="FallLandBehavior">
<property name="1None" data="anim=None;height=0,1;weight=0.4"/>
<property name="1Land" data="anim=Land;height=0,1;weight=0.4"/>
<property name="1LandLow" data="anim=LandLow;height=0,1;weight=0.15"/>
<property name="1Stumble" data="anim=Stumble;height=0,1;weight=0.05"/>
<property name="LowLand" data="anim=LandLow;height=1,3;weight=0.7"/>
<property name="LowStumble" data="anim=Stumble;height=1,3;weight=0.3"/>
<property name="MidStumble" data="anim=Stumble;height=3,5;weight=0.3"/>
<property name="MidStumbleAndRage" data="anim=Stumble;height=3,5;weight=0.3;ragePer=0.5,1.5;rageTime=1.0,2.0"/>
<property name="MidLandHard" data="anim=LandHard;height=3,5;weight=0.3"/>
<property name="MidLandHardAndRage" data="anim=LandHard;height=3,5;weight=0.3;ragePer=0.5,1.5;rageTime=1.0,2.0"/>
<property name="HighStumbleAndRage" data="anim=Stumble;height=5,13;weight=0.13;ragePer=0.5,1.5;rageTime=2,8"/>
<property name="Ragdoll" data="anim=Ragdoll;height=3;weight=0.4"/>
</property>
<!-- Name: any unique string -->
<!-- Values Data:
anim - None, Stumble, Ragdoll
weight - required numeric value for relative probability of choice(among other valid choices)
ragePer - optional (min) or (min-max) range rage speed percentage
rageTime - optional (min) or (min-max) range rage time value
difficulty - optional(min) or (min-max) difficulty this entry is applicable to
-->
<property class="DestroyBlockBehavior">
<property name="None" data="weight=0.0"/>
<property name="Stumble" data="weight=0.2"/>
<property name="Ragdoll" data="weight=0.2"/>
</property>
<property name="WalkType" value="7"/>
<property name="SoundRandomTime" value="30"/> <!-- Plays SoundRandom every 30/15 seconds -->
<property name="SoundRandom" value="zombiemaleroam"/>
<property name="SoundAlertTime" value="25"/> <!-- Delay sounds after SoundAlert for x/2 to x seconds -->
<property name="SoundAlert" value="zombiemalealert"/>
<property name="SoundSense" value="zombiemalesense"/>
<property name="SoundHurt" value="zombiemalepain"/>
<property name="SoundDeath" value="zombiemaledeath"/>
<property name="SoundAttack" value="zombiemaleattack"/>
<property name="SoundSleeperSense" value="sleepersense"/>
<property name="SoundSleeperBackToSleep" value="sleeperbacktosleep"/>
<property name="RootMotion" value="true"/>
<property name="HasDeathAnim" value="true"/>
<property name="ParticleOnDeath" value="blood_death"/>
<property name="SurfaceCategory" value="earth"/> <!-- determines the particle effect played on hit -->
<!-- Must match gore dismemberment tags -->
<!-- Override parts in the derived class -->
<!-- The first prefab in each list is the default -->
<!-- It is a fall back and uses no data but can take a scale -->
<!-- <property name="DismemberTag_L_HeadGore" value="Prefabs/HeadGore;Prefabs/RedSphereTest;Prefabs/BlueSphereTest" data =";scale=1,1,1+type=blunt;scale=1,1,1+rot=1,1,1+type=blade"/> -->
<property name="DismemberTag_L_HeadGore" value="Prefabs/HeadGore"/>
<property name="DismemberTag_L_LeftUpperLegGore" value="Prefabs/UpperLegGore"/>
<property name="DismemberTag_L_LeftLowerLegGore" value="Prefabs/LowerLegGore"/>
<property name="DismemberTag_L_RightUpperLegGore" value="Prefabs/UpperLegGore"/>
<property name="DismemberTag_L_RightLowerLegGore" value="Prefabs/LowerLegGore"/>
<property name="DismemberTag_L_LeftUpperArmGore" value="Prefabs/UpperArmGore"/>
<property name="DismemberTag_L_LeftLowerArmGore" value="Prefabs/LowerArmGore"/>
<property name="DismemberTag_L_RightUpperArmGore" value="Prefabs/UpperArmGore"/>
<property name="DismemberTag_L_RightLowerArmGore" value="Prefabs/LowerArmGore"/>
<property name="DismemberMultiplierHead" value="0"/>
<property name="DismemberMultiplierArms" value="0"/>
<property name="DismemberMultiplierLegs" value="0"/>
<property name="LegCrippleScale" value="2"/> <!-- Scales chance to cripple (percent of health that a hit does is the chance) -->
<property name="LegCrawlerThreshold" value="0"/> <!-- at like .175 nearly every zombie knocked down from a leg hit turns into a crawler -->
<property name="KnockdownProneDamageThreshold" value="0.5"/>
<property name="KnockdownProneStunDuration" value="0.5,1.8"/>
<property name="KnockdownProneRefillRate" value="0.045,0.045"/>
<property name="KnockdownKneelDamageThreshold" value="0.4"/>
<property name="KnockdownKneelStunDuration" value="0.5,1.8"/>
<property name="KnockdownKneelRefillRate" value="0.045,0.045"/>
<property name="LegsExplosionDamageMultiplier" value="1"/>
<property name="ArmsExplosionDamageMultiplier" value="1"/>
<property name="HeadExplosionDamageMultiplier" value="1"/>
<property name="ChestExplosionDamageMultiplier" value="1"/>
<property name="PainResistPerHit" value=".55"/> <!-- Added when hit. Caps at 3. Decay .2 per second. At 1 movement is not slowed by pain -->
<!-- Stealth -->
<property name="MaxViewAngle" value="180"/>
<property name="SightRange" value="30"/> <!-- distance in m -->
<property name="SightLightThreshold" value="-2,150"/> <!-- how well lit you have to be for the zombie to see you at min,max range -->
<property name="SleeperWakeupSightDetectionMin" value="-40,5"/> <!-- Indiv.Random. sight capability - "I see you" light value at point blank -->
<property name="SleeperWakeupSightDetectionMax" value="340,480"/> <!-- Indiv.Random. "I see you" light value at "SightRange" -->
<property name="SleeperSenseSightDetectionMin" value="-10,0"/> <!-- same for groaning, not waking -->
<property name="SleeperSenseSightDetectionMax" value="200,300"/>
<property name="SleeperNoiseSenseThreshold" value="3,8"/> <!-- Indiv.Random. hearing capability - "I hear something" noise value -->
<property name="SleeperNoiseWakeThreshold" value="9,12"/>
<property name="SleeperSmellSenseThreshold" value="20,50"/> <!-- Indiv.Random. smell capability - "I smell something" player smell value -->
<property name="SoundSleeperSenseChance" value=".5"/> <!-- the chance to play "SoundSleeperSense" when "SleeperSmellSenseThreshold" is triggered -->
<property name="SleeperSmellWakeThreshold" value="40,100"/>
<property name="NoiseAlertThreshold" value="30"/> <!-- DEPRECATED; an awake zombie triggers instantly if touched by the sound range/volume -->
<property name="SmellAlertThreshold" value="40"/> <!-- for awake zombies -->
<!-- Gameplay zombieTemplateMale -->
<property name="MaxTurnSpeed" value="250"/>
<property name="MoveSpeed" value="0.08"/> <!-- Just shambling around -->
<property name="MoveSpeedAggro" value="0.2, 1.25"/> <!-- Chasing a target min/max (like day or night)-->
<property name="MoveSpeedRand" value="-.2, .25"/> <!-- Rand added to min aggro speed -->
<property name="MoveSpeedPanic" value="0.55"/>
<property name="SwimSpeed" value="1"/>
<property name="SwimStrokeRate" value="1,1.5"/>
<property name="CanClimbLadders" value="true"/>
<property name="JumpMaxDistance" value="2.8, 3.9"/>
<property name="HandItem" value="meleeHandZombie01"/>
<property name="HandItemCrawler" value="meleeHandZombie02"/> <!-- meleeHandZombie02 is referenced in code but can be overridden -->
<property name="AttackTimeoutDay" value="1.5"/> <!-- in s -->
<property name="AttackTimeoutNight" value="1.1"/>
<property name="Immunity" value="sickness;disease;wellness"/> <!-- bleeding; -->
<property name="ExperienceGain" value="400"/><!-- XP grunt -->
<property name="LootDropProb" value=".02"/> <!-- Whether it drops a loot bag on death or not. -->
<!-- <property name="LootListOnDeath" value="45"/> -->
<property name="LootDropEntityClass" value="EntityLootContainerRegular"/>
<!-- <property name="CorpseBlock" value="air"/><property name="CorpseBlockChance" value="0"/> -->
<property name="TimeStayAfterDeath" value="30"/>
<property name="DeadBodyHitPoints" value="1000"/> <!-- For harvesting or resisting corpse destruction --> <!-- to adjust corpse destruction speed for the non-harvest zombie corpses. This property does not extend. -->
<property name="NavObject" value="twitch_spawn,twitch_spawn_other,clear_sleeper" />
<property name="Buffs" value="zombieBuffStatusCheck01"/>
<effect_group name="Base Effects"> <!-- zombieTemplateMale -->
<passive_effect name="DistractionResistance" operation="base_set" value="0,0"/>
<passive_effect name="HealthMax" operation="base_set" value="150"/>
<!-- *** RANDOM_ZOMBIE_HEALTH -->
<passive_effect name="HealthMax" operation="perc_add" value="-.15,.15"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffEntitySpawnHeal"/>
<passive_effect name="StaminaMax" operation="base_set" value="100"/>
<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffRadiationPool"/>
<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="noTeethNoInfection" operation="set" value="0">
<requirement name="NotHasBuff" buff="buffBrawlerNoTeeth"/></triggered_effect>
<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="noTeethNoInfection" operation="set" value="1">
<requirement name="HasBuff" buff="buffBrawlerNoTeeth"/></triggered_effect>
</effect_group>
</entity_class>
<entity_class name="zombieTemplateShort" extends="zombieTemplateMale">
<property name="HandItem" value="meleeHandZombieShort"/>
</entity_class>
<!-- *** ZOMBIES_SLIM -->
<!-- Slightly lower HP, but faster -->
<entity_class name="zombieTemplateSlimFemale" extends="zombieTemplateShort">
<property name="UserSpawnType" value="None"/>
<property name="SizeScale" value="0.9"/>
<property name="Tags" value="entity,zombie,walker"/>
<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZArlene.prefab"/>
<property name="SoundRandom" value="zombiefemaleroam"/>
<property name="SoundAlert" value="zombiefemalealert"/>
<property name="SoundAttack" value="zombiefemaleattack"/>
<property name="SoundHurt" value="zombiefemalepain"/>
<property name="SoundDeath" value="zombiefemaledeath"/>
<property name="SoundSense" value="zombiefemalesense"/>
<property name="ModelType" value="Standard"/>
<property name="WalkType" value="3"/>
<property name="RootMotion" value="true"/>
<property name="HasDeathAnim" value="true"/>
<property name="AIPathCostScale" value=".4, .4"/>
<property name="NavObjectHeadOffset" value="0,-0.15,0" />
<property name="DanceType" value="2" />
<!-- Gameplay -->
<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- slim, regular -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="125"/>
</effect_group>
</entity_class>
<!-- *** ZOMBIE_ARLENE -->
<entity_class name="zombieArlene" extends="zombieTemplateShort">
<property name="UserSpawnType" value="Menu"/>
<property name="SizeScale" value="0.9"/>
<property name="Tags" value="entity,zombie,walker"/>
<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZArlene.prefab"/>
<property name="AltMats" value="@:Entities/Zombies/Zombies/Materials/HD_Arlene2.mat,@:Entities/Zombies/Zombies/Materials/HD_Arlene3.mat"/>
<property name="SoundRandom" value="zombiefemaleroam"/>
<property name="SoundAlert" value="zombiefemalealert"/>
<property name="SoundAttack" value="zombiefemaleattack"/>
<property name="SoundHurt" value="zombiefemalepain"/>
<property name="SoundDeath" value="zombiefemaledeath"/>
<property name="SoundSense" value="zombiefemalesense"/>
<property name="ModelType" value="Standard"/>
<property name="WalkType" value="3"/>
<property name="RootMotion" value="true"/>
<property name="HasDeathAnim" value="true"/>
<property name="AIPathCostScale" value=".4, .4"/>
<property name="NavObjectHeadOffset" value="0,-0.15,0" />
<property name="DanceType" value="2" />
<!--Dismemberment -->
<property name ="DismemberTag_L_HeadGore" value="Arlene/Blade/Head;Arlene/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
<property name ="DismemberTag_L_LeftLowerArmGore" value="Arlene/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_LeftLowerLegGore" value="Arlene/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
<property name ="DismemberTag_L_LeftUpperArmGore" value="Arlene/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_RightLowerArmGore" value="Arlene/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_RightLowerLegGore" value="Arlene/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
<property name ="DismemberTag_L_RightUpperArmGore" value="Arlene/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
<!-- Gameplay zombieArlene -->
<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- slim, regular -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="150"/>
<!--
<passive_effect name="BuffProcChance" operation="perc_add" value="-1" tags="buffInjuryCrippled01,defend,head" match_all_tags="true"/>
<passive_effect name="BuffProcChance" operation="perc_add" value="-1" tags="buffInjuryCrippled01,defend,upperbody" match_all_tags="true"/>
<passive_effect name="BuffProcChance" operation="perc_add" value="0" tags="buffInjuryCrippled01,defend,lowerbody" match_all_tags="true"/>
-->
</effect_group>
</entity_class>
<!-- *** ZOMBIE_ARLENE_FERAL -->
<entity_class name="zombieArleneFeral" extends="zombieArlene">
<property name="UserSpawnType" value="Menu"/>
<property name="Tags" value="entity,zombie,walker,feral"/>
<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZArleneFeral.prefab"/>
<!-- Gameplay zombieArleneFeral -->
<property name="DismemberMultiplierHead" value="0"/><property name="DismemberMultiplierArms" value="0"/><property name="DismemberMultiplierLegs" value="0"/><!-- Feral -->
<property name="PainResistPerHit" value=".7"/><!-- Feral -->
<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- slim, feral -->
<property name="JumpMaxDistance" value="4.6, 5"/>
<property name="HandItem" value="meleeHandZombieShortFeral"/>
<property name="ExperienceGain" value="750"/><!-- XP grunt feral -->
<property name="LootDropProb" value=".03"/> <!-- Feral -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="500"/>
<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
</effect_group>
</entity_class>
<!-- *** ZOMBIE_ARLENE_RADIATED -->
<entity_class name="zombieArleneRadiated" extends="zombieArleneFeral">
<property name="UserSpawnType" value="Menu"/>
<property name="Tags" value="entity,zombie,walker,feral,radiated"/>
<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZArleneRadiated.prefab"/>
<property name="AltMats" value="@:Entities/Zombies/Zombies/Materials/HD_Arlene_Radiated2.mat,@:Entities/Zombies/Zombies/Materials/HD_Arlene_Radiated3.mat"/>
<!-- Gameplay zombieArleneRadiated -->
<property name="DismemberMultiplierHead" value="0"/><property name="DismemberMultiplierArms" value="0"/><property name="DismemberMultiplierLegs" value="0"/><!-- Radiated -->
<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
<property name="ExperienceGain" value="1200"/><!-- XP grunt radiated -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="1000"/>
<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<!-- *** ZOMBIE_MARLENE -->
<entity_class name="zombieMarlene" extends="zombieTemplateShort">
<property name="UserSpawnType" value="Menu"/>
<property name="SizeScale" value="0.97"/>
<property name="Tags" value="entity,zombie,walker"/>
<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZMarlene.prefab"/>
<property name="AltMats" value="@:Entities/Zombies/Zombies/Materials/HD_Marlene2.mat,@:Entities/Zombies/Zombies/Materials/HD_Marlene3.mat"/>
<property name="SoundRandom" value="zombiefemale2roam"/>
<property name="SoundAlert" value="zombiefemale2alert"/>
<property name="SoundAttack" value="zombiefemale2attack"/>
<property name="SoundHurt" value="zombiefemale2pain"/>
<property name="SoundDeath" value="zombiefemale2death"/>
<property name="SoundSense" value="zombiefemale2sense"/>
<property name="ModelType" value="Standard"/>
<property name="WalkType" value="5"/>
<property name="RootMotion" value="true"/>
<property name="HasDeathAnim" value="true"/>
<property name="DanceType" value="2" />
<!-- Dismemberment -->
<property name ="DismemberTag_L_HeadGore" value="Marlene/Blade/Head;Marlene/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
<property name ="DismemberTag_L_LeftLowerArmGore" value="Marlene/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_LeftLowerLegGore" value="Marlene/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
<property name ="DismemberTag_L_LeftUpperArmGore" value="Marlene/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_RightLowerArmGore" value="Marlene/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_RightLowerLegGore" value="Marlene/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
<property name ="DismemberTag_L_RightUpperArmGore" value="Marlene/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
<!-- Gameplay zombieMarlene -->
<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- slim, regular -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="150"/>
</effect_group>
</entity_class>
<!-- *** ZOMBIE_MARLENE_FERAL -->
<entity_class name="zombieMarleneFeral" extends="zombieMarlene">
<property name="UserSpawnType" value="Menu"/>
<property name="Tags" value="entity,zombie,walker,feral"/>
<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZMarleneFeral.prefab"/>
<!-- Gameplay zombieMarleneFeral -->
<property name="DismemberMultiplierHead" value="0"/><property name="DismemberMultiplierArms" value="0"/><property name="DismemberMultiplierLegs" value="0"/><!-- Feral -->
<property name="PainResistPerHit" value=".7"/><!-- Feral -->
<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- slim, feral -->
<property name="JumpMaxDistance" value="4.6, 5"/>
<property name="HandItem" value="meleeHandZombieShortFeral"/>
<property name="ExperienceGain" value="750"/><!-- XP grunt feral -->
<property name="LootDropProb" value=".03"/> <!-- Feral -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="500"/>
<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
</effect_group>
</entity_class>
<!-- *** ZOMBIE_MARLENE_RADIATED -->
<entity_class name="zombieMarleneRadiated" extends="zombieMarleneFeral">
<property name="UserSpawnType" value="Menu"/>
<property name="Tags" value="entity,zombie,walker,feral,radiated"/>
<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZMarleneRadiated.prefab"/>
<property name="AltMats" value="@:Entities/Zombies/Zombies/Materials/HD_Marlene_Radiated2.mat,@:Entities/Zombies/Zombies/Materials/HD_Marlene_Radiated3.mat"/>
<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
<!-- Gameplay zombieMarleneRadiated -->
<property name="DismemberMultiplierHead" value="0"/><property name="DismemberMultiplierArms" value="0"/><property name="DismemberMultiplierLegs" value="0"/><!-- Radiated -->
<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
<property name="ExperienceGain" value="1200"/><!-- XP grunt radiated -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="1000"/>
<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<!-- *** ZOMBIE_PARTY_GIRL -->
<entity_class name="zombiePartyGirl" extends="zombieTemplateSlimFemale">
<property name="UserSpawnType" value="Menu"/>
<property name="SizeScale" value="0.99"/>
<property name="Tags" value="entity,zombie,walker"/>
<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZArlene.prefab"/>
<property name="AltMats" value="@:Entities/Zombies/Zombies/Materials/HD_CocktailWaitress2.mat,@:Entities/Zombies/Zombies/Materials/HD_CocktailWaitress3.mat"/>
<!-- Dismemberment -->
<property name ="DismemberTag_L_HeadGore" value="Cocktailwaitress/Blade/Head;Cocktailwaitress/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
<property name ="DismemberTag_L_LeftLowerArmGore" value="Cocktailwaitress/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_LeftLowerLegGore" value="Cocktailwaitress/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
<property name ="DismemberTag_L_LeftUpperArmGore" value="Cocktailwaitress/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_RightLowerArmGore" value="Cocktailwaitress/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_RightLowerLegGore" value="Cocktailwaitress/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
<property name ="DismemberTag_L_RightUpperArmGore" value="Cocktailwaitress/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
<!-- Gameplay zombiePartyGirl -->
<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- slim, regular -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="150"/>
</effect_group>
</entity_class>
<!-- *** ZOMBIE_PARTY_GIRL_FERAL -->
<entity_class name="zombiePartyGirlFeral" extends="zombiePartyGirl">
<property name="UserSpawnType" value="Menu"/>
<property name="Tags" value="entity,zombie,walker,feral"/>
<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZArleneFeral.prefab"/>
<!-- Gameplay zombiePartyGirlFeral -->
<property name="DismemberMultiplierHead" value="0"/><property name="DismemberMultiplierArms" value="0"/><property name="DismemberMultiplierLegs" value="0"/><!-- Feral -->
<property name="PainResistPerHit" value=".7"/><!-- Feral -->
<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- slim, feral -->
<property name="JumpMaxDistance" value="4.6, 5"/>
<property name="HandItem" value="meleeHandZombieShortFeral"/>
<property name="ExperienceGain" value="750"/><!-- XP grunt feral -->
<property name="LootDropProb" value=".03"/> <!-- Feral -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="500"/>
<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
</effect_group>
</entity_class>
<!-- *** ZOMBIE_PARTY_GIRL_RADIATED -->
<entity_class name="zombiePartyGirlRadiated" extends="zombiePartyGirlFeral">
<property name="UserSpawnType" value="Menu"/>
<property name="Tags" value="entity,zombie,walker,feral,radiated"/>
<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZArleneRadiated.prefab"/>
<property name="AltMats" value="@:Entities/Zombies/Zombies/Materials/HD_Cocktail_Waitress_Radiated2.mat,@:Entities/Zombies/Zombies/Materials/HD_Cocktail_Waitress_Radiated3.mat"/>
<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
<!-- Gameplay zombiePartyGirlRadiated -->
<property name="DismemberMultiplierHead" value="0"/><property name="DismemberMultiplierArms" value="0"/><property name="DismemberMultiplierLegs" value="0"/><!-- Radiated -->
<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
<property name="ExperienceGain" value="1200"/><!-- XP grunt radiated -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="1000"/>
<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<!-- *** ZOMBIE_NURSE -->
<entity_class name="zombieNurse" extends="zombieTemplateShort">
<property name="UserSpawnType" value="Menu"/>
<property name="Tags" value="entity,zombie,walker"/>
<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZNurse.prefab"/>
<property name="AltMats" value="@:Entities/Zombies/Zombies/Materials/HD_NurseZ2.mat,@:Entities/Zombies/Zombies/Materials/HD_NurseZ3.mat"/>
<property name="SoundRandom" value="zombiefemaleroam"/>
<property name="SoundAlert" value="zombiefemalealert"/>
<property name="SoundAttack" value="zombiefemaleattack"/>
<property name="SoundHurt" value="zombiefemalepain"/>
<property name="SoundDeath" value="zombiefemaledeath"/>
<property name="SoundSense" value="zombiefemalesense"/>
<property name="ModelType" value="Standard"/>
<property name="WalkType" value="7"/>
<property name="Mass" value="130"/>
<property name="RootMotion" value="true"/>
<property name="HasDeathAnim" value="true"/>
<property name="AIPathCostScale" value=".5, .65"/>
<property name="DanceType" value="2" />
<!-- Dismemberment -->
<property name ="DismemberTag_L_HeadGore" value="Nurse/Blade/Head;Nurse/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
<property name ="DismemberTag_L_LeftLowerArmGore" value="Nurse/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_LeftLowerLegGore" value="Nurse/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
<property name ="DismemberTag_L_LeftUpperArmGore" value="Nurse/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_RightLowerArmGore" value="Nurse/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_RightLowerLegGore" value="Nurse/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
<property name ="DismemberTag_L_RightUpperArmGore" value="Nurse/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
<!-- Gameplay zombieNurse -->
<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- slim, regular -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="150"/>
</effect_group>
</entity_class>
<!-- *** ZOMBIE_NURSE_FERAL -->
<entity_class name="zombieNurseFeral" extends="zombieNurse">
<property name="UserSpawnType" value="Menu"/>
<property name="Tags" value="entity,zombie,walker,feral"/>
<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZNurseFeral.prefab"/>
<!-- Gameplay zombieNurseFeral -->
<property name="DismemberMultiplierHead" value="0"/><property name="DismemberMultiplierArms" value="0"/><property name="DismemberMultiplierLegs" value="0"/><!-- Feral -->
<property name="PainResistPerHit" value=".7"/><!-- Feral -->
<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- slim, feral -->
<property name="JumpMaxDistance" value="4.6, 5"/>
<property name="HandItem" value="meleeHandZombieShortFeral"/>
<property name="ExperienceGain" value="750"/><!-- XP grunt feral -->
<property name="LootDropProb" value=".03"/> <!-- Feral -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="500"/>
<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
</effect_group>
</entity_class>
<!-- *** ZOMBIE_NURSE_RADIATED -->
<entity_class name="zombieNurseRadiated" extends="zombieNurseFeral">
<property name="UserSpawnType" value="Menu"/>
<property name="Tags" value="entity,zombie,walker,feral,radiated"/>
<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZNurseRadiated.prefab"/>
<property name="AltMats" value="@:Entities/Zombies/Zombies/Materials/HD_NurseZ_Radiated2.mat,@:Entities/Zombies/Zombies/Materials/HD_NurseZ_Radiated3.mat"/>
<!-- Gameplay zombieNurseRadiated -->
<property name="DismemberMultiplierHead" value="0"/><property name="DismemberMultiplierArms" value="0"/><property name="DismemberMultiplierLegs" value="0"/><!-- Radiated -->
<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
<property name="ExperienceGain" value="1200"/><!-- XP grunt radiated -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="1000"/>
<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--><!-- Feral damage -->
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<!-- *** ZOMBIE_JOE -->
<entity_class name="zombieJoe" extends="zombieTemplateMale">
<property name="UserSpawnType" value="Menu"/>
<property name="Tags" value="entity,zombie,walker"/>
<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZJoe.prefab"/>
<property name="AltMats" value="@:Entities/Zombies/Zombies/Materials/HD_Joe2.mat,@:Entities/Zombies/Zombies/Materials/HD_Joe3.mat"/>
<property name="ModelType" value="Standard"/>
<property name="WalkType" value="5"/>
<property name="RootMotion" value="true"/>
<property name="HasDeathAnim" value="true"/>
<!-- Dismemberment -->
<property name ="DismemberTag_L_HeadGore" value="Joe/Blade/Head;Joe/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
<property name ="DismemberTag_L_LeftLowerArmGore" value="Joe/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_LeftLowerLegGore" value="Joe/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
<property name ="DismemberTag_L_LeftUpperArmGore" value="Joe/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_RightLowerArmGore" value="Joe/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_RightLowerLegGore" value="Joe/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
<property name ="DismemberTag_L_RightUpperArmGore" value="Joe/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
<!-- Gameplay zombieJoe -->
<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- slim, regular -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="150"/>
</effect_group>
</entity_class>
<!-- *** ZOMBIE_JOE_FERAL -->
<entity_class name="zombieJoeFeral" extends="zombieJoe">
<property name="UserSpawnType" value="Menu"/>
<property name="Tags" value="entity,zombie,walker,feral"/>
<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZJoeFeral.prefab"/>
<!-- Gameplay zombieJoeFeral -->
<property name="DismemberMultiplierHead" value="0"/><property name="DismemberMultiplierArms" value="0"/><property name="DismemberMultiplierLegs" value="0"/><!-- Feral -->
<property name="PainResistPerHit" value=".7"/><!-- Feral -->
<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- slim, feral -->
<property name="JumpMaxDistance" value="4.6, 5"/>
<property name="HandItem" value="meleeHandZombieShortFeral"/>
<property name="ExperienceGain" value="750"/><!-- XP grunt feral -->
<property name="LootDropProb" value=".03"/> <!-- Feral -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="500"/>
<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
</effect_group>
</entity_class>
<!-- *** ZOMBIE_JOE_RADIATED -->
<entity_class name="zombieJoeRadiated" extends="zombieJoeFeral">
<property name="UserSpawnType" value="Menu"/>
<property name="Tags" value="entity,zombie,walker,feral,radiated"/>
<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZJoeRadiated.prefab"/>
<property name="AltMats" value="@:Entities/Zombies/Zombies/Materials/HD_Joe_Radiated2.mat,@:Entities/Zombies/Zombies/Materials/HD_Joe_Radiated3.mat"/>
<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
<!-- Gameplay zombieJoeRadiated -->
<property name="DismemberMultiplierHead" value="0"/><property name="DismemberMultiplierArms" value="0"/><property name="DismemberMultiplierLegs" value="0"/><!-- Radiated -->
<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
<property name="ExperienceGain" value="1200"/><!-- XP grunt radiated -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="1000"/>
<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<!-- *** ZOMBIE_STEVE -->
<entity_class name="zombieSteve" extends="zombieTemplateShort">
<property name="UserSpawnType" value="Menu"/>
<property name="SizeScale" value="0.95"/>
<property name="Tags" value="entity,zombie,walker"/>
<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZSteve.prefab"/>
<property name="AltMats" value="@:Entities/Zombies/Zombies/Materials/HD_Steve2.mat,@:Entities/Zombies/Zombies/Materials/HD_Steve3.mat,@:Entities/Zombies/Zombies/Materials/HD_Steve4.mat,@:Entities/Zombies/Zombies/Materials/HD_Steve5.mat"/>
<property name="ModelType" value="Standard"/>
<property name="WalkType" value="6"/>
<property name="Mass" value="160"/>
<property name="RootMotion" value="true"/>
<!-- Dismemberment -->
<!-- Must match gore dismemberment tags -->
<!-- Values for paths point to the AssetBundles Dismemberment folder -->
<property name ="DismemberTag_L_HeadGore" value="Steve/Blade/Head;Steve/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
<property name ="DismemberTag_L_LeftLowerArmGore" value="Steve/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_LeftLowerLegGore" value="Steve/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
<property name ="DismemberTag_L_LeftUpperArmGore" value="Steve/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_RightLowerArmGore" value="Steve/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_RightLowerLegGore" value="Steve/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
<property name ="DismemberTag_L_RightUpperArmGore" value="Steve/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
<property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
<property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
<!-- Gameplay zombieSteve -->
<property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- slim, regular -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="150"/>
</effect_group>
</entity_class>
<!-- *** ZOMBIE_STEVE_FERAL -->
<entity_class name="zombieSteveFeral" extends="zombieSteve">
<property name="UserSpawnType" value="Menu"/>
<property name="Tags" value="entity,zombie,walker,feral"/>
<property name="Mesh" value="@:Entities/Zombies/Prefabs/ZSteveFeral.prefab"/>
<!-- Gameplay zombieSteveFeral -->
<property name="DismemberMultiplierHead" value="0"/><property name="DismemberMultiplierArms" value="0"/><property name="DismemberMultiplierLegs" value="0"/><!-- Feral -->
<property name="PainResistPerHit" value=".7"/><!-- Feral -->
<property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- slim, feral -->
<property name="JumpMaxDistance" value="4.6, 5"/>
<property name="HandItem" value="meleeHandZombieShortFeral"/>
<property name="ExperienceGain" value="750"/><!-- XP grunt feral -->
<property name="LootDropProb" value=".03"/> <!-- Feral -->
<effect_group name="Base Effects">