View the migration guide here
- Changed ThirdPersonCamera field 'mouse_sensitivity' type to Vec2
- Replaced CameraGamepadSettings fields 'x_sensitivity' & 'y_sensitivity' fields with 'sensitivity' field with type Vec2
- Upgrade to Bevy v0.13.2
View the migration guide here
- Removed 'focus' field as it had zero effect
- Renamed 'CustomGamepadSettings' to 'CameraGamepadSettings' for standardization
- Moved 'CameraGamepadSettings', 'Offset' & 'Zoom' to 'Camera' module
- Third Person Controller
- A new component that will add basic controls to the ThirdPersonCameraTarget
- WASD movement controls
- Sprint Key/Button
- Customizable layout
- As always, full Gamepad support!
- Updated Bevy to latest version 0.13.0 KyleWinston
- Updated Bevy to latest version 0.12.1
- Updated Bevy dependency to disable bevy default features and add full feature set shenjiangqiu
- Updated Bevy to latest version 0.12.0
- Updated Bevy to latest version 0.11.3
- Added an additional zoom condition so that zooming does not occur when the cursor lock is enabled - Matthewwyndham
- Conditional Orbit - SGoerzen
- Orbiting can now be activated using a custom mouse button
- Default is off, so orbiting will work like normal
- Renamed
enable_cursor_lock_toggle
tocursor_lock_toggle_enabled
for standardization - Renamed
lock_cursor
tocursor_lock_active
for standardization - Changed type of
aim_button
fromSome(MouseButton)
toMouseButton
for simplicity - Changed type of
offset_toggle_key
fromSome(KeyCode)
toKeyCode
for simplicity - Changed type of
CustomGamepadSettings.aim_button
fromSome(GamepadButton)
toGamepadButton
for simplicity - Changed type of
CustomGamepadSettings.zoom_in_button
fromSome(GamepadButton)
toGamepadButton
for simplicity - Changed type of
CustomGamepadSettings.zoom_out_button
fromSome(GamepadButton)
toGamepadButton
for simplicity
- Added
cursor_lock_toggle_enabled
, &offset_toggle_enabled
to easily be able to turn on/off features
- Zoom has been switched from type
(f32, f32)
to a custom typeZoom
.
- Added
offset_enabled
to easily control if offset should be applied or not - Offset is now disabled by default
- Conditions have been added to
toggle_x_offset
. Now that system will only run ifoffset_enabled
is true - Added Changelog
Initial Release!