diff --git a/README.md b/README.md index 944e764..cc46597 100644 --- a/README.md +++ b/README.md @@ -10,7 +10,7 @@ ![](https://img.shields.io/discord/988897056292733049?color=7289DA&label=discord&style=flat-square) ![](https://img.shields.io/github/stars/Joalor64GH/Joalor64-Engine?color=FFF200&label=stargazers&style=flat-square) ![](https://img.shields.io/github/forks/Joalor64GH/Joalor64-Engine?color=6200FF&style=flat-square) -* My custom version of Psych Engine made with some changes lol. +* My custom version of Psych Engine made with a bunch of changes lol. * Yes, this is still being worked on. It's just that I'm working more on the rewrite. * [Joalor64 Engine Rewritten](https://github.com/Joalor64GH/Joalor64-Engine-Rewrite) * [Joalor64 Engine FOREVER](https://github.com/Joalor64GH/Joalor64-Engine-FOREVER) @@ -93,4 +93,4 @@ Engine originally used on [Mind Games Mod](https://gamebanana.com/mods/301107), * [KadeDev](https://github.com/KadeDev) - Fixed Stuff in Chart Editor and Other PRs + Extension Webm * [Keoiki](https://twitter.com/Keoiki_) - Note Splash Animations * [Smokey](https://twitter.com/Smokey_5_) - Spritemap Texture Atlas support -* [Nebula the Zorua](https://twitter.com/nebula_zorua) - VCR Shader Code + LUA JIT Fork/Lua Reworks \ No newline at end of file +* [Nebula the Zorua](https://twitter.com/nebula_zorua) - VCR Shader Code + LUA JIT Fork/Lua Reworks