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Geometry.hpp
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/*
MessyBsp. BSP collision and loading example code.
Copyright (C) 2014 Richard Maxwell <[email protected]>
This file is part of MessyBsp
MessyBsp is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#pragma once
// MSVC2015 preview doesn't support constexpr constructor initlisers yet.
#ifdef MSVC2015_PREVIEW
#define msvc_constexpr
#else
#define msvc_constexpr constexpr
#endif
struct alignas(16) Vec3
{
float data[4];
};
struct alignas(16) Vec4
{
float data[4];
};
struct alignas(16) Quaternion
{
float data[4];
};
/// Normalised Vector, ie Length == 1.0
struct alignas(16) Vec3N
{
float data[4];
msvc_constexpr operator Vec3() const
{
return
{
data[0],
data[1],
data[2],
};
}
};
struct Vec3U
{
float data[3];
msvc_constexpr operator Vec3() const
{
return
{
data[0],
data[1],
data[2],
};
}
};
struct alignas(16) Vec4N
{
float data[4];
constexpr operator Vec4() const
{
return
{
data[0],
data[1],
data[2],
data[3],
};
}
};
struct Plane
{
Vec3U normal;
// RAM: TODO: Is this distance along the normal,
// or D from the plane equation? As D = -distance.
// Secondly, treat this as a seperate named paramter
// or as a float[4]?
float distance;
};
struct Radians
{
float data;
};
struct alignas(16) Matrix3x3
{
Vec3 data[3];
};
struct alignas(16) Matrix4x4
{
Vec4 data[4];
};