forked from luanti-org/luanti
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathparticles.h
353 lines (295 loc) · 10.5 KB
/
particles.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <[email protected]>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <string>
#include <sstream>
#include <vector>
#include <ctgmath>
#include <type_traits>
#include "irrlicht_changes/printing.h"
#include "irrlichttypes_bloated.h"
#include "tileanimation.h"
#include "mapnode.h"
#include "util/serialize.h"
#include "util/numeric.h"
// This file defines the particle-related structures that both the server and
// client need. The ParticleManager and rendering is in client/particles.h
namespace ParticleParamTypes
{
template <bool cond, typename T>
using enableIf = typename std::enable_if<cond, T>::type;
// std::enable_if_t does not appear to be present in GCC????
// std::is_enum_v also missing. wtf. these are supposed to be
// present as of c++14
template<typename T> using BlendFunction = T(float,T,T);
#define DECL_PARAM_SRZRS(type) \
void serializeParameterValue (std::ostream& os, type v); \
void deSerializeParameterValue(std::istream& is, type& r);
#define DECL_PARAM_OVERLOADS(type) DECL_PARAM_SRZRS(type) \
type interpolateParameterValue(float fac, const type a, const type b); \
type pickParameterValue (float* facs, const type a, const type b);
// Function definition: see "particles.cpp"
DECL_PARAM_OVERLOADS(u8); DECL_PARAM_OVERLOADS(s8);
DECL_PARAM_OVERLOADS(u16); DECL_PARAM_OVERLOADS(s16);
DECL_PARAM_OVERLOADS(u32); DECL_PARAM_OVERLOADS(s32);
DECL_PARAM_OVERLOADS(f32);
DECL_PARAM_OVERLOADS(v2f);
DECL_PARAM_OVERLOADS(v3f);
/* C++ is a strongly typed language. this means that enums cannot be implicitly
* cast to integers, as they can be in C. while this may sound good in principle,
* it means that our normal serialization functions cannot be called on
* enumerations unless they are explicitly cast to a particular type first. this
* is problematic, because in C++ enums can have any integral type as an underlying
* type, and that type would need to be named everywhere an enumeration is
* de/serialized.
*
* this is obviously not cool, both in terms of writing legible, succinct code,
* and in terms of robustness: the underlying type might be changed at some point,
* e.g. if a bitmask gets too big for its britches. we could use an equivalent of
* `std::to_underlying(value)` everywhere we need to deal with enumerations, but
* that's hideous and unintuitive. instead, we supply the following functions to
* transparently map enumeration types to their underlying values. */
template <typename E, enableIf<std::is_enum<E>::value, bool> = true>
void serializeParameterValue(std::ostream& os, E k) {
serializeParameterValue(os, (std::underlying_type_t<E>)k);
}
template <typename E, enableIf<std::is_enum<E>::value, bool> = true>
void deSerializeParameterValue(std::istream& is, E& k) {
std::underlying_type_t<E> v;
deSerializeParameterValue(is, v);
k = (E)v;
}
// Describes a single value
template <typename T, size_t PN>
struct Parameter
{
using ValType = T;
using pickFactors = float[PN];
T val = T();
using This = Parameter<T, PN>;
Parameter() = default;
template <typename... Args>
Parameter(Args... args) : val(args...) {}
virtual void serialize(std::ostream &os) const
{ serializeParameterValue (os, this->val); }
virtual void deSerialize(std::istream &is)
{ deSerializeParameterValue(is, this->val); }
virtual T interpolate(float fac, const This& against) const
{
return interpolateParameterValue(fac, this->val, against.val);
}
static T pick(float* f, const This& a, const This& b)
{
return pickParameterValue(f, a.val, b.val);
}
operator T() const { return val; }
T operator=(T b) { return val = b; }
};
// New struct required to differentiate between core::vectorNd-compatible
// structs for proper value dumping (debugging)
template <typename T, size_t N>
struct VectorParameter : public Parameter<T,N> {
using This = VectorParameter<T,N>;
template <typename... Args>
VectorParameter(Args... args) : Parameter<T,N>(args...) {}
};
template <typename T, size_t PN>
inline std::string dump(const Parameter<T,PN>& p)
{
return std::to_string(p.val);
}
template <typename T, size_t N>
inline std::string dump(const VectorParameter<T,N>& v)
{
std::ostringstream oss;
oss << v.val;
return oss.str();
}
using f32Parameter = Parameter<f32, 1>;
using v2fParameter = VectorParameter<v2f, 2>;
using v3fParameter = VectorParameter<v3f, 3>;
// Add more parameter types here if you need them ...
// Bound limits information based on "Parameter" types
template <typename T>
struct RangedParameter
{
using ValType = T;
using This = RangedParameter<T>;
T min, max;
f32 bias = 0;
RangedParameter() = default;
RangedParameter(T _min, T _max) : min(_min), max(_max) {}
template <typename M> RangedParameter(M b) : min(b), max(b) {}
// Binary format must not be changed. Function is to be deprecated.
void legacySerialize(std::ostream &os) const
{
min.serialize(os);
max.serialize(os);
}
void legacyDeSerialize(std::istream &is)
{
min.deSerialize(is);
max.deSerialize(is);
}
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is);
This interpolate(float fac, const This against) const
{
This r;
r.min = min.interpolate(fac, against.min);
r.max = max.interpolate(fac, against.max);
r.bias = bias;
return r;
}
// Pick a random value (e.g. position) within bounds
T pickWithin() const;
};
template <typename T>
inline std::string dump(const RangedParameter<T>& r)
{
std::ostringstream s;
s << "range<" << dump(r.min) << " ~ " << dump(r.max);
if (r.bias != 0)
s << " :: " << r.bias;
s << ">";
return s.str();
}
// Animation styles (fwd is normal, linear interpolation)
enum class TweenStyle : u8 { fwd, rev, pulse, flicker };
// "Tweened" pretty much means "animated" in this context
template <typename T>
struct TweenedParameter
{
using ValType = T;
using This = TweenedParameter<T>;
TweenStyle style = TweenStyle::fwd;
u16 reps = 1; // Blending repetitions (same pattern)
f32 beginning = 0.0f; // Blending start offset
T start, end;
TweenedParameter() = default;
TweenedParameter(T _start, T _end) : start(_start), end(_end) {}
// For initializer lists and assignment
template <typename M> TweenedParameter(M b) : start(b), end(b) {}
// Blend (or animate) the current value
T blend(float fac) const;
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is);
};
template <typename T>
inline std::string dump(const TweenedParameter<T>& t)
{
std::ostringstream s;
const char* icon;
switch (t.style) {
case TweenStyle::fwd: icon = "→"; break;
case TweenStyle::rev: icon = "←"; break;
case TweenStyle::pulse: icon = "↔"; break;
case TweenStyle::flicker: icon = "↯"; break;
}
s << "tween<";
if (t.reps != 1)
s << t.reps << "x ";
s << dump(t.start) << " "<<icon<<" " << dump(t.end) << ">";
return s.str();
}
enum class AttractorKind : u8 { none, point, line, plane };
enum class BlendMode : u8 { alpha, add, sub, screen };
// these are consistently-named convenience aliases to make code more readable without `using ParticleParamTypes` declarations
using v3fRange = RangedParameter<v3fParameter>;
using f32Range = RangedParameter<f32Parameter>;
using v2fTween = TweenedParameter<v2fParameter>;
using v3fTween = TweenedParameter<v3fParameter>;
using f32Tween = TweenedParameter<f32Parameter>;
using v3fRangeTween = TweenedParameter<v3fRange>;
using f32RangeTween = TweenedParameter<f32Range>;
#undef DECL_PARAM_SRZRS
#undef DECL_PARAM_OVERLOADS
}
struct ParticleTexture
{
bool animated = false;
ParticleParamTypes::BlendMode blendmode = ParticleParamTypes::BlendMode::alpha;
TileAnimationParams animation;
ParticleParamTypes::f32Tween alpha{1.0f};
ParticleParamTypes::v2fTween scale{v2f(1.0f)};
};
struct ServerParticleTexture : public ParticleTexture
{
std::string string;
void serialize(std::ostream &os, u16 protocol_ver, bool newPropertiesOnly = false) const;
void deSerialize(std::istream &is, u16 protocol_ver, bool newPropertiesOnly = false);
};
struct CommonParticleParams
{
bool collisiondetection = false;
bool collision_removal = false;
bool object_collision = false;
bool vertical = false;
ServerParticleTexture texture;
struct TileAnimationParams animation;
u8 glow = 0;
MapNode node;
u8 node_tile = 0;
CommonParticleParams() {
animation.type = TAT_NONE;
node.setContent(CONTENT_IGNORE);
}
/* This helper is useful for copying params from
* ParticleSpawnerParameters to ParticleParameters */
inline void copyCommon(CommonParticleParams &to) const {
to.collisiondetection = collisiondetection;
to.collision_removal = collision_removal;
to.object_collision = object_collision;
to.vertical = vertical;
to.texture = texture;
to.animation = animation;
to.glow = glow;
to.node = node;
to.node_tile = node_tile;
}
};
struct ParticleParameters : CommonParticleParams
{
v3f pos, vel, acc, drag;
f32 size = 1, expirationtime = 1;
ParticleParamTypes::f32Range bounce;
ParticleParamTypes::v3fRange jitter;
void serialize(std::ostream &os, u16 protocol_ver) const;
void deSerialize(std::istream &is, u16 protocol_ver);
};
struct ParticleSpawnerParameters : CommonParticleParams
{
u16 amount = 1;
f32 time = 1;
std::vector<ServerParticleTexture> texpool;
ParticleParamTypes::v3fRangeTween
pos, vel, acc, drag, radius, jitter;
ParticleParamTypes::AttractorKind
attractor_kind;
ParticleParamTypes::v3fTween
attractor_origin, attractor_direction;
// object IDs
u16 attractor_attachment = 0,
attractor_direction_attachment = 0;
// do particles disappear when they cross the attractor threshold?
bool attractor_kill = true;
ParticleParamTypes::f32RangeTween
exptime{1.0f},
size {1.0f},
attract{0.0f},
bounce {0.0f};
// For historical reasons no (de-)serialization methods here
};