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sound.h
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <[email protected]>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <set>
#include <string>
#include "util/serialize.h"
#include "irrlichttypes_bloated.h"
/**
* Describes the sound information for playback.
* Positional handling is done separately.
*
* `SimpleSoundSpec`, as used by modding, is a `SoundSpec` with only name, fain,
* pitch and fade.
*/
struct SoundSpec
{
SoundSpec(const std::string &name = "", float gain = 1.0f,
bool loop = false, float fade = 0.0f, float pitch = 1.0f,
float start_time = 0.0f) :
name(name), gain(gain), fade(fade), pitch(pitch), start_time(start_time),
loop(loop)
{
}
bool exists() const { return !name.empty(); }
/**
* Serialize a `SimpleSoundSpec`.
*/
void serializeSimple(std::ostream &os, u16 protocol_version) const
{
os << serializeString16(name);
writeF32(os, gain);
writeF32(os, pitch);
writeF32(os, fade);
}
/**
* Deserialize a `SimpleSoundSpec`.
*/
void deSerializeSimple(std::istream &is, u16 protocol_version)
{
name = deSerializeString16(is);
gain = readF32(is);
pitch = readF32(is);
fade = readF32(is);
}
// Name of the sound-group
std::string name;
float gain = 1.0f;
float fade = 0.0f;
float pitch = 1.0f;
float start_time = 0.0f;
bool loop = false;
// If true, a local fallback (ie. from the user's sound pack) is used if the
// sound-group does not exist.
bool use_local_fallback = true;
};
// The order must not be changed. This is sent over the network.
enum class SoundLocation : u8 {
Local,
Position,
Object
};