-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathweapon.pb.go
530 lines (471 loc) · 18.3 KB
/
weapon.pb.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
// Code generated by protoc-gen-gogo. DO NOT EDIT.
// source: weapon.proto
package microdungeon
import proto "github.com/gogo/protobuf/proto"
import fmt "fmt"
import math "math"
// Reference imports to suppress errors if they are not otherwise used.
var _ = proto.Marshal
var _ = fmt.Errorf
var _ = math.Inf
type Ammunition_Type int32
const (
Ammunition_UNKNOWN_TYPE Ammunition_Type = 0
Ammunition_ARROW Ammunition_Type = 1
Ammunition_BOLT Ammunition_Type = 2
Ammunition_PEBBLE Ammunition_Type = 3
)
var Ammunition_Type_name = map[int32]string{
0: "UNKNOWN_TYPE",
1: "ARROW",
2: "BOLT",
3: "PEBBLE",
}
var Ammunition_Type_value = map[string]int32{
"UNKNOWN_TYPE": 0,
"ARROW": 1,
"BOLT": 2,
"PEBBLE": 3,
}
func (x Ammunition_Type) String() string {
return proto.EnumName(Ammunition_Type_name, int32(x))
}
func (Ammunition_Type) EnumDescriptor() ([]byte, []int) { return fileDescriptorWeapon, []int{0, 0} }
type Weapon_Type int32
const (
Weapon_UNKNOWN_TYPE Weapon_Type = 0
Weapon_DAGGER Weapon_Type = 1
Weapon_SHORT_BLADE Weapon_Type = 2
Weapon_LONG_BLADE Weapon_Type = 3
Weapon_HAMMER Weapon_Type = 4
Weapon_AXE Weapon_Type = 5
Weapon_POLE_ARM Weapon_Type = 6
Weapon_BOW Weapon_Type = 50
Weapon_CROSSBOW Weapon_Type = 51
Weapon_BLACK_POWDER_PISTOL Weapon_Type = 100
Weapon_BLACK_POWDER_RIFLE Weapon_Type = 101
Weapon_PISTOL Weapon_Type = 102
Weapon_RIFLE Weapon_Type = 103
Weapon_CANNON Weapon_Type = 150
)
var Weapon_Type_name = map[int32]string{
0: "UNKNOWN_TYPE",
1: "DAGGER",
2: "SHORT_BLADE",
3: "LONG_BLADE",
4: "HAMMER",
5: "AXE",
6: "POLE_ARM",
50: "BOW",
51: "CROSSBOW",
100: "BLACK_POWDER_PISTOL",
101: "BLACK_POWDER_RIFLE",
102: "PISTOL",
103: "RIFLE",
150: "CANNON",
}
var Weapon_Type_value = map[string]int32{
"UNKNOWN_TYPE": 0,
"DAGGER": 1,
"SHORT_BLADE": 2,
"LONG_BLADE": 3,
"HAMMER": 4,
"AXE": 5,
"POLE_ARM": 6,
"BOW": 50,
"CROSSBOW": 51,
"BLACK_POWDER_PISTOL": 100,
"BLACK_POWDER_RIFLE": 101,
"PISTOL": 102,
"RIFLE": 103,
"CANNON": 150,
}
func (x Weapon_Type) String() string {
return proto.EnumName(Weapon_Type_name, int32(x))
}
func (Weapon_Type) EnumDescriptor() ([]byte, []int) { return fileDescriptorWeapon, []int{1, 0} }
// Ammunition implements ammunition for projectile weapons.
type Ammunition struct {
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
Aliases []string `protobuf:"bytes,2,rep,name=aliases" json:"aliases,omitempty"`
Description string `protobuf:"bytes,3,opt,name=description,proto3" json:"description,omitempty"`
DamageType DamageType `protobuf:"varint,4,opt,name=damage_type,json=damageType,proto3,enum=microdungeon.DamageType" json:"damage_type,omitempty"`
Type Ammunition_Type `protobuf:"varint,5,opt,name=type,proto3,enum=microdungeon.Ammunition_Type" json:"type,omitempty"`
Wc *Calculator `protobuf:"bytes,6,opt,name=wc" json:"wc,omitempty"`
Modifiers []*Modifier `protobuf:"bytes,7,rep,name=modifiers" json:"modifiers,omitempty"`
Weight uint32 `protobuf:"varint,8,opt,name=weight,proto3" json:"weight,omitempty"`
RangeModifier uint32 `protobuf:"varint,9,opt,name=range_modifier,json=rangeModifier,proto3" json:"range_modifier,omitempty"`
}
func (m *Ammunition) Reset() { *m = Ammunition{} }
func (m *Ammunition) String() string { return proto.CompactTextString(m) }
func (*Ammunition) ProtoMessage() {}
func (*Ammunition) Descriptor() ([]byte, []int) { return fileDescriptorWeapon, []int{0} }
func (m *Ammunition) GetName() string {
if m != nil {
return m.Name
}
return ""
}
func (m *Ammunition) GetAliases() []string {
if m != nil {
return m.Aliases
}
return nil
}
func (m *Ammunition) GetDescription() string {
if m != nil {
return m.Description
}
return ""
}
func (m *Ammunition) GetDamageType() DamageType {
if m != nil {
return m.DamageType
}
return DamageType_UNKNOWN_DAMAGE_TYPE
}
func (m *Ammunition) GetType() Ammunition_Type {
if m != nil {
return m.Type
}
return Ammunition_UNKNOWN_TYPE
}
func (m *Ammunition) GetWc() *Calculator {
if m != nil {
return m.Wc
}
return nil
}
func (m *Ammunition) GetModifiers() []*Modifier {
if m != nil {
return m.Modifiers
}
return nil
}
func (m *Ammunition) GetWeight() uint32 {
if m != nil {
return m.Weight
}
return 0
}
func (m *Ammunition) GetRangeModifier() uint32 {
if m != nil {
return m.RangeModifier
}
return 0
}
// Weapon is the basis for all weapons.
type Weapon struct {
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
Aliases []string `protobuf:"bytes,2,rep,name=aliases" json:"aliases,omitempty"`
Description string `protobuf:"bytes,3,opt,name=description,proto3" json:"description,omitempty"`
WeightClass WeightClass `protobuf:"varint,4,opt,name=weight_class,json=weightClass,proto3,enum=microdungeon.WeightClass" json:"weight_class,omitempty"`
Type Weapon_Type `protobuf:"varint,5,opt,name=type,proto3,enum=microdungeon.Weapon_Type" json:"type,omitempty"`
Wc *Calculator `protobuf:"bytes,6,opt,name=wc" json:"wc,omitempty"`
Modifiers []*Modifier `protobuf:"bytes,7,rep,name=modifiers" json:"modifiers,omitempty"`
StealthAdvantage bool `protobuf:"varint,8,opt,name=stealth_advantage,json=stealthAdvantage,proto3" json:"stealth_advantage,omitempty"`
Weight uint32 `protobuf:"varint,9,opt,name=weight,proto3" json:"weight,omitempty"`
Thrown bool `protobuf:"varint,10,opt,name=thrown,proto3" json:"thrown,omitempty"`
Reach bool `protobuf:"varint,12,opt,name=reach,proto3" json:"reach,omitempty"`
TwoHanded bool `protobuf:"varint,13,opt,name=two_handed,json=twoHanded,proto3" json:"two_handed,omitempty"`
Versatile bool `protobuf:"varint,14,opt,name=versatile,proto3" json:"versatile,omitempty"`
// Types that are valid to be assigned to Attributes:
// *Weapon_DamageType
// *Weapon_ProjectileAttributes_
Attributes isWeapon_Attributes `protobuf_oneof:"attributes"`
// TODO: reduce this number once we have a better idea of used fields.
Wielded bool `protobuf:"varint,100,opt,name=wielded,proto3" json:"wielded,omitempty"`
}
func (m *Weapon) Reset() { *m = Weapon{} }
func (m *Weapon) String() string { return proto.CompactTextString(m) }
func (*Weapon) ProtoMessage() {}
func (*Weapon) Descriptor() ([]byte, []int) { return fileDescriptorWeapon, []int{1} }
type isWeapon_Attributes interface {
isWeapon_Attributes()
}
type Weapon_DamageType struct {
DamageType DamageType `protobuf:"varint,15,opt,name=damage_type,json=damageType,proto3,enum=microdungeon.DamageType,oneof"`
}
type Weapon_ProjectileAttributes_ struct {
ProjectileAttributes *Weapon_ProjectileAttributes `protobuf:"bytes,16,opt,name=projectile_attributes,json=projectileAttributes,oneof"`
}
func (*Weapon_DamageType) isWeapon_Attributes() {}
func (*Weapon_ProjectileAttributes_) isWeapon_Attributes() {}
func (m *Weapon) GetAttributes() isWeapon_Attributes {
if m != nil {
return m.Attributes
}
return nil
}
func (m *Weapon) GetName() string {
if m != nil {
return m.Name
}
return ""
}
func (m *Weapon) GetAliases() []string {
if m != nil {
return m.Aliases
}
return nil
}
func (m *Weapon) GetDescription() string {
if m != nil {
return m.Description
}
return ""
}
func (m *Weapon) GetWeightClass() WeightClass {
if m != nil {
return m.WeightClass
}
return WeightClass_UNKNOWN_WEIGHT_CLASS
}
func (m *Weapon) GetType() Weapon_Type {
if m != nil {
return m.Type
}
return Weapon_UNKNOWN_TYPE
}
func (m *Weapon) GetWc() *Calculator {
if m != nil {
return m.Wc
}
return nil
}
func (m *Weapon) GetModifiers() []*Modifier {
if m != nil {
return m.Modifiers
}
return nil
}
func (m *Weapon) GetStealthAdvantage() bool {
if m != nil {
return m.StealthAdvantage
}
return false
}
func (m *Weapon) GetWeight() uint32 {
if m != nil {
return m.Weight
}
return 0
}
func (m *Weapon) GetThrown() bool {
if m != nil {
return m.Thrown
}
return false
}
func (m *Weapon) GetReach() bool {
if m != nil {
return m.Reach
}
return false
}
func (m *Weapon) GetTwoHanded() bool {
if m != nil {
return m.TwoHanded
}
return false
}
func (m *Weapon) GetVersatile() bool {
if m != nil {
return m.Versatile
}
return false
}
func (m *Weapon) GetDamageType() DamageType {
if x, ok := m.GetAttributes().(*Weapon_DamageType); ok {
return x.DamageType
}
return DamageType_UNKNOWN_DAMAGE_TYPE
}
func (m *Weapon) GetProjectileAttributes() *Weapon_ProjectileAttributes {
if x, ok := m.GetAttributes().(*Weapon_ProjectileAttributes_); ok {
return x.ProjectileAttributes
}
return nil
}
func (m *Weapon) GetWielded() bool {
if m != nil {
return m.Wielded
}
return false
}
// XXX_OneofFuncs is for the internal use of the proto package.
func (*Weapon) XXX_OneofFuncs() (func(msg proto.Message, b *proto.Buffer) error, func(msg proto.Message, tag, wire int, b *proto.Buffer) (bool, error), func(msg proto.Message) (n int), []interface{}) {
return _Weapon_OneofMarshaler, _Weapon_OneofUnmarshaler, _Weapon_OneofSizer, []interface{}{
(*Weapon_DamageType)(nil),
(*Weapon_ProjectileAttributes_)(nil),
}
}
func _Weapon_OneofMarshaler(msg proto.Message, b *proto.Buffer) error {
m := msg.(*Weapon)
// attributes
switch x := m.Attributes.(type) {
case *Weapon_DamageType:
_ = b.EncodeVarint(15<<3 | proto.WireVarint)
_ = b.EncodeVarint(uint64(x.DamageType))
case *Weapon_ProjectileAttributes_:
_ = b.EncodeVarint(16<<3 | proto.WireBytes)
if err := b.EncodeMessage(x.ProjectileAttributes); err != nil {
return err
}
case nil:
default:
return fmt.Errorf("Weapon.Attributes has unexpected type %T", x)
}
return nil
}
func _Weapon_OneofUnmarshaler(msg proto.Message, tag, wire int, b *proto.Buffer) (bool, error) {
m := msg.(*Weapon)
switch tag {
case 15: // attributes.damage_type
if wire != proto.WireVarint {
return true, proto.ErrInternalBadWireType
}
x, err := b.DecodeVarint()
m.Attributes = &Weapon_DamageType{DamageType(x)}
return true, err
case 16: // attributes.projectile_attributes
if wire != proto.WireBytes {
return true, proto.ErrInternalBadWireType
}
msg := new(Weapon_ProjectileAttributes)
err := b.DecodeMessage(msg)
m.Attributes = &Weapon_ProjectileAttributes_{msg}
return true, err
default:
return false, nil
}
}
func _Weapon_OneofSizer(msg proto.Message) (n int) {
m := msg.(*Weapon)
// attributes
switch x := m.Attributes.(type) {
case *Weapon_DamageType:
n += proto.SizeVarint(15<<3 | proto.WireVarint)
n += proto.SizeVarint(uint64(x.DamageType))
case *Weapon_ProjectileAttributes_:
s := proto.Size(x.ProjectileAttributes)
n += proto.SizeVarint(16<<3 | proto.WireBytes)
n += proto.SizeVarint(uint64(s))
n += s
case nil:
default:
panic(fmt.Sprintf("proto: unexpected type %T in oneof", x))
}
return n
}
type Weapon_ProjectileAttributes struct {
Type Ammunition_Type `protobuf:"varint,1,opt,name=type,proto3,enum=microdungeon.Ammunition_Type" json:"type,omitempty"`
PerShot uint32 `protobuf:"varint,2,opt,name=per_shot,json=perShot,proto3" json:"per_shot,omitempty"`
RangeMin uint32 `protobuf:"varint,3,opt,name=range_min,json=rangeMin,proto3" json:"range_min,omitempty"`
RangeMax uint32 `protobuf:"varint,4,opt,name=range_max,json=rangeMax,proto3" json:"range_max,omitempty"`
MagazineSize uint32 `protobuf:"varint,5,opt,name=magazine_size,json=magazineSize,proto3" json:"magazine_size,omitempty"`
ReloadTime uint32 `protobuf:"varint,6,opt,name=reload_time,json=reloadTime,proto3" json:"reload_time,omitempty"`
}
func (m *Weapon_ProjectileAttributes) Reset() { *m = Weapon_ProjectileAttributes{} }
func (m *Weapon_ProjectileAttributes) String() string { return proto.CompactTextString(m) }
func (*Weapon_ProjectileAttributes) ProtoMessage() {}
func (*Weapon_ProjectileAttributes) Descriptor() ([]byte, []int) {
return fileDescriptorWeapon, []int{1, 0}
}
func (m *Weapon_ProjectileAttributes) GetType() Ammunition_Type {
if m != nil {
return m.Type
}
return Ammunition_UNKNOWN_TYPE
}
func (m *Weapon_ProjectileAttributes) GetPerShot() uint32 {
if m != nil {
return m.PerShot
}
return 0
}
func (m *Weapon_ProjectileAttributes) GetRangeMin() uint32 {
if m != nil {
return m.RangeMin
}
return 0
}
func (m *Weapon_ProjectileAttributes) GetRangeMax() uint32 {
if m != nil {
return m.RangeMax
}
return 0
}
func (m *Weapon_ProjectileAttributes) GetMagazineSize() uint32 {
if m != nil {
return m.MagazineSize
}
return 0
}
func (m *Weapon_ProjectileAttributes) GetReloadTime() uint32 {
if m != nil {
return m.ReloadTime
}
return 0
}
func init() {
proto.RegisterType((*Ammunition)(nil), "microdungeon.Ammunition")
proto.RegisterType((*Weapon)(nil), "microdungeon.Weapon")
proto.RegisterType((*Weapon_ProjectileAttributes)(nil), "microdungeon.Weapon.ProjectileAttributes")
proto.RegisterEnum("microdungeon.Ammunition_Type", Ammunition_Type_name, Ammunition_Type_value)
proto.RegisterEnum("microdungeon.Weapon_Type", Weapon_Type_name, Weapon_Type_value)
}
func init() { proto.RegisterFile("weapon.proto", fileDescriptorWeapon) }
var fileDescriptorWeapon = []byte{
// 795 bytes of a gzipped FileDescriptorProto
0x1f, 0x8b, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xbc, 0x55, 0xdd, 0x6e, 0xe3, 0x44,
0x14, 0xae, 0x93, 0xd4, 0x8d, 0x8f, 0x93, 0xec, 0x30, 0x94, 0x32, 0x5b, 0x58, 0x11, 0x15, 0x21,
0x05, 0x21, 0x2a, 0xd1, 0xe5, 0x66, 0x05, 0x37, 0x4e, 0x6a, 0x9a, 0xd5, 0xa6, 0x71, 0x34, 0x09,
0x0a, 0x70, 0x63, 0xa6, 0xf6, 0x6c, 0x32, 0xc8, 0xf6, 0x58, 0xf6, 0x74, 0xbd, 0xed, 0x83, 0xf0,
0x04, 0x3c, 0x12, 0x57, 0x5c, 0xf3, 0x20, 0xc8, 0xe3, 0x24, 0x8d, 0xa1, 0x20, 0x2e, 0x10, 0x77,
0x3e, 0xdf, 0xcf, 0xfc, 0xf8, 0x3b, 0xc7, 0x86, 0x4e, 0xc1, 0x59, 0x2a, 0x93, 0xf3, 0x34, 0x93,
0x4a, 0xe2, 0x4e, 0x2c, 0x82, 0x4c, 0x86, 0xb7, 0xc9, 0x8a, 0xcb, 0xe4, 0xf4, 0x98, 0xdd, 0x88,
0x48, 0xa8, 0x3b, 0x3f, 0x0f, 0x64, 0xc6, 0xf3, 0x4a, 0x73, 0xda, 0x09, 0x59, 0xcc, 0x56, 0x7c,
0x53, 0xd9, 0xea, 0x2e, 0xdd, 0x52, 0x67, 0xbf, 0x34, 0x01, 0x9c, 0x38, 0xbe, 0x4d, 0x84, 0x12,
0x32, 0xc1, 0x18, 0x5a, 0x09, 0x8b, 0x39, 0x31, 0xfa, 0xc6, 0xc0, 0xa2, 0xfa, 0x19, 0x13, 0x38,
0x62, 0x91, 0x60, 0x39, 0xcf, 0x49, 0xa3, 0xdf, 0x1c, 0x58, 0x74, 0x5b, 0xe2, 0x3e, 0xd8, 0x21,
0xcf, 0x83, 0x4c, 0xa4, 0xa5, 0x99, 0x34, 0xb5, 0x69, 0x1f, 0xc2, 0x2f, 0xc0, 0xae, 0xf6, 0xf6,
0xcb, 0x4d, 0x49, 0xab, 0x6f, 0x0c, 0x7a, 0x17, 0xe4, 0x7c, 0xff, 0xcc, 0xe7, 0x97, 0x5a, 0xb0,
0xb8, 0x4b, 0x39, 0x85, 0x70, 0xf7, 0x8c, 0xbf, 0x80, 0x96, 0xf6, 0x1c, 0x6a, 0xcf, 0xb3, 0xba,
0xe7, 0xe1, 0xc8, 0xe7, 0xda, 0xa8, 0xa5, 0x78, 0x00, 0x8d, 0x22, 0x20, 0x66, 0xdf, 0x18, 0xd8,
0x7f, 0xde, 0x64, 0xc4, 0xa2, 0xe0, 0x36, 0x62, 0x4a, 0x66, 0xb4, 0x51, 0x04, 0xf8, 0x4b, 0xb0,
0x62, 0x19, 0x8a, 0xd7, 0x82, 0x67, 0x39, 0x39, 0xea, 0x37, 0x07, 0xf6, 0xc5, 0x49, 0xdd, 0x70,
0xbd, 0xa1, 0xe9, 0x83, 0x10, 0x9f, 0x80, 0x59, 0x70, 0xb1, 0x5a, 0x2b, 0xd2, 0xee, 0x1b, 0x83,
0x2e, 0xdd, 0x54, 0xf8, 0x13, 0xe8, 0x65, 0x2c, 0x59, 0x71, 0x7f, 0x2b, 0x25, 0x96, 0xe6, 0xbb,
0x1a, 0xdd, 0xae, 0x74, 0xf6, 0x02, 0x5a, 0xfa, 0x66, 0x08, 0x3a, 0xdf, 0x4e, 0x5f, 0x4d, 0xbd,
0xe5, 0xd4, 0x5f, 0x7c, 0x3f, 0x73, 0xd1, 0x01, 0xb6, 0xe0, 0xd0, 0xa1, 0xd4, 0x5b, 0x22, 0x03,
0xb7, 0xa1, 0x35, 0xf4, 0x26, 0x0b, 0xd4, 0xc0, 0x00, 0xe6, 0xcc, 0x1d, 0x0e, 0x27, 0x2e, 0x6a,
0x9e, 0xfd, 0xd6, 0x06, 0x73, 0xa9, 0x63, 0xff, 0xcf, 0x23, 0xfa, 0xba, 0x6c, 0xa8, 0xf2, 0x1a,
0x7e, 0x10, 0xb1, 0x3c, 0xdf, 0x64, 0xf4, 0xb4, 0xfe, 0x36, 0x96, 0x5a, 0x31, 0x2a, 0x05, 0xd4,
0x2e, 0x1e, 0x0a, 0xfc, 0x79, 0x2d, 0xa5, 0xbf, 0xb8, 0x74, 0xa3, 0xfe, 0x8f, 0x09, 0x7d, 0x06,
0xef, 0xe4, 0x8a, 0xb3, 0x48, 0xad, 0x7d, 0x16, 0xbe, 0x61, 0x89, 0x62, 0x2b, 0xae, 0xc3, 0x6a,
0x53, 0xb4, 0x21, 0x9c, 0x2d, 0xbe, 0x17, 0xa7, 0x55, 0x8b, 0xf3, 0x04, 0x4c, 0xb5, 0xce, 0x64,
0x91, 0x10, 0xd0, 0xce, 0x4d, 0x85, 0x8f, 0xe1, 0x30, 0xe3, 0x2c, 0x58, 0x93, 0x8e, 0x86, 0xab,
0x02, 0x3f, 0x03, 0x50, 0x85, 0xf4, 0xd7, 0x2c, 0x09, 0x79, 0x48, 0xba, 0x9a, 0xb2, 0x54, 0x21,
0xc7, 0x1a, 0xc0, 0x1f, 0x82, 0xf5, 0x86, 0x67, 0x39, 0x53, 0x22, 0xe2, 0xa4, 0x57, 0xb1, 0x3b,
0x00, 0x7f, 0x55, 0x9f, 0x8f, 0x27, 0xff, 0x3c, 0x1f, 0xe3, 0x83, 0xda, 0x84, 0xfc, 0x08, 0xef,
0xa5, 0x99, 0xfc, 0x89, 0x07, 0xe5, 0x52, 0x3e, 0x53, 0x2a, 0x13, 0x37, 0xb7, 0x8a, 0xe7, 0x04,
0xe9, 0xf7, 0xfb, 0xe9, 0xa3, 0x61, 0xcc, 0x76, 0x0e, 0x67, 0x67, 0x18, 0x1f, 0xd0, 0xe3, 0xf4,
0x11, 0xbc, 0xec, 0xab, 0x42, 0xf0, 0xa8, 0xbc, 0x58, 0xa8, 0x8f, 0xbe, 0x2d, 0x4f, 0x7f, 0x37,
0xe0, 0xf8, 0xb1, 0xa5, 0x76, 0x63, 0x6b, 0xfc, 0xfb, 0xb1, 0x7d, 0x0a, 0xed, 0x94, 0x67, 0x7e,
0xbe, 0x96, 0x8a, 0x34, 0x74, 0x12, 0x47, 0x29, 0xcf, 0xe6, 0x6b, 0xa9, 0xf0, 0x07, 0x60, 0x6d,
0x26, 0x4b, 0x54, 0xcd, 0xdb, 0xa5, 0xed, 0x6a, 0xa8, 0x44, 0xb2, 0x47, 0xb2, 0xb7, 0xba, 0x6d,
0x77, 0x24, 0x7b, 0x8b, 0x3f, 0x86, 0x6e, 0xcc, 0x56, 0xec, 0x5e, 0x24, 0xdc, 0xcf, 0xc5, 0x7d,
0xd5, 0xa1, 0x5d, 0xda, 0xd9, 0x82, 0x73, 0x71, 0xcf, 0xf1, 0x47, 0x60, 0x67, 0x3c, 0x92, 0x2c,
0xf4, 0x95, 0x88, 0xb9, 0xee, 0xcb, 0x2e, 0x85, 0x0a, 0x5a, 0x88, 0x98, 0x9f, 0xfd, 0x6a, 0xfc,
0xed, 0xcc, 0x02, 0x98, 0x97, 0xce, 0xd5, 0x95, 0x4b, 0x91, 0x81, 0x9f, 0x80, 0x3d, 0x1f, 0x7b,
0x74, 0xe1, 0x0f, 0x27, 0xce, 0xa5, 0x8b, 0x1a, 0xb8, 0x07, 0x30, 0xf1, 0xa6, 0x57, 0x9b, 0xba,
0x59, 0x8a, 0xc7, 0xce, 0xf5, 0xb5, 0x4b, 0x51, 0x0b, 0x1f, 0x41, 0xd3, 0xf9, 0xce, 0x45, 0x87,
0xb8, 0x03, 0xed, 0x99, 0x37, 0x71, 0x7d, 0x87, 0x5e, 0x23, 0xb3, 0x84, 0x87, 0xde, 0x12, 0x5d,
0x94, 0xf0, 0x88, 0x7a, 0xf3, 0x79, 0x59, 0x3d, 0xc7, 0xef, 0xc3, 0xbb, 0xc3, 0x89, 0x33, 0x7a,
0xe5, 0xcf, 0xbc, 0xe5, 0xa5, 0x4b, 0xfd, 0xd9, 0xcb, 0xf9, 0xc2, 0x9b, 0xa0, 0x10, 0x9f, 0x00,
0xae, 0x11, 0xf4, 0xe5, 0x37, 0x13, 0x17, 0x71, 0xfd, 0xd9, 0xa8, 0x34, 0xaf, 0xcb, 0xef, 0x4a,
0x05, 0xaf, 0xb0, 0x0d, 0xe6, 0xc8, 0x99, 0x4e, 0xbd, 0x29, 0xfa, 0xd9, 0x18, 0x76, 0x00, 0x1e,
0xda, 0x65, 0xd8, 0xfb, 0xa1, 0xf6, 0x13, 0xb9, 0x31, 0xf5, 0xaf, 0xe1, 0xf9, 0x1f, 0x01, 0x00,
0x00, 0xff, 0xff, 0x12, 0xe4, 0x11, 0x05, 0x69, 0x06, 0x00, 0x00,
}