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Not working with Godot 3.1 #7

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zohozer opened this issue Dec 22, 2019 · 6 comments
Open

Not working with Godot 3.1 #7

zohozer opened this issue Dec 22, 2019 · 6 comments

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@zohozer
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zohozer commented Dec 22, 2019

Hi. I just wanted to try this project but unfortunately I can't find a way to make-it working with Godot 3.1 or 3.2. Any chance to see a fix for newest Godot versions?

@Calinou
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Calinou commented Dec 22, 2019

The project isn't maintained anymore, so I doubt it'll ever see an update to Godot 3.x.

@zohozer
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zohozer commented Dec 24, 2019

Ok. So this is a Godot 2.x project? If I download the latest Godot 2.x I will be able to import this project into it and from there to export-it as a 3.1 project?

@Calinou
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Calinou commented Dec 24, 2019

@zohozer Judging by the commit dates, that should work.

@zohozer
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zohozer commented Dec 24, 2019

Not working either in Godot 2.1.4. Here is a screenshot with this project loaded in Godot 2.1.4 on my Mac:

Screenshot 2019-12-24

@Calinou
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Calinou commented Dec 24, 2019

I see it's using the high-level multiplayer API…

You'll have to use a commit that's newer than the 2.1 series but older than the 3.0 series (probably around October/November 2016). There are no official binaries available for those, but you could try building godotengine/godot@c9366f8 from source.

@bojidar-bg
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You could also try to export the project to 3.x directly, as the master keyword is available there.

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