Note
A reanimate is a technique uses that manipulates a player's character for custom animations or full-body control. This is typically achieved by creating a client-sided rig and welding unanchored parts that exist on server to the rig’s limbs.
- Frequently asked questions and documentation, Click there
- Discord server, Click there
--[[
Free Version:
https://www.roblox.com/catalog/4645404679/International-Fedora-Thailand
https://www.roblox.com/catalog/3662265036/International-Fedora-Indonesia
https://www.roblox.com/catalog/4622081834/International-Fedora-China
https://www.roblox.com/catalog/3992084515/International-Fedora-Vietnam
https://www.roblox.com/catalog/4819740796/Robox
Accurate Version:
https://www.roblox.com/catalog/14255560646/Extra-Left-Tan-Arm
https://www.roblox.com/catalog/14255562939/Extra-Right-Tan-Arm
https://www.roblox.com/catalog/17374846953/Extra-Right-Black-Arm
https://www.roblox.com/catalog/17374851733/Extra-Left-Black-Arm
https://www.roblox.com/catalog/13421786478/Extra-Torso-Blocky
]]
KryptonConfiguration = {
ReturnOnDeath = true,
Flinging = true,
FakeRigScale = 1,
SetCharacter = true,
Animations = true,
WaitTime = 0.2501,
TeleportOffsetRadius = 20,
NoCollisions = true,
AntiVoiding = true,
SetSimulationRadius = true,
DisableCharacterScripts = true,
AccessoryFallbackDefaults = true,
OverlayFakeCharacter = true,
NoBodyNearby = true,
LimitHatsPerLimb = true,
ShowClientHats = true,
RigName = "Tetris",
Hats = nil,
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/KadeTheExploiter/Krypton/main/Module.luau"))()
- Leader of the project, wrote the entire code
- Genesis-Alike Flinging mechanism.
- Convinced me to stop relying on Lua optimizations, such as defining variables as they don't make any difference on LuaU VMs, some in general optimization tricks as well.
- Advice for shift lock fix, really appreciate it.
- Some fundamental tips.