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paintscene.cpp
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paintscene.cpp
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#include "paintscene.h"
#include "circle.h"
#include "triangle.h"
#include "rectangle.h"
#include "line.h"
#include "commands.h"
#include <QVector>
PaintScene::PaintScene(QGraphicsView *view,QTableWidget* table, QObject *parent) : QGraphicsScene(parent)
{
this->view = view;
// Initializing Undo Stack for Undo and Redo functions
undoStack = new QUndoStack(this);
// Initializing the shapes color with black
paintingColor = Qt::black;
// Initializing the Line weigh of the shapes with 1
LineWeight = 1;
// Initialize filling status
// Initializing vector to contain the shapes info
ItemsVec = new QVector<Figure*>();
SavedVec = new QVector<Figure*>();
selectingItem=false;
this->table = table;
}
/*
* Empty Constructor for PaingScene
*/
PaintScene::~PaintScene()
{
}
void PaintScene::setFillColor(QColor color)
{
fillColor =color;
}
/*
* -------------------typeFigure------------------
* Function that return an integer that related to
* the selected button from the shapes menu.
* -----------------------------------------------
*/
int PaintScene::typeFigure() const
{
return m_typeFigure;
}
/*
* -----------------setTypeFigure-----------------
* Function that update the type when we select
* another button from the shapes menu
* -----------------------------------------------
*/
void PaintScene::setTypeFigure(const int type)
{
m_typeFigure = type;
}
/*
* -----------------setColor-----------------
* Function that update the color when we select
* another color from the color bar.
* -----------------------------------------------
*/
void PaintScene::setColor(QColor color)
{
paintingColor=color;
}
/*
* -----------------setWeight-----------------
* Function that update the weight when we select
* another weight from the weight bar.
* -----------------------------------------------
*/
void PaintScene::setWeight(int Value)
{
LineWeight=Value;
}
/*
* ------------------ mousePressEvent Function --------------------
* Function to initialize the first point of a specific shape in
* the graphic view. The Shape is know from the typeFigure method
* above, and it selected with switch case.
* ----------------------------------------------------------------
*/
void PaintScene::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
switch (m_typeFigure) {
case RectangleType: {
// Getting the start point from the mouse event
startPoint = event->scenePos();
// Make an object from the rectangle class to draw the shape
Rectangle *item = new Rectangle(startPoint,paintingColor,LineWeight,fillColor);
// Getting the end point and pass it the the above object
EndPoint = event->pos();
item->setPos(EndPoint);
// Set the above object to the tempFigure to use it later
tempFigure = item;
this->addItem(tempFigure);
break;
}
case CircleType: {
// Getting the start point from the mouse event
startPoint = event->scenePos();
// Make an object from the circle class to draw the shape
Circle *item = new Circle(startPoint,paintingColor,LineWeight,fillColor);
// Getting the end point and pass it the the above object
EndPoint = event->pos();
item->setPos(event->pos());
// Set the above object to the tempFigure to use it later
tempFigure = item;
this->addItem(tempFigure);
break;
}
case LineType: {
// Getting the start point from the mouse event
startPoint = event->scenePos();
// Make an object from the Line class to draw the shape
Line *item = new Line(startPoint,paintingColor,LineWeight);
// Getting the end point and pass it the the above object
EndPoint = event->pos();
item->setPos(event->pos());
// Set the above object to the tempFigure to use it later
tempFigure = item;
this->addItem(tempFigure);
break;
}
case TriangleType: {
// Getting the start point from the mouse event
startPoint = event->scenePos();
// Make an object from the Triangle class to draw the shape
Figure *item = new Triangle(startPoint, paintingColor, LineWeight,fillColor);
item->setPos(event->pos());
// Set the above object to the tempFigure to use it later
tempFigure = item;
this->addItem(tempFigure);
break;
}
/*
* In case for when you're selecting the eraser button and clicked on something
*/
case EraserType :{
// Getting the position of the mouse.
QPointF mousePos(event->buttonDownScenePos(Qt::LeftButton).x(),
event->buttonDownScenePos(Qt::LeftButton).y());
// Getting the items at this position and puts them in the list.
QVector<QGraphicsItem *> deletedItems = items(mousePos);
//then, Deleting the item from the view and update.
if(!deletedItems.isEmpty()){
tempFigure= (Figure*)deletedItems[0];
selectingItem = true;
}
break;
}
/*
* By Default, The Rectangle button is pressed.
*/
default:{
Rectangle *item = new Rectangle(event->scenePos(),paintingColor,LineWeight,fillColor);
item->setPos(event->pos());
tempFigure = item;
this->addItem(tempFigure);
break;
}
}
}
/*
* ------------------ mouseMoveEvent Function ------------------
* The function is updating the end point while we move with the
* mouse, untill we release it.
*/
void PaintScene::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if(m_typeFigure!=EraserType){
EndPoint = event->scenePos();
tempFigure-> setEndPoint(EndPoint);
this->update(QRectF(0,0,this->width(), this->height()));}
}
/*
* ------------------ mouseReleaseEvent Function ------------------
* Function to get the end point of the shape and set it to the
* tempObject that selected above in the mousePressEvent
* ----------------------------------------------------------------
*/
void PaintScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if(m_typeFigure!=EraserType){
EndPoint = event->scenePos();
tempFigure->setEndPoint(EndPoint);
this->update();
QUndoCommand *addCommand = new AddCommand(this,tempFigure,startPoint,table);
undoStack->push(addCommand);
}
else{
if(selectingItem){
//we add the command for the deletion to the undo stack.
QUndoCommand *deleteCommand = new DeleteCommand(this,tempFigure,startPoint,table);
undoStack->push(deleteCommand);
selectingItem=false;
}
}
}