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Great looking set. All of the normal objects seem to work fine for me, except the wall segments.
When I pull in a wall segment, for instance wall_broken it looks perfect in the Godot editor, but when I run the actual scene I seem to get a different thing from the collection. In the case of wall_broken, I get what is probably wall_corner.
I am new to the whole asset library and 3D in godot, so it could be me... but the others work fine...
Thanks!
The text was updated successfully, but these errors were encountered:
Hi Kay,
Great looking set. All of the normal objects seem to work fine for me, except the wall segments.
When I pull in a wall segment, for instance wall_broken it looks perfect in the Godot editor, but when I run the actual scene I seem to get a different thing from the collection. In the case of wall_broken, I get what is probably wall_corner.
I am new to the whole asset library and 3D in godot, so it could be me... but the others work fine...
Thanks!
The text was updated successfully, but these errors were encountered: