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This is a template for most Cubism Live2D models. If you just want to customize your own Live2D models, probably you can read the following instructions.
Step 0 : Prepare Before You Start
Choose a suitable Unity Engine, recommend Unity 2019.4.1f1 LTS.
Ensure that you have been equipped with basic knowledge of Unity.
You would better download SDK here, or use CubismSdkForUnity-4-r.1 which I have downloaded for you in UnityAssets folder.
Open Unity Engine and create a new Unity project.
Step 1 : Import Dependencies
Import Live2D SDK : Drag CubismSdkForUnity-4-r.1 into Assets and choose to import all.
Restart Unity : Do not forget this step, otherwise the SDK cannot work!
Import Assets : Delete the default scene file, drag Momose, Scece and Script folder into Assets.
Import Model : A prefab will be automatically generated as Assets/Momose/hiyori_pro_t08.prefab. Open Scene/MomoseHiyori and drag prefab into this scene.
Step 2 : Initialization
Select prefab and move Y axis (blue) forward to reset the position.
Drag control balls to initialize.
Drag Momose script to the prefab hiyori_pro_t08 Bind script.
Description
This is a template for most Cubism Live2D models. If you just want to customize your own Live2D models, probably you can read the following instructions.
Step 0 : Prepare Before You Start
CubismSdkForUnity-4-r.1
which I have downloaded for you inUnityAssets
folder.Step 1 : Import Dependencies
CubismSdkForUnity-4-r.1
intoAssets
and choose to import all.Momose
,Scece
andScript
folder intoAssets
.Assets/Momose/hiyori_pro_t08.prefab
. OpenScene/MomoseHiyori
and drag prefab into this scene.Step 2 : Initialization
Momose
script to the prefabhiyori_pro_t08
Bind script.Step 3 : Export & Build
.exe
file and start to test.References
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