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Skinned meshes can't be exported properly as GLB either with or without animation #2272

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hybridherbst opened this issue Jun 11, 2024 · 2 comments

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@hybridherbst
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hybridherbst commented Jun 11, 2024

Describe the bug
Related to #2271
The attached .blend file, when exported to GLB, breaks apart. It has two skinned meshes. I tried various different settings but can't get a good result out of it.

To Reproduce
Steps to reproduce the behavior:

  1. Download https://drive.google.com/file/d/19w7jfuxWh3XTWu8VmZeAVqnk9qTBriuD/view?usp=sharing
  2. Open in Blender 4.3 Alpha
  3. Export as GLB
    1. I tried with/without animation, with/without Scene animation mode, no luck
    2. to avoid the issue in Export fails with exception #2271 , export settings should have "Visible Objects" and "Renderable Objects" turned on
  4. Obversve broken result

Expected behavior
Scene looks similar to what I can see in Blender
image

Screenshots
image

Version

  • OS: Windows 11
  • Blender Version: 4.3 Alpha
@julienduroure
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Confirmed.
Entering Edit mode on Blender gives some king of same result ...

image

@Jeggery
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Jeggery commented Jun 18, 2024

image
I also encountered the same problem

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3 participants