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cannot build #31
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I got error at the same line. |
I fixed this by commenting out the three lines in src\kicad\pcbnew\CMakeLists.txt that contain "osx_fix_bundles." This doesn't seems to cause any problems further on in the build process, but I do encounter a different issue. |
This seems to be a combination of CMakeList oversight and build script oversight. I worked around it by making the following patch to the build script. I later had another problem (platform not supported from boost). May be one of you can get farther with the patch:
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This bug still exists. I'm not sure why it can't be fixed. I'd do it myself but I'm not enough of a programmer. |
I think the underlying CMake problem appears fixed: |
Hi folks, I've got builds going nightly, and am working with Miguel to get them https://www.dropbox.com/s/1t1vwiwvqb6wh1h/kicad-r4730.20140303-155100.dmg. On Tue, Mar 11, 2014 at 4:03 AM, berkakinci [email protected]:
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KiCad needs a staging branch or developers need to be more careful with their checkins. The build breaks so often on OS X its silly. Guy On Mar 11, 2014, at 9:08 AM, Adam Wolf [email protected] wrote:
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I'm not a developer. I just package Kicad. There was a recent change where This meant that packagers could either package stable, which was 18 months Miguel and I both have jenkins systems setup, and we're both trying to get Adam Wolf On Tue, Mar 11, 2014 at 11:12 AM, guymadison [email protected]:
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Similarly, it's hard to be a packager for Kicad. Some of the issues on When people attack a volunteer for working hard to give the world something On Tue, Mar 11, 2014 at 11:16 AM, Adam Wolf
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Oh I understand... but I also understand what its like to have a team of 70 developers flame you because you broke the build and they didn't want to work late to get their work checked in. In general I hate too much process, I know I am careful about check-ins but I have found out that others aren't so careful. So if you have influence in the process I would recommend some process changes. This all came about the other day, after a month I noticed the build had been fixed so I downloaded the build and it failed to build again... so I threw my hands up. I worked at Apple for 10 years... The real way to package dependent libraries is in the .app frameworks directory and link them directly with the build rather than depending on external libraries to exist. If you need external libraries the installer should put them in place, then not rely on mac ports which has its own set of issues. Just my two cents. Guy On Mar 11, 2014, at 9:17 AM, Adam Wolf [email protected] wrote:
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Please take a look at that .dmg I uploaded. Each .app is independent of On Tue, Mar 11, 2014 at 11:26 AM, guymadison [email protected]:
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@adamwolf Do you still pack OSX builds? Is there anywhere I can find newer builds than the one you linked above? |
https://gist.github.com/Hardcore-fs/9027625
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