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Copy pathmini project 6 "Blackjack".py
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mini project 6 "Blackjack".py
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# Mini-project #6 - Blackjack
import simplegui
import random
# load card sprite - 949x392 - source: jfitz.com
CARD_SIZE = (73, 98)
CARD_CENTER = (36.5, 49)
card_images = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/cards.jfitz.png")
CARD_BACK_SIZE = (71, 96)
CARD_BACK_CENTER = (35.5, 48)
card_back = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/card_back.png")
# initialize some useful global variables
in_play = False
outcome = "Hit or stand?"
player_score = 0
dealer_score = 0
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# Student should insert code for Hand class here
# define hand class
class Hand:
def __init__(self):
self.cards = []
def __str__(self):
result = ""
for card in self.cards:
result += " " + card.__str__()
return "Hand contains" + result
def add_card(self, card):
self.cards.append(card)
def get_value(self):
# count aces as 1, if the hand has an ace, then add 10 to hand value if it doesn't bust
value = 0
contains_ace = False
for card in self.cards:
rank = card.get_rank()
value += VALUES[rank]
if(rank == 'A'):
contains_ace = True
if(value < 11 and contains_ace):
value += 10
return value
def draw(self, canvas, pos):
for card in self.cards:
card.draw(canvas, pos)
pos[0] += 80
# define deck class
class Deck:
def __init__(self):
self.cards = []
for suit in SUITS:
for rank in RANKS:
self.cards.append(Card(suit, rank))
def shuffle(self):
random.shuffle(self.cards)
def deal_card(self):
return self.cards.pop(0)
def __str__(self):
result = ""
for card in self.cards:
result += " " + card.__str__()
return "Deck contains" + result
#define event handlers for buttons
def deal():
global outcome, in_play, deck, player_hand, dealer_hand, deck, dealer_score
if(in_play == True):
outcome = "Player lost because of re-deal! New deal?"
dealer_score += 1
in_play = False
else:
deck = Deck()
outcome
# your code goes here
deck.shuffle()
player_hand = Hand()
dealer_hand = Hand()
player_hand.add_card(deck.deal_card())
player_hand.add_card(deck.deal_card())
dealer_hand.add_card(deck.deal_card())
dealer_hand.add_card(deck.deal_card())
print "Player: %s" % player_hand
print "Dealer: %s" % dealer_hand
in_play = True
def hit():
#Implement the handler for a "Hit" button. If the value of the
#hand is less than or equal to 21, clicking this button adds an
#extra card to player's hand. If the value exceeds 21 after being hit, print "You have busted".
global outcome, in_play
if in_play:
if player_hand.get_value() <= 21:
player_hand.add_card(deck.deal_card())
print "Player hand %s" % player_hand
if player_hand.get_value() > 21:
outcome = "You have busted. New deal?"
in_play = False
print "You have busted"
def stand():
global outcome, player_score, dealer_score, in_play
in_play = False
while dealer_hand.get_value() < 17:
dealer_hand.add_card(deck.deal_card())
print "Dealer: %s" % dealer_hand
if dealer_hand.get_value() > 21:
outcome = "Dealer busted. Congratulations!"
print "Dealer is busted. Player wins."
player_score += 1
else:
if dealer_hand.get_value() >= player_hand.get_value() or player_hand.get_value() > 21:
print "Dealer wins"
outcome = "Dealer wins. New deal?"
dealer_score += 1
else:
print "Player wins. New deal?"
outcome = "Player wins"
player_score += 1
# draw handler
def draw(canvas):
global outcome, in_play, card_back, card_loc, player_score, dealer_score
canvas.draw_text("Blackjack", [220, 50], 50 ,"Pink")
player_hand.draw(canvas, [100, 300])
dealer_hand.draw(canvas, [100, 150])
canvas.draw_text(outcome, [10, 100], 30 ,"Pink")
canvas.draw_text("Dealer: %s" % dealer_score, [10, 150], 20 ,"Black")
canvas.draw_text("Player: %s" % player_score, [10, 300], 20 ,"Black")
if in_play:
canvas.draw_image(card_back, CARD_BACK_CENTER, CARD_BACK_SIZE, (136,199), CARD_BACK_SIZE)
# card = Card("S", "A")
# card.draw(canvas, [300, 300])
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
# get things rolling
deal()
frame.start()
# remember to review the gradic rubric
#use this code in CodeSkulptor.org