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This repository has been archived by the owner on Jun 15, 2021. It is now read-only.
The market seeding feature in django-eveonline-doctrine-manager has seen great feedback and a ton of use cases, I think it'd be valuable to flesh out a full system for collaborative market seeding.
What needs to be sold in a small alliance?
Ships, usually through contracts
Refits, essential modules
Consumables
What's our "edge"?
All character transactions are stored, meaning groups can see what people buy the most of naturally
All character tokens are available, meaning the market can stay consistently up to date
Core pages
Contract seeding, build out market rules from doctrine package further
Transaction compounding, display the top items that people are purchasing (importing) and their volume, so that they can be seeded
Sell order requests, request for certain items to be seeded
Expanded Features
Buy order notifications, if someone exports/sells something that has a local buy order, notify them for next time
Seller statistics (who's contributing the most to seeding)
Django EVE Market
The market seeding feature in
django-eveonline-doctrine-manager
has seen great feedback and a ton of use cases, I think it'd be valuable to flesh out a full system for collaborative market seeding.What needs to be sold in a small alliance?
What's our "edge"?
Core pages
Expanded Features
Buy order notifications, if someone exports/sells something that has a local buy order, notify them for next time
Seller statistics (who's contributing the most to seeding)
Create package with settings
Create models (EveMarketOrder, EveMarketOrderRule, EveContractRule)
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