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D3D9Texture.hpp
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/* Version: MPL 1.1/LGPL 3.0
*
* "The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is the Oblivion Graphics Extender, short OBGE.
*
* The Initial Developer of the Original Code is
* Ethatron <[email protected]>. Portions created by The Initial
* Developer are Copyright (C) 2011 The Initial Developer.
* All Rights Reserved.
*
* Contributor(s):
* Timeslip (Version 1)
* scanti (Version 2)
* IlmrynAkios (Version 3)
*
* Alternatively, the contents of this file may be used under the terms
* of the GNU Library General Public License Version 3 license (the
* "LGPL License"), in which case the provisions of LGPL License are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of the LGPL License and not
* to allow others to use your version of this file under the MPL,
* indicate your decision by deleting the provisions above and replace
* them with the notice and other provisions required by the LGPL License.
* If you do not delete the provisions above, a recipient may use your
* version of this file under either the MPL or the LGPL License."
*/
#ifndef D3D9TEXTURE_HPP
#define D3D9TEXTURE_HPP
#include <intrin.h>
#include <d3d9.h>
#include <d3dx9.h>
#include "D3D9Identifiers.hpp"
#include "D3D9Surface.hpp"
class OBGEDirect3DTexture9 : public IDirect3DTexture9
{
friend class OBGEDirect3DDevice9;
public:
// We need d3d so that we'd use a pointer to OBGEDirect3D9 instead of the original IDirect3D9 implementor
// in functions like GetDirect3D9
OBGEDirect3DTexture9(IDirect3D9* d3d, IDirect3DDevice9* device, IDirect3DTexture9* texture) : m_d3d(d3d), m_device(device), m_texture(texture)
{
_MESSAGE("OD3D9: Texture constructed from 0x%08x", _ReturnAddress());
}
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj)
{
return m_texture->QueryInterface(riid, ppvObj);
}
STDMETHOD_(ULONG,AddRef)(THIS)
{
return m_texture->AddRef();
}
STDMETHOD_(ULONG,Release)(THIS)
{
ULONG count = m_texture->Release();
if(0 == count)
delete this;
return count;
}
/*** IDirect3DBaseTexture9 methods ***/
STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice)
{
// Let the device validate the incoming pointer for us
HRESULT hr = m_texture->GetDevice(ppDevice);
if(SUCCEEDED(hr))
*ppDevice = m_device;
return hr;
}
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags)
{
return m_texture->SetPrivateData(refguid, pData, SizeOfData, Flags);
}
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData)
{
return m_texture->GetPrivateData(refguid, pData, pSizeOfData);
}
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid)
{
return m_texture->FreePrivateData(refguid);
}
STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew)
{
return m_texture->SetPriority(PriorityNew);
}
STDMETHOD_(DWORD, GetPriority)(THIS)
{
return m_texture->GetPriority();
}
STDMETHOD_(void, PreLoad)(THIS)
{
m_texture->PreLoad();
}
STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS)
{
return m_texture->GetType();
}
STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew)
{
return m_texture->SetLOD(LODNew);
}
STDMETHOD_(DWORD, GetLOD)(THIS)
{
return m_texture->GetLOD();
}
STDMETHOD_(DWORD, GetLevelCount)(THIS)
{
return m_texture->GetLevelCount();
}
STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType)
{
return m_texture->SetAutoGenFilterType(FilterType);
}
STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS)
{
return m_texture->GetAutoGenFilterType();
}
STDMETHOD_(void, GenerateMipSubLevels)(THIS)
{
m_texture->GenerateMipSubLevels();
}
STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc)
{
return m_texture->GetLevelDesc(Level, pDesc);
}
STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface9** ppSurfaceLevel)
{
#ifdef OBGE_LOGGING
if (frame_log) {
frame_log->FormattedMessage("GetSurfaceLevel from 0x%08x", _ReturnAddress());
}
#endif
HRESULT hr = m_texture->GetSurfaceLevel(Level, ppSurfaceLevel);
if(SUCCEEDED(hr))
{
#ifdef OBGE_TRACKER_SURFACES
#if OBGE_TRACKER_SURFACES > 0
// Return our surface
*ppSurfaceLevel = new OBGEDirect3DSurface9(m_d3d, m_device, *ppSurfaceLevel);
#endif
#endif
if (frame_log || frame_trk) {
struct textureSurface *track = new struct textureSurface;
track->Level = Level;
track->map = textureMaps[this];
surfaceTexture[*ppSurfaceLevel] = track;
}
}
#ifdef OBGE_LOGGING
if (frame_log) {
struct textureMap *track = textureMaps[this];
if (track) {
frame_log->Indent();
frame_log->FormattedMessage("{W,H}: {%d,%d}", track->Width, track->Height);
frame_log->FormattedMessage("Format: %s", findFormat(track->Format));
frame_log->FormattedMessage("Levels: %d", track->Levels);
frame_log->FormattedMessage("Usage: %s", findUsage(track->Usage));
frame_log->Outdent();
}
else {
frame_log->FormattedMessage("Untracked texture!");
}
}
else
_MESSAGE("OD3D9: GetSurfaceLevel from 0x%08x: 0x%08x", _ReturnAddress(), *ppSurfaceLevel);
#endif
return hr;
}
STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags)
{
return m_texture->LockRect(Level, pLockedRect, pRect, Flags);
}
STDMETHOD(UnlockRect)(THIS_ UINT Level)
{
return m_texture->UnlockRect(Level);
}
STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect)
{
return m_texture->AddDirtyRect(pDirtyRect);
}
public:
IDirect3DTexture9* getTexture() {
return m_texture;
}
private:
IDirect3DTexture9* m_texture;
IDirect3DDevice9* m_device;
IDirect3D9* m_d3d;
};
static inline IDirect3DTexture9 *translateTexture(IDirect3DTexture9 *org) {
if (textureMaps[org])
return ((OBGEDirect3DTexture9 *)org)->getTexture();
return org;
}
#endif