Skip to content

Releases: Ladysnake/Cardinal-Components-API

v2.4.0-nightly.1.16-pre5

13 Jun 16:22
Compare
Choose a tag to compare

Version 2.4.0:

2.4.0-nightly.1.16-pre5

  • cardinal-components-item no longer alters the layout of packets encoding ItemStacks
  • Added a PlayerComponent interface that can replace RespawnCopyStrategy
  • Removed some experimental not very useful methods in ComponentRegistry

2.4.0 General Changelog

Backwards-compatibility note: while this release is compatible with older applications,
some classes have been moved to a new module called cardinal-components-util.
If you are missing some types, or if you use the cardinal-components-block module,
you need to add a dependency on that module.

Compatibility between modules of different versions has been broken in 2.4.0-nightly.1.16-pre4.
In case of crashes due to those incompatibilities, Modpack makers and players can add the latest version
of the full library to their mods folder to update every module at once.

  • Updated entity, item, chunk, world, and level modules to MC 1.16

Additions

  • Added statically declared components (experimental feature !)
    • Mods can declare and attach their components using dedicated entrypoints, typically subclasses of StaticComponentInitializer.
    • Developers can add -Dcca.debug.asm=true to their VM options to help debug CCA's issues with static component generation
  • Added a new module - cardinal-components-util
    • Most classes that were not essential to CCA working got moved from cardinal-components-base to that module
    • Added LazyComponentType, allowing mods to retrieve a ComponentType handle before it is registered
  • Added ItemComponentCallbackV2 and ItemComponentFactoryV2 as alternatives respectively to ItemComponentCallback and ItemComponentFactory,
    passing the stack's true item as context.
  • Added Dynamic conversion methods to NbtSerializable (defaulted to delegate to nbt serialization)
  • Added PlayerComponent, an experimental interface replacing RespawnCopyStrategy

Changes

  • TypeAwareComponent now has a default implementation in most subinterfaces
  • It is no longer possible for a ComponentCallback to override an existing component
  • Networking errors should now be logged before they get swallowed by Netty
  • cardinal-component-item should no longer prevent players from connecting to vanilla servers
  • Internal classes and new interfaces are now in the dev.onyxstudios.cca package

Fixes

  • Fixed PlayerSyncCallback not firing when a player is teleported to another dimensions through commands
  • Fixed Cardinal-Components-Item preventing vanilla clients from connecting to modded servers and vice-versa

see full changelog here

v2.4.0-nightly.1.16-pre4

12 Jun 01:01
Compare
Choose a tag to compare

Version 2.4.0:

2.4.0-nightly.1.16-pre4

  • Internals and experimental APIs have been relocated. This will break compatibility between modules of different versions.
  • cardinal-components-item no longer alters the layout of packets encoding ItemStacks
  • Added a PlayerComponent interface that can replace RespawnCopyStrategy
  • Removed some experimental not very useful methods in ComponentRegistry

2.4.0 General Changelog

Backwards-compatibility note: while this release is compatible with older applications,
some classes have been moved to a new module called cardinal-components-util.
If you are missing some types, or if you use the cardinal-components-block module,
you need to add a dependency on that module.

  • Updated entity, item, chunk, world, and level modules to MC 1.16

Additions

  • Added statically declared components (experimental feature !)
    • Mods can declare and attach their components using dedicated entrypoints, typically subclasses of StaticComponentInitializer.
    • Developers can add -Dcca.debug.asm=true to their VM options to help debug CCA's issues with static component generation
  • Added a new module - cardinal-components-util
    • Most classes that were not essential to CCA working got moved from cardinal-components-base to that module
    • Added LazyComponentType, allowing mods to retrieve a ComponentType handle before it is registered
  • Added ItemComponentCallbackV2 and ItemComponentFactoryV2 as alternatives respectively to ItemComponentCallback and ItemComponentFactory,
    passing the stack's true item as context.
  • Added Dynamic conversion methods to NbtSerializable (defaulted to delegate to nbt serialization)

Changes

  • It is no longer possible for a ComponentCallback to override an existing component
  • Networking errors should now be logged before they get swallowed by Netty
  • cardinal-component-item should no longer prevent players from connecting to vanilla servers
  • Internal classes and new interfaces are now in the dev.onyxstudios.cca package

Fixes

  • Fixed PlayerSyncCallback not firing when a player is teleported to another dimensions through commands

see full changelog here

v2.3.7

10 Jun 23:52
Compare
Choose a tag to compare

Version 2.3.7:

  • Fixed Cardinal-Components-Item crashing with Optifine (thanks to ZekerZhayard)

see full changelog here

v2.4.0-nightly.1.16-pre2

06 Jun 01:05
Compare
Choose a tag to compare

Version 2.4.0:

2.4.0-nightly.1.16-pre2

  • Updated the item, world, and level modules to 1.16-pre2
  • Added better logging for networking errors

2.4.0 General Changelog

Backwards-compatibility note: while this release is compatible with older applications,
some classes have been moved to a new module called cardinal-components-util.
If you are missing some types, or if you use the cardinal-components-block module,
you need to add a dependency on that module.

  • Updated entity, chunk, world, and level modules to MC 1.16

Additions

  • Added statically declared components (experimental feature !)
    • Mods can declare and attach their components using dedicated entrypoints, typically subclasses of StaticComponentInitializer.
    • Developers can add -Dcca.debug.asm=true to their VM options to help debug CCA's issues with static component generation
  • Added a new module - cardinal-components-util
    • Most classes that were not essential to CCA working got moved from cardinal-components-base to that module
    • Added LazyComponentType, allowing mods to retrieve a ComponentType handle before it is registered
  • Added ItemComponentCallbackV2 and ItemComponentFactoryV2 as alternatives respectively to ItemComponentCallback and ItemComponentFactory,
    passing the stack's true item as context.
  • Added Dynamic conversion methods to NbtSerializable (defaulted to delegate to nbt serialization)

Changes

  • It is no longer possible for a ComponentCallback to override an existing component
  • Networking errors should now be logged before they get swallowed by Netty

Fixes

  • Fixed PlayerSyncCallback not firing when a player is teleported to another dimensions through commands

see full changelog here

v2.4.0-nightly.20w22a.build.3

31 May 16:24
Compare
Choose a tag to compare

Version 2.4.0:

2.4.0-nightly.20w22a.build.3

  • Added ItemComponentCallbackV2 and ItemComponentFactoryV2 as alternatives respectively to ItemComponentCallback and ItemComponentFactory,
    passing the stack's true item as context.

2.4.0 General Changelog

Backwards-compatibility note: while this release is compatible with older applications,
some classes have been moved to a new module called cardinal-components-util.
If you are missing some types, or if you use the cardinal-components-block module,
you need to add a dependency on that module.

  • Updated entity, chunk, world, and level modules to MC 1.16

Additions

  • Added statically declared components (experimental feature !)
    • Mods can declare and attach their components using dedicated entrypoints, typically subclasses of StaticComponentInitializer.
    • Developers can add -Dcca.debug.asm=true to their VM options to help debug CCA's issues with static component generation
  • Added a new module - cardinal-components-util
    • Most classes that were not essential to CCA working got moved from cardinal-components-base to that module
    • Added LazyComponentType, allowing mods to retrieve a ComponentType handle before it is registered
  • Added ItemComponentCallbackV2 and ItemComponentFactoryV2 as alternatives respectively to ItemComponentCallback and ItemComponentFactory,
    passing the stack's true item as context.
  • Added Dynamic conversion methods to NbtSerializable (defaulted to delegate to nbt serialization)

Changes

  • It is no longer possible for a ComponentCallback to override an existing component

Fixes

  • Fixed PlayerSyncCallback not firing when a player is teleported to another dimensions through commands

see full changelog here

v2.4.0-nightly.20w22a.build.2

31 May 09:35
Compare
Choose a tag to compare

Version 2.4.0:

2.4.0-nightly.20w22a.build.2

  • Fixed crashes due to invalid ComponentProvider implementation in LevelProperties

2.4.0 General Changelog

Backwards-compatibility note: while this release is compatible with older applications,
some classes have been moved to a new module called cardinal-components-util.
If you are missing some types, or if you use the cardinal-components-block module,
you need to add a dependency on that module.

  • Updated world and level modules to MC 1.16
  • Added statically declared components (experimental feature !)
    • Developers can use -Dcca.debug.asm=true to their VM options to help debug CCA's issues with static component generation
  • Added a new module - cardinal-components-util
    • Most classes that were not essential to CCA working got moved from cardinal-components-base to that module
  • Added LazyComponentType, allowing mods to retrieve a ComponentType handle before it is registered
  • Added Dynamic conversion methods to NbtSerializable (defaulted to delegate to nbt serialization)
  • It is no longer possible for a ComponentCallback to override an existing component
  • Fixed PlayerSyncCallback not firing when a player is teleported to another dimensions through commands

see full changelog here

v2.4.0-nightly.20w22a

29 May 22:36
Compare
Choose a tag to compare

Version 2.4.0:

Backwards-compatibility note: while this release is compatible with older applications,
some classes have been moved to a new module called cardinal-components-util.
If you are missing some types, or if you use the cardinal-components-block module,
you need to add a dependency on that module.

  • Updated entity, world, and level modules to MC 1.16
  • Added statically declared components (experimental feature !)
    • Developers can use -Dcca.debug.asm=true to their VM options to help debug CCA's issues with static component generation
  • Added a new module - cardinal-components-util
    • Most classes that were not essential to CCA working got moved from cardinal-components-base to that module
  • Added LazyComponentType, allowing mods to retrieve a ComponentType handle before it is registered
  • Added Dynamic conversion methods to NbtSerializable (defaulted to delegate to nbt serialization)
  • It is no longer possible for a ComponentCallback to override an existing component
  • Fixed PlayerSyncCallback not firing when a player is teleported to another dimensions through commands

This release is available on the Ladysnake bintray

see full changelog here

v2.4.0-nightly.20w21a

22 May 01:56
Compare
Choose a tag to compare

Version 2.4.0:

Backwards-compatibility note: while this release is compatible with older applications,
some classes have been moved to a new module called cardinal-components-util.
If you are missing some types, or if you use the cardinal-components-block module,
you need to add a dependency on that module.

  • Updated world and level modules to MC 1.16
  • Added statically declared components (experimental feature !)
    • Developers can use -Dcca.debug.asm=true to their VM options to help debug CCA's issues with static component generation
  • Added a new module - cardinal-components-util
    • Most classes that were not essential to CCA working got moved from cardinal-components-base to that module
  • Added LazyComponentType, allowing mods to retrieve a ComponentType handle before it is registered
  • It is no longer possible for a ComponentCallback to override an existing component
  • Fixed PlayerSyncCallback not firing when a player is teleported to another dimensions through commands
  • Added dynamic conversion methods to NbtSerializable (defaulted to delegate to nbt serialization)

This release is available on the Ladysnake bintray

see full changelog here

v2.3.6

22 May 00:49
Compare
Choose a tag to compare

Version 2.3.6:

  • Fixed a random crash when an entity spawned for the first time simultaneously on client and server (#26)

This release is available on the Ladysnake bintray

see full changelog here

v2.4.0-nightly.20w20a

17 May 00:05
Compare
Choose a tag to compare

Version 2.4.0:

Backwards-compatibility note: while this release is compatible with older applications, some classes have been moved to a new module called cardinal-components-util. If you are missing some types, or if you use the cardinal-components-block module, you need to add a dependency on that module.

  • Updated world and level modules to MC 1.16
  • Added statically declared components (experimental feature !)
    • Developers can use -Dcca.debug.asm=true to their VM options to help debug CCA's issues with static component generation
  • Added a new module - cardinal-components-util
    • Most classes that were not essential to CCA working got moved from cardinal-components-base to that module
  • Added LazyComponentType, allowing mods to retrieve a ComponentType handle before it is registered
  • It is no longer possible for a ComponentCallback to override an existing component

This release is available on the Ladysnake bintray

see full changelog here