How to implement 'knockback' on mob spells? #200
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I could not easily find a way to implement knockback as part of a mob skill. Just searching the word "knockback" finds a ton of skills that either don't seem to implement it (in the Lua file) or have TODOs. I also couldn't seem to find anywhere in the cpp code where this is handled (or at least it wasn't obvious while I was digging around). Any pointers would be really helpful. |
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For skills they are currently in a database column. https://github.com/LandSandBoat/server/blob/base/sql/mob_skills.sql#L25 The value is in yalms, SE's standard unit of measurement. for non skills (for example blue magic): not implemented yet. |
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For skills they are currently in a database column.
https://github.com/LandSandBoat/server/blob/base/sql/mob_skills.sql#L25
The value is in yalms, SE's standard unit of measurement.
for non skills (for example blue magic): not implemented yet.