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Hi all, I am new in this community. I've installed and created my fork and have been trying out the server. I am getting to the point where I can see some bugs that might've been overlooked since the "what works" website mentions it is already past that point. |
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Replies: 4 comments 14 replies
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Hmm this is his roaming/idle code. if this isn't firing I'm guessing he is not in roaming/idle state and has actually agro'd or linked with the crew already. He's supposed to do this jump down animation and then join the crew. In the crew's code I see they have a loop
entity.onMobFight = function(mob, target)
-- The captain gives up at <= 20% HP. Everyone disengages
local instance = mob:getInstance()
if mob:getHPP() <= 20 and not instance:completed() then
instance:complete()
end Battle is over once captains hp reaches 20%, even if he's still set unkillable his HP goes down because the flag doesn't stop damages and hp loss. |
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yeah its meant to be a 2-phase fight. He's supposed to spawn up above un-aggro'd and then jump down (animation, and then the |
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so, the mob should go into a roaming state and not link the second crew |
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https://github.com/LandSandBoat/server/issues/new/choose