Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

🐛 Strays in Promyvion have too much HP #6886

Open
3 tasks done
almuth150 opened this issue Jan 29, 2025 · 0 comments
Open
3 tasks done

🐛 Strays in Promyvion have too much HP #6886

almuth150 opened this issue Jan 29, 2025 · 0 comments
Labels
bug Something isn't working

Comments

@almuth150
Copy link

almuth150 commented Jan 29, 2025

I affirm:

  • I understand that if I do not agree to the following points by completing the checkboxes my issue will be ignored.
  • I have read and understood the Contributing Guide and the Code of Conduct.
  • I have searched existing issues to see if the issue has already been opened, and I have checked the commit log to see if the issue has been resolved since my server was last updated.

OS / platform the server is running (if known)

Branch affected by issue

base

Steps to reproduce

Fight the Strays near the Memory Receptacles, and notice how they take quite a while to kill, taking several hundred damage.

Expected behavior

Strays are supposed to be rather frail, due to having low HP. However, due to their HP not being set in the mob_groups table, they're getting their HP calculated based off of their family + job ranks (or however that works). Taking a look at this video, I've come up with what I believe to be reasonable estimates for their HP.

31:24 - first floor Stray dies to a single hit of 104 damage.
1:03:12 - second floor Stray dies to a single hit of 127 damage. Attacks in other parts of the video show that they survive hits of greater than 100 damage.
38:14 - third floor Stray has more than 130 HP
1:08:37 - third floor Stray has less than 163 HP

Based of of those numbers, I feel like a reasonable estimate would be 100 HP for 1F, 125 HP for 2F, and 150 HP for 3F, for Dem, Mea, and Holla. There is more combat in the video, of course (notably at 8:55 a 3F Stray survives an attack round after taking 106 damage, while being able to show the remaining HP bar because the second swing misses), if one wants to look more, but I didn't find anything else notable in this video.

Vazhl is in the same boat as the other three areas with regards to the Strays, except I do not have a source for estimating how much HP they should have.

@almuth150 almuth150 added the bug Something isn't working label Jan 29, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant