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Question: Monster recast timers #7082

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FredBelleville opened this issue Feb 18, 2025 · 2 comments
Closed

Question: Monster recast timers #7082

FredBelleville opened this issue Feb 18, 2025 · 2 comments

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@FredBelleville
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Hi everyone, I found an odd behavior while playing FF 11 on Horizon. The monsters don't seem to have recast timer on magic. This is especially apparent when fighting a monster like an elemental or Quadav Sapphire: they spam their highest tier magic. I took a dive into the code and ended up in mob_controller.cpp (/map/ai/controllers). This class doesn't check nor keep track of recast timer like it is done for characters in player_controller.cpp.
Does anyone know why it wasn't included in the algorithm, like an historical reason? Were there some limitations or issues observed when/if it was tried? And please don't answer me that is because the values are not in the tables: I already know that much.
Thanks!

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@WinterSolstice8
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#5480

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