You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi everyone, I found an odd behavior while playing FF 11 on Horizon. The monsters don't seem to have recast timer on magic. This is especially apparent when fighting a monster like an elemental or Quadav Sapphire: they spam their highest tier magic. I took a dive into the code and ended up in mob_controller.cpp (/map/ai/controllers). This class doesn't check nor keep track of recast timer like it is done for characters in player_controller.cpp.
Does anyone know why it wasn't included in the algorithm, like an historical reason? Were there some limitations or issues observed when/if it was tried? And please don't answer me that is because the values are not in the tables: I already know that much.
Thanks!
The text was updated successfully, but these errors were encountered:
This is a friendly automated reminder that the maintainers won't look at your report until you've properly completed all of the checkboxes in the pre-filled template.
Hi everyone, I found an odd behavior while playing FF 11 on Horizon. The monsters don't seem to have recast timer on magic. This is especially apparent when fighting a monster like an elemental or Quadav Sapphire: they spam their highest tier magic. I took a dive into the code and ended up in mob_controller.cpp (/map/ai/controllers). This class doesn't check nor keep track of recast timer like it is done for characters in player_controller.cpp.
Does anyone know why it wasn't included in the algorithm, like an historical reason? Were there some limitations or issues observed when/if it was tried? And please don't answer me that is because the values are not in the tables: I already know that much.
Thanks!
The text was updated successfully, but these errors were encountered: