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#How to start using the Sandbox
Welcome to the GameServer wiki! Follow this steps to start using the sandbox.
##Creating the server
For start using the server you have to compile it. In order to do that first download and install this apps.
- Install Microsoft Visual Studio 2015 (Community Edition is fine)
- Install DotNet 4.6.1 Framework
- Install NuGet package installer (https://visualstudiogallery.msdn.microsoft.com/5d345edc-2e2d-4a9c-b73b-d53956dc458d)
- Install StyleCop (https://stylecop.codeplex.com/)
- Install Editor Guidelines (https://visualstudiogallery.msdn.microsoft.com/da227a0b-0e31-4a11-8f6b-3a149cf2e459)
- Download the 4.20 version of League client (5.64GB) (https://mega.nz/#!pFRVxBJQ!AMbsJnS9kqhvQ-tfP8QxoBikbrjlGQ4MdzNYGo0fIKM)
- Download the repository in .zip
Now we can start. First we need to do changes to some archives:
- Change the name of
GameServer/Settings/Settings.json.template
toGameServer/Settings/Settings.json
- Change the name of
GameServer/Settings/GameInfo.json.template
toGameServer/Settings/GameInfo.json
- Open the file called now Settings.json and there you must write your LOL 4.20 directory. Its better if you save the LoL 4.20 in the C: path,so you only have to write
"C:/LOL/RADS/projects/lol_game_client"
At this moment we need to compile the server, so open the GameServer.sln
(This archive is in the .zip downloaded) with Microsoft Visual Studio. Then click in Build > Rebuild Solution and wait (It takes a couple of minutes). When the compile finish just press F5 in the program and the cmd of the server will open.
We openen the server sucefussuly
##Connecting to the server
Open your LoL 4.20 folder and create StartGame.txt
, then open it and paste this code:
@start "" "RADS/solutions/lol_game_client_sln/releases/0.0.1.68/deploy/League of Legends.exe" "8394" "LoLLauncher.exe" "" "127.0.0.1 5119 17BLOhi6KZsTtldTsizvHg== 1"
Save the archive and change his name to StartGame.bat
. Now execute it and if your server is open it will connect you into the game
LeagueSandbox is a AGPL-3.0 open-source project