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vocoder.pd
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#N canvas 308 169 1668 673 12;
#X obj 516 79 s vocoder-q;
#X text 20 56 Q;
#X text 15 33 Mix;
#X obj 170 263 catch~ vocoder-out-wet;
#X obj 147 311 drywet~;
#X obj 74 36 hsl 140 15 0.01 1 0 0 vocoder-mix vocoder-mix empty -2
-10 0 12 #fcfcfc #000000 #000000 0 1;
#X obj 193 286 r vocoder-mix;
#X obj 146 425 s~ vocoder-out;
#X obj 74 60 hsl 140 15 1 1000 1 0 vocoder-q vocoder-q empty -2 -10
0 12 #fcfcfc #000000 #000000 0 1;
#X obj 366 28 catch~ vocoder-in;
#X obj 366 77 s~ voc-in;
#X obj 147 241 r~ voc-in;
#X obj 607 7 r init;
#X obj 607 78 s vocoder-speed;
#X msg 516 57 50;
#X msg 607 31 130;
#X obj 147 334 dynamics~;
#A saved;
#A saved;
#A saved;
#A saved;
#A saved;
#A saved;
#A saved;
#A saved;
#A saved;
#A saved;
#A saved;
#A saved;
#A saved;
#A saved;
#A saved;
#A saved;
#A saved;
#A saved;
#A saved;
#A saved;
#A saved;
#X msg 659 37 10;
#X obj 32 146 vocoder_vcf 0;
#X obj 129 167 vocoder_vcf 6;
#X obj 226 146 vocoder_vcf 2;
#X obj 323 167 vocoder_vcf 8;
#X obj 420 146 vocoder_vcf 4;
#X obj 32 167 vocoder_vcf 5;
#X obj 129 146 vocoder_vcf 1;
#X obj 226 167 vocoder_vcf 7;
#X obj 323 146 vocoder_vcf 3;
#X obj 420 167 vocoder_vcf 9;
#X obj 719 55 r vocoder-speed;
#X floatatom 719 79 5 0 0 0 - - - 0;
#X floatatom 766 115 5 0 0 0 - - - 0;
#X obj 766 91 r vocoder-speed-t;
#X obj 938 72 r vocoder-q;
#X floatatom 938 96 5 0 0 0 - - - 0;
#X obj 147 373 limiter~;
#X msg 359 354 threshold-compress -35 \, smooth 100 \, compression
55 \, threshold-expand -44 \, expansion 50 \, lookahead 64 \, gain
40 \, attack 30 \, release 70 \;;
#X obj 357 264 loadbang;
#X msg 357 287 threshold-compress -50 \, smooth 100 \, compression
65 \, lookahead 64 \, gain 45 \, attack 70 \, release 130 \, rms bang
\;;
#X connect 3 0 4 1;
#X connect 4 0 16 0;
#X connect 6 0 4 2;
#X connect 9 0 10 0;
#X connect 11 0 4 0;
#X connect 12 0 14 0;
#X connect 12 0 17 0;
#X connect 14 0 0 0;
#X connect 15 0 13 0;
#X connect 16 0 34 0;
#X connect 17 0 13 0;
#X connect 28 0 29 0;
#X connect 31 0 30 0;
#X connect 32 0 33 0;
#X connect 34 0 7 0;
#X connect 36 0 37 0;
#X connect 37 0 16 1;
#X coords 0 -1 1 1 232 70 1 10 10;