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Crash with new version of EnderIO: NoClassDefFoundError: crazypants/enderio/base/machine/base/te/AbstractMachineEntity #13
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Try setting the TickCentral config:
Note that this will take a long time. After the server boots up (or crashes), would you mind zipping and sending the contents of the DEBUG folder that is generated next to the TickCentral config? I really don't have the time to diagnose this issue, but I will try and squeeze it in there... |
DEBUG.zip |
Awesome thanks! |
How would I do that? |
Signed-off-by: Terminator <[email protected]> #13
Can you give this one a go? Make sure to unzip TickCentral-3.1.zip. The .jar is inside of it. |
DEBUG.zip |
Crap... Time to set-up a development environment again... This can take a while. Thanks for testing, I'll take it from here. |
No problem, thanks for the quick responses |
Signed-off-by: Terminator <[email protected]> #13
As suspected, it was indeed the |
Awesome, thank you so much! |
The patch I applied works, but I don't see EnderIO machines ticking... All normal minecraft behaviour works but I don't know why EnderIO no longer updates the blocks. I have ran out of time to diagnose this issue, so I can't fix it this week/month... Here's a preview of v3.1, which has the bug I was trying to fix. I will not upload this to curse yet, since it contains that bug. Sorry to disappoint, I might need maintainers to keep this mod going... |
I think that could be on our side (afterall we changed something that suddenly made your asm not work anymore). Let me test the 3.1 and if it works with my dev then I'll release. |
Signed-off-by: Terminator <[email protected]>
Apologies! My last .jar was broken since I was still diagnosing that issue. Here's the latest one that matches 9c90ced |
I don't suppose there's any update to this, either of you? |
Hey. I had exactly same problem in this issue, but this works very well. At least on client. I will test on server and write comment of success or not. |
I tested in server too. On server enderio machines are not ticking as you said. I also tested in single-player world, result was same. EnderIO machines doesn't ticking - so no accept RF, even Vacuum blocks not catch items or XP. but other mods - cofh, draconicevolution, industrialforegoing, darkutils, ... are perfectly working. |
yes, I found the reason for the "not ticking". Our machines disable ticking when they detect that nothing is being done in the tick. That is needed because we can not tell Forge on a "per TE and Side" level if we need ticking. However, this now kicks in with Tickcentral's modification of our tick. Next Ender IO release will work again, for now I recommend disabling TickCentral. Release will come in the next 7-10 days, I just need to finish and test a rewrite I'm halfway through. |
🥺 |
Did anyone notice weird behavior with 9c90ced (TickCentral-3.1_unzip_me.zip)? If not, I can update the curseforge page |
The update causes #15 |
Technically a duplicate of #12, but this time with more than 0 details.
Here is the crash report, the latest.log, and the debug.log.
From SleepyTrousers/EnderIO-1.5-1.12/issues/5455 and SleepyTrousers/EnderIO-1.5-1.12/issues/5443:
![image](https://user-images.githubusercontent.com/15698722/95747780-9fa85380-0c5e-11eb-84d8-73282f8e7e0f.png)
Using 1.12 minecraft, 14.23.5.2847 forge, and TickCentral-2.6.
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