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idlechamp-v1.4e_edited.ahk
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idlechamp-v1.4e_edited.ahk
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; Original Author: Abydos, Fritz
; orig filename: idlechamp-v1.4.ahk
; from striderx2048 210614
; edited retaki
; edited Leyline (Swamp Fox II)
; Clarified some GUI options, such as repeat Formation
; Simplifieed GUI with Rate in Seconds or Minutes or Hours as appropriate instead of milliseconds
; Fixed variables and labels (subroutines) having the same name vAutoUlt sets AutoUlt & AutoUlt as a method... Separated into VAutoUltimates and doAutoUltimates
; review stuck key stuff here:
; https://www.autohotkey.com/boards/viewtopic.php?t=19711
; While GetKeyState("Ctrl","P") || GetKeyState("LWin","P") || GetKeyState("RWin","P") || GetKeyState("Shift","P") || GetKeyState("Alt","P")
; Sleep 50
; Send {something}
; return
#SingleInstance force
#IfWinExist ahk_exe IdleDragons.exe
#MaxThreadsPerHotkey 10
;global PBS_SMOOTH := 0x00000001
initialTick := 0
bIncrementFormationQ := 0
bIncrementFormationW := 0
bIncrementFormationE := 0
tmrHours := 0
tmrMinutes := 0
tmrSeconds := 0
Gui 1:Add, CheckBox, w90 y10 vAutoLevel gUpdate Checked0, Auto Leveling
Gui 1:Add, CheckBox, vC1 gUpdate Checked, Seat 1
Gui 1:Add, CheckBox, vC2 gUpdate Checked, Seat 2
Gui 1:Add, CheckBox, vC3 gUpdate Checked, Seat 3
Gui 1:Add, CheckBox, vC4 gUpdate Checked, Seat 4
Gui 1:Add, CheckBox, vC5 gUpdate Checked, Seat 5
Gui 1:Add, CheckBox, vC6 gUpdate Checked, Seat 6
Gui 1:Add, CheckBox, vClickDmg gUpdate Checked0, Click Damage
Gui 1:Add, CheckBox, x+5 y28 vC7 gUpdate Checked, Seat 7
Gui 1:Add, CheckBox, vC8 gUpdate Checked, Seat 8
Gui 1:Add, CheckBox, vC9 gUpdate Checked0, Seat 9
Gui 1:Add, CheckBox, vC10 gUpdate Checked, Seat 10
Gui 1:Add, CheckBox, vC11 gUpdate Checked, Seat 11
Gui 1:Add, CheckBox, vC12 gUpdate Checked0, Seat 12
Gui 1:Add, Text, w90 x+5 y28, Rate (seconds):
Gui 1:Add, DropDownList, w90 vLevelingRate gUpdate, 1|5||10|15|30|60
Gui 1:Add, Text, w90 y+6, Priority Seat:
Gui 1:Add, DropDownList, w90 vPriorityChamp gUpdate, 1|2|3|4|5|6||7|8|9|10|11|12|
Gui 1:Add, CheckBox, w90 y10 vAutoUltimates gUpdate Checked0, Auto Ultimates
Gui 1:Add, CheckBox, vU1 gUpdate Checked, Ult 1
Gui 1:Add, CheckBox, vU2 gUpdate Checked, Ult 2
Gui 1:Add, CheckBox, vU3 gUpdate Checked, Ult 3
Gui 1:Add, CheckBox, vU4 gUpdate Checked, Ult 4
Gui 1:Add, CheckBox, vU5 gUpdate Checked, Ult 5
Gui 1:Add, Text, w90 , Rate (seconds):
Gui 1:Add, DropDownList, w90 vUltRate gUpdate, 1|5||10|15|30|60|300
Gui 1:Add, CheckBox, x+5 y28 vU6 gUpdate Checked, Ult 6
Gui 1:Add, CheckBox, vU7 gUpdate Checked, Ult 7
Gui 1:Add, CheckBox, vU8 gUpdate Checked, Ult 8
Gui 1:Add, CheckBox, vU9 gUpdate Checked, Ult 9
Gui 1:Add, CheckBox, vU10 gUpdate Checked, Ult 10
Gui 1:Add, CheckBox, x+25 y10 vRepeatFormation gUpdate Checked0, Repeat Formation
Gui 1:Add, Text, , Formation:
Gui 1:Add, DropDownList, vRepeatFormationSelect gUpdate, 1||2|3
Gui 1:Add, Text, , Rate (Seconds):
Gui 1:Add, DropDownList, vRepeatFormationRate gUpdate, 1|5||10|15|30|60|120
Gui 1:Add, CheckBox, y+20 vAutoProgress gUpdate Checked0, Auto Progress [ON] (every hour)
;trying to add progress bars for the firing of the events....
;Gui 1:Add, Progress, y+10 w120 h20 -%PBS_SMOOTH% vProgPercent, 0
;Gui 1:Add, Text, y+15 w200, Increment Formations (hours)
Gui 1:Add, CheckBox, y10 w150 vIncrementFormations gdoIncrementFormation Checked0, Increment Formations`n`(Set hours till start)
;Gui 1:Add, CheckBox, y+10 w120 vIncrementFormationQ gUpdate Checked0, Q
Gui 1:Add, Text, y+5, Formation 1 (Q)
Gui 1:Add, DropDownList, y+1 vIncrementFormationQRate gUpdate, 0||0.5|1.0|1.5|2.0|2.5|3.0|3.5|4.0|4.5|5.0|5.5|6.0|6.5|7.0|7.5|8.0|8.5
;Gui 1:Add, CheckBox, y+10 w120 vIncrementFormationW gUpdate Checked0, W
Gui 1:Add, Text, , Formation 2 (W)
Gui 1:Add, DropDownList, y+1 vIncrementFormationWRate gUpdate, 0||0.5|1.0|1.5|2.0|2.5|3.0|3.5|4.0|4.5|5.0|5.5|6.0|6.5|7.0|7.5|8.0|8.5
;Gui 1:Add, CheckBox, y+10 w120 vIncrementFormationE gUpdate Checked0, E
Gui 1:Add, Text, , Formation 3 (E)
Gui 1:Add, DropDownList, y+1 vIncrementFormationERate gUpdate, 0||0.5|1.0|1.5|2.0|2.5|3.0|3.5|4.0|4.5|5.0|5.5|6.0|6.5|7.0|7.5|8.0|8.5
; Gui 1: Add, edit, vtmrHours Limit2 Number Right Border w30, %tmrHours%
; Gui 1: Add, text, X+2, :
; Gui 1: Add, edit, X+2 vtmrMinutes Limit2 Number Right Border Range1-5 w30, %tmrMinutes%
; Gui 1: Add, text, X+2, :
; Gui 1: Add, edit, X+2 vtmrSeconds Limit2 Number Right Border w30, %tmrSeconds%
Gui 1: Add, edit, y+10 w120 vidletime,
Gui 1:Add, Button, y10 x+25 gQuit, Quit
Gui 1:Add, Button, w100 y+6 gUnsetAllHeroLevel, Unset All Leveling
Gui 1:Add, Button, w100 y+6 gSetAllHeroLevel, Set All Leveling
Gui 1:Add, Button, w100 y+6 gUnsetAllUlt, Unset All Ult
Gui 1:Add, Button, w100 y+6 gSetAllUlt, Set All Ult
Gui 1:Add, Text,, Win+P (Pause script)
Gui 1:Show
setmousedelay -1
setbatchlines -1
;This is called each time a UI element is updaded it is tied to gUpdate?
Update: ; for the GUI
Gui, Submit, NoHide
;ToolTip, Starting Skill Upgrader Loop
if ( AutoLevel = 1 ) {
autoLevelingTime := (LevelingRate * 1000)
;ToolTip I do the level %A_TickCount%
SetTimer, HeroLevel, %autoLevelingTime%
}
else {
SetTimer, HeroLevel, Off
}
if ( AutoUltimates = 1 ) {
autoUltimatesTime := (UltRate * 1000)
SetTimer, doUltimates, %autoUltimatesTime%
} else {
SetTimer, doUltimates, Off
}
if ( AutoProgress = 1 ) {
; 1 hour
autoProgressTime := (60 * 60 * 1000)
SetTimer, doAutoProgress, %autoProgressTime%
} else {
SetTimer, doAutoProgress, Off
}
if ( RepeatFormation = 1 ) {
RepeatFormationTime := (1000 * RepeatFormationRate)
ToolTip doAutoFormation %RepeatFormationRate% - %RepeatFormationTime%
SetTimer, doRepeatFormation, %RepeatFormationTime%
} else {
SetTimer, doRepeatFormation, Off
}
if (IncrementFormations = 1 or IncrementFormationQ = 1 or IncrementFormationW = 1 or IncrementFormationE = 1) {
gosub doIncrementFormation
}
;end update function
return
doRepeatFormation:
ControlFocus,, Idle Champions
if ( RepeatFormationSelect = 1 ) {
SendControlKey("q")
}
if ( RepeatFormationSelect = 2 ) {
SendControlKey("w")
}
if ( RepeatFormationSelect = 3 ) {
SendControlKey("e")
}
return
checkMasterTicks:
; checks ticks elapsed globally, will not reset from a settimer
if (initialTick = 0) {
return
}
ElapsedTime := A_TickCount - initialTick
; time since boot
;T = %A_YYYY%%A_MM%%A_DD%%A_Hour%%A_Min%%A_Sec%
;T += A_TickCount/1000,Seconds
;FormatTime FormdT, %T%, HH:mm:ss
;GuiControl,, idletime, %FormdT%
; current time
;T = initialTick/1000, seconds
;make a timer from zero (well 1/1/2000 00:00:00)
T = 20000101000000
T += ElapsedTime/1000,Seconds
FormatTime FormdT, %T%, HH:mm:ss
GuiControl,, idletime, %FormdT%
; tmrHours := ElapsedTime // 1000 // 60 // 60
; tmrMinutes := ElapsedTime // 1000 // 60
; tmrSeconds := ElapsedTime // 1000
; GuiControl,, tmrHours, %tmrHours%
; GuiControl,, tmrMinutes, %tmrMinutes%
; GuiControl,, tmrSeconds, %tmrSeconds%
; test / debug outpuyts...
; if ( bIncrementFormationQ = 0 and ElapsedTime >= 5 * 1000 ) {
; bIncrementFormationQ := 1
; ToolTip, %ElapsedTime% q
; }
; if ( bIncrementFormationW = 0 and ElapsedTime >= 10 * 1000 ) {
; bIncrementFormationW := 1
; ToolTip, %ElapsedTime% w
; }
; if ( bIncrementFormationE = 0 and ElapsedTime >= 15 * 1000 ) {
; bIncrementFormationE := 1
; ToolTip, %ElapsedTime% e
; }
;IncrementFormations := 0
;Gui, Submit, NoHide
;ToolTip, elapsed %ElapsedTime%
if ( bIncrementFormationQ = 0 and IncrementFormationQRate > 0 and ElapsedTime >= IncrementFormationQRate * 60 * 60 * 1000 ) {
ControlFocus,, Idle Champions
toolTip, I did the formation - Q
bIncrementFormationQ := 1
GuiControl,, IncrementFormationQRate, 0||
;Gui, Submit, NoHide
;SendControlKey("q")
}
if ( bIncrementFormationW = 0 and IncrementFormationWRate > 0 and ElapsedTime >= IncrementFormationWRate * 60 * 60 * 1000 ) {
ControlFocus,, Idle Champions
toolTip, I did the formation - W
bIncrementFormationW := 1
;SendControlKey("w")
}
if ( bIncrementFormationE = 0 and IncrementFormationERate > 0 and ElapsedTime >= IncrementFormationERate * 60 * 60 * 1000 ) {
ControlFocus,, Idle Champions
toolTip, I did the formation - E
bIncrementFormationE := 1
;SendControlKey("e")
}
if ((bIncrementFormationQ = 1 OR IncrementFormationQRate = 0) and (bIncrementFormationW = 1 OR IncrementFormationWRate = 0) and (bIncrementFormationE = 1 OR IncrementFormationERate = 0) ) {
IncrementFormations := 0
GuiControl,, IncrementFormations, 0
Gui, Submit, NoHide
SetTimer checkMasterTicks, off
}
return
doIncrementFormation:
Gui, Submit, NoHide
;turn it off if we only want it to set once and stop.
if (initialTick = 0) {
ToolTip, I will increment the formations every hour.
initialTick := A_TickCount
}
if (IncrementFormations = 1) {
SetTimer checkMasterTicks, 500
} else {
ToolTip, I will NOT increment the formations every hour.
SetTimer checkMasterTicks, off
}
if (false) {
ToolTip doAutoFormation : FormationSelect
; add an option to restart the incrementFormation NoTimers
; add a control in the GUI to show the timer countdown till they fire :)
; add configs to choose the number of hours to run the formation upgrades
;perhaps we could check the timers once, and then never re-set them, only clear. or start them from the original again?
ControlFocus,, Idle Champions
if ( IncrementFormationQ = 1 ) {
;setGlobalTimer here something like checkTicksQ
;SendControlKey("q")
}
if ( IncrementFormationW = 2 ) {
;setGlobalTimer here something like checkTicksW
;SendControlKey("w")
}
if ( IncrementFormationE = 3 ) {
;setGlobalTimer here something like checkTicksE
;SendControlKey("e")
}
}
return
doAutoProgress:
;Turns off autoprogress with left key, then G to resume
ControlFocus,, Idle Champions
SendControlKey("Left")
SendControlKey("g")
return
doUltimates:
ControlFocus,, Idle Champions
Ults := [U1, U2, U3, U4, U5, U6, U7, U8, U9, U10]
if ( U1 = 1) {
SendControlKey("1")
}
if ( U2 = 1) {
SendControlKey("2")
}
if ( U3 = 1) {
SendControlKey("3")
}
if ( U4 = 1) {
SendControlKey("4")
}
if ( U5 = 1) {
SendControlKey("5")
}
if ( U6 = 1) {
SendControlKey("6")
}
if ( U7 = 1) {
SendControlKey("7")
}
if ( U8 = 1) {
SendControlKey("8")
}
if ( U9 = 1) {
SendControlKey("9")
}
if ( U10 = 1) {
SendControlKey("0")
}
return
HeroLevel:
ControlFocus,, Idle Champions ahk_exe IdleDragons.exe
champs := [C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, C12]
if ( champs[PriorityChamp] = 1) {
x := Format("F{1}", PriorityChamp)
SendControlKey(x)
}
if ( C12 = 1) {
SendControlKey("F12")
}
if ( C11 = 1) {
SendControlKey("F11")
}
if ( C10 = 1) {
SendControlKey("F10")
}
if ( C9 = 1) {
SendControlKey("F9")
}
if ( C8 = 1) {
SendControlKey("F8")
}
if ( C7 = 1) {
SendControlKey("F7")
}
if ( C6 = 1) {
SendControlKey("F6")
}
if ( C5 = 1) {
SendControlKey("F5")
}
if ( C4 = 1) {
SendControlKey("F4")
}
if ( C3 = 1) {
SendControlKey("F3")
}
if ( C2 = 1) {
SendControlKey("F2")
}
if ( C1 = 1) {
SendControlKey("F1")
}
if ( ClickDmg = 1) {
SendControlKey("``")
}
; SendControlKey("Right")
return
UnsetAllHeroLevel:
GuiControl,, C1, 0
GuiControl,, C2, 0
GuiControl,, C3, 0
GuiControl,, C4, 0
GuiControl,, C5, 0
GuiControl,, C6, 0
GuiControl,, C7, 0
GuiControl,, C8, 0
GuiControl,, C9, 0
GuiControl,, C10, 0
GuiControl,, C11, 0
GuiControl,, C12, 0
GuiControl,, ClickDmg, 0
return
SetAllHeroLevel:
GuiControl,, C1, 1
GuiControl,, C2, 1
GuiControl,, C3, 1
GuiControl,, C4, 1
GuiControl,, C5, 1
GuiControl,, C6, 1
GuiControl,, C7, 1
GuiControl,, C8, 1
GuiControl,, C9, 1
GuiControl,, C10, 1
GuiControl,, C11, 1
GuiControl,, C12, 1
GuiControl,, ClickDmg, 1
return
UnsetAllUlt:
GuiControl,, U1, 0
GuiControl,, U2, 0
GuiControl,, U3, 0
GuiControl,, U4, 0
GuiControl,, U5, 0
GuiControl,, U6, 0
GuiControl,, U7, 0
GuiControl,, U8, 0
GuiControl,, U9, 0
GuiControl,, U10, 0
return
SetAllUlt:
GuiControl,, U1, 1
GuiControl,, U2, 1
GuiControl,, U3, 1
GuiControl,, U4, 1
GuiControl,, U5, 1
GuiControl,, U6, 1
GuiControl,, U7, 1
GuiControl,, U8, 1
GuiControl,, U9, 1
GuiControl,, U10, 1
return
SendControlKey(x) {
if (A_TimeIdleKeyboard > 3000) {
ControlSend,, {%x%}, Idle Champions ahk_exe IdleDragons.exe
}
if (A_TimeIdleKeyboard > 30000) {
ControlSend,, {%x%}, Idle Champions ahk_exe IdleDragons.exe
}
}
;Esc::
;ExitApp
;return
NumpadSub::
Reload
return
Pause::Pause ; The Pause/Break key.
#p::Pause ; Win+P
;=::Pause ; Win+P
Quit:
ExitApp