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idlechamp-v1.5-leyline.ahk
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idlechamp-v1.5-leyline.ahk
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; Original Author: Abydos, Fritz
; orig filename: idlechamp-v1.4.ahk
; from striderx2048 210614
; edited retaki
; credit to https://github.com/mikebaldi/Idle-Champions with courtesy permission to use
;
; Current Version: 1.6.3 - 2021-11-12
;
; edited Leyline (Discord: Swamp Fox II) 2021-09-23
; https://github.com/Leyline77/idleChampions-ahk
;
; This script adopted and maintained for the benefit of the gaming community. It is free to use for non commercial purposes.
;
; Idle Champions of the Forgotten Realms AHK Macro Scripts
; The purpose of this macro script is to automate levelups and simple tasks in the game: Idle Champions of the forgotton Realms
; Requires AutohotKey (AHK) to run.
; Developed and tested on AHK Version 1.1.33.10 https://www.autohotkey.com
; Works by sending key or mouse clicks to the game client window, it does not read or edit memory.
; Developed and defaults for screen 1280x720
;
; # Helpful tips
; - Use the PAUSE / BREAK key on your keyboard to pause the script.
; - example: If you set your rate to 1 second or turn on a clicking feature,
; - you may have a hard time changing settings because the click / key spam is focuses back to IC
; - The script has a 3s delay for typing safety.
; - If you have pressed a key (anywhere in your PC) recently then you may think the script did not fire a keypress when it was supposed to
; - You are correct: it skipped the keypress command and it will continue the next loop (after 3s of no key activity that is)
; - Increment Formations:
; - If you want to restart the Increment Formations Timer - reload the script. (I will add a reset button later)
; - You can "increment" the formations in any order by setting them to a shorter time delay than another formation.
; - You can pick just one formation to increment by only setting a time delay for that formation.
; - Repeat Formation:
; - This is for one or more special missions where your party members are kicked out and you want to reload them (it was here when I adopted the script)
; - Allow L Pause
; - This is a setting to allow pause/unpause of the script while remoting in from a limited mobile keyboard (steam link etc)
; - Quick Settings
; - These are Settings instilled by me for how I run my quick Gem Farm, I'm the dev, I get treats :)
;
; 1.5.0
; started development off ot the 1.4e code base
; fix auto progress - was only pressing G this would turn it off for 30 mins, turn it on for 30 mins. now it will break progress with {left} and then g to continue
; Clarified some GUI options, such as repeat Formation
; Simplified GUI with Rate in Seconds or Minutes or Hours as appropriate instead of milliseconds
; Fixed variables and labels (subroutines) having the same name vAutoUlt sets AutoUlt & AutoUlt as a method... Separated into VAutoUltimates and doAutoUltimates
; added temporary tooltips to show setting effects
; add gui boxes and sections for better gui positioning
; fix bug where setting or clearing all level/ult checks did not also update the pointers (it would continue with old settings until gui submit runs)
; added game feature to change formations at certain time elapsed since setting checked off
; 1.5.1
; Fixed Increment Formation 3 (E)
; 1.5.2
; Added spam {right} to skip boss
; Added autoclicker - (kill distractions add dps)
; 1.5.3
; script version increment forgotten, still says 1.5.2
; in commit changes in commit message (remove controlclick2, remove killdistractions (temp))
; 1.5.4
; Removed second key send from the function that was firing a second keystroke if the keys had not been used in 30s.
; This old code had been causing issues with double leveling, and also hindering AutoProgress
; TIP: skip boss animations is just press right, this will hinder the auto progress theory*
; *The auto progress theory - if your party wipes, they fall back to a stable area, on the next hour turn autoprogress back on to see if they can push
; 1.5.5
; reintroduced kill distractions, WARNING this will hijack ytour mouse, remember the Pause key
; reformatted the GUI
; removed the word Seat all the time, the numbers should be self explanatory
; Made the columns narrower
; Adopted the left=cancel right=ok format for Clear All and Set All Buttons (they are backwards)
; added test code to develop / test controlClick2 hopefully for sending background clicks
; * fix - Change formation may work if the party is tanking.
; Added setFormation - go back 1 level, change and then resume autoprogress or right once depending on resume autoprogress checkbox.
; 1.5.6
; Added center click to kill distractions to grab gem bags. Also adds a click on the field, do not need advance boss if you use this(?)
; 1.5.7
; Wow sorry for all the changes, reformatted notes and such on the top of the script,
; added a return at the end of the (apparent?) main code section,
; scoped all of the GUI and GuiControl calls to 1: (the current named gui?)
; Made makeGui function so the code is not sitting in the main area,
; other code cleanups and updates, some dev code sitting around too.
;
; 1.5.8
; Parameterize all client window target vie new variables: game_title, game_exe, game_ahk_id
; #ifWinExist does not accept variable parameters, upgrade to groupAdd
;
; 1.5.91 - Added L hotkey for pause / resume so that when using steam link from a mobile phone there was a compatible key with it's keyboard.
;
; 1.6.0 - Added memory checking capabilities - https://github.com/mikebaldi/Idle-Champions
; These features now read the current zone from game memory and will attempt to load Havilar, Imp, Party when modron resets to zone 1.
; If the game client updates and the memory pointers fail, all other features from 1.5.x should work the same, just avoid using the Gem Farm Setup if it causes issues
; (It should fail gracefully and skip the process, but you know... computers...)
; If you see cannot load json.ahk or other includes do this:
; Make a shortcut to load AHK and the script:
; [Target] D:\Dropbox\_tools\AutoHotkey.v1.1.33.10\AutoHotkeyU64.exe idlechamp-v1.5-leyline.ahk
; [Start In Directory] {the same as the script location} ie: D:\Dropbox\Games\IdleChampions\idleChampions-ahk\
;
; 1.6.1 - Cleaned up a little few items, made a LevelUp multiple times function to reduce code and make clear intentions.
;
; Todo - Change Havilar imp loadup to detect level 15 after 1 click, and then after higher level reset toggle check variable
;
; 1.6.2 - Fixed CTRL levelups on click damage on quick levelup.
;
; 1.6.3 - Updated Havilar Load imps and quick levellup, hit Q formation to set correct bench champs before level up.
; Started development on saving settings to JSON
; Started development on Reset game for farming / core < level 3
;
; 1.6.4 - Placeholder
;
; 1.5.9+ - Todo - I think this was covered in 1.5.8 I will review
; Add game_exe to all methods that are currently only useing game_title so that we can add steam/epic toggle
; We may be able to, we may should remove control focus for key things since sendControlKey might be capable without it
;
; todo 2021-09-23
; add rate / time for autoprogress to repeat on
; add a checkbox / setting to allow NumpadSub or choose a hotkey to reload the script?
; add a checkbox / setting that chooses a different hotkey for pause / unpause
; Add instructions / clarifications
;
; Will this help? Add a 3250ms delay when GUI is checked before starting key send timers - because sendControlKey ignore all input for 3s anyway....
;
; TODO: will add Priority Click Damage if block in HeroLevel
;
; investigate: see if this is appropriate (does it help?)
; https://autohotkey.com/board/topic/11347-control-key-sticks-sometimes-since-i-added-blind/#entry73409
;
; investigate: review stuck keys code - perhaps we can solidify this script?
; https://www.autohotkey.com/boards/viewtopic.php?t=19711
; While GetKeyState("Ctrl","P") || GetKeyState("LWin","P") || GetKeyState("RWin","P") || GetKeyState("Shift","P") || GetKeyState("Alt","P")
; Sleep 50
; Send {something}
; return
global game_Title := "Idle Champions"
global game_Exe := "IdleDragons.exe"
global game_ahk_id := GetGameAhkId()
;class and methods for parsing JSON (User details sent back from a server call)
#include json.ahk
;wrapper with memory reading functions sourced from: https://github.com/Kalamity/classMemory
#include classMemory.ahk
;Check if you have installed the class correctly.
if (_ClassMemory.__Class != "_ClassMemory") {
msgbox class memory not correctly installed. Or the (global class) variable "_ClassMemory" has been overwritten
ExitApp
}
;pointer addresses and offsets
#include IC_MemoryFunctions.ahk
;server call functions and variables Included after GUI so chest tabs maybe non optimal way of doing it
#include IC_ServerCallFunctions.ahk
;general functions
#include IC_GeneralFunctions.ahk
#SingleInstance force
#IfWinExist ahk_group myGroup
#MaxThreadsPerHotkey 10
CoordMode, Mouse, Client
setmousedelay -1
setbatchlines -1
GroupAdd, myGroup , %game_title% ; game_Title
;global PBS_SMOOTH := 0x00000001
global initialTick := 0
global IdleTime := 0
global FormationChecks := 0
global MonitorReloadGame := 1
global absurdPauseKey := 0
global gCheckRestartLevelOne := 0
global loadHavilarImp := 0
global UserSettings := {}
UserSettings := LoadObjectFromJSON("idleChamp-leyline.JSON")
; move this to a loadsettings function
if (!IsObject(UserSettings)) {
MsgBox, User settings missing using defaults. ;, change or View Install path before doing anything else.
UserSettings := {}
UserSettings["TargetZone"] := 230
UserSettings["ResetTime"] := 60
UserSettings["InstallPath"] := "C:\Program Files (x86)\Steam\steamapps\common\IdleChampions\"
} else {
if (!UserSettings["TargetZone"]) {
MsgBox, Reset adventure after this zone setting failed to load, starting script with default.
UserSettings["TargetZone"] := 30
}
if (!UserSettings["InstallPath"]) {
MsgBox, Install path setting failed to load, starting script with default.
UserSettings["InstallPath"] := "C:\Program Files (x86)\Steam\steamapps\common\IdleChampions\"
}
if (!UserSettings["ResetTime"]) {
MsgBox, Reset if unable to progress after this much time failed to load, starting script with default.
UserSettings["ResetTime"] := 60
}
}
OpenProcess()
ModuleBaseAddress()
makeGui()
;end of main code area
return
Save_Settings() {
WriteObjectToJSON("idleChamp-leyline.JSON", UserSettings)
return
}
makeGui() {
Gui, 1:New
; BOX AREA
Gui, 1:Add, GroupBox, r13 w120,
Gui, 1:Add, CheckBox, w90 xp+10 vAutoLevel gUpdateFromGUI Checked0, Auto Leveling
Gui, 1:Add, CheckBox, w50 vC1 gUpdateFromGUI Checked Section, 1
Gui, 1:Add, CheckBox, vC2 gUpdateFromGUI Checked, 2
Gui, 1:Add, CheckBox, vC3 gUpdateFromGUI Checked, 3
Gui, 1:Add, CheckBox, vC4 gUpdateFromGUI Checked, 4
Gui, 1:Add, CheckBox, vC5 gUpdateFromGUI Checked, 5
Gui, 1:Add, CheckBox, vC6 gUpdateFromGUI Checked, 6
Gui, 1:Add, CheckBox, vClickDmg gUpdateFromGUI Checked, Click
Gui, 1:Add, Text, w50 xs ys+150, Rate (seconds):
Gui, 1:Add, DropDownList, w50 vLevelingRate gUpdateFromGUI, 1||5|10|15|30|60
Gui, 1:Add, Button, w50 y+6 gUnsetAllHeroLevel, Clear All
Gui, 1:Add, CheckBox, x+5 ys vC7 gUpdateFromGUI Checked Section, 7
Gui, 1:Add, CheckBox, vC8 gUpdateFromGUI Checked, 8
Gui, 1:Add, CheckBox, vC9 gUpdateFromGUI Checked, 9
Gui, 1:Add, CheckBox, vC10 gUpdateFromGUI Checked, 10
Gui, 1:Add, CheckBox, vC11 gUpdateFromGUI Checked, 11
Gui, 1:Add, CheckBox, vC12 gUpdateFromGUI Checked, 12
Gui, 1:Add, Text, w50 xs ys+150, Priority Seat:
Gui, 1:Add, DropDownList, w50 vPriorityChamp gUpdateFromGUI, 1|2|3|4|5|6||7|8|9|10|11|12|
Gui, 1:Add, Button, w50 y+6 gSetAllHeroLevel, Set All
; BOX AREA
Gui, 1:Add, GroupBox, x+10 y6 r13 w120,
Gui, 1:Add, CheckBox, w90 xp+10 vAutoUltimates gUpdateFromGUI Checked0, Auto Ultimates
Gui, 1:Add, CheckBox, w50 vU1 gUpdateFromGUI Checked Section, Ult 1
Gui, 1:Add, CheckBox, vU2 gUpdateFromGUI Checked, Ult 2
Gui, 1:Add, CheckBox, vU3 gUpdateFromGUI Checked, Ult 3
Gui, 1:Add, CheckBox, vU4 gUpdateFromGUI Checked, Ult 4
Gui, 1:Add, CheckBox, vU5 gUpdateFromGUI Checked, Ult 5
Gui, 1:Add, Text, w50 xs ys+150, Rate (seconds):
Gui, 1:Add, DropDownList, w50 vUltRate gUpdateFromGUI, 1||5|10|15|30|60|300
Gui, 1:Add, Button, w50 y+6 gUnsetAllUlt, Clear All
Gui, 1:Add, CheckBox, x+5 ys vU6 gUpdateFromGUI Checked Section, Ult 6
Gui, 1:Add, CheckBox, vU7 gUpdateFromGUI Checked, Ult 7
Gui, 1:Add, CheckBox, vU8 gUpdateFromGUI Checked, Ult 8
Gui, 1:Add, CheckBox, vU9 gUpdateFromGUI Checked, Ult 9
Gui, 1:Add, CheckBox, vU10 gUpdateFromGUI Checked, Ult 10
Gui, 1:Add, Button, w50 xs ys+209 gSetAllUlt, Set All
; BOX AREA
Gui, 1:Add, GroupBox, x+10 y6 r13 w190,
Gui, 1:Add, CheckBox, xp+10 vRepeatFormation gUpdateFromGUI Checked0, Repeat Formation
Gui, 1:Add, Text, Section , Formation:
Gui, 1:Add, DropDownList, vRepeatFormationSelect gUpdateFromGUI, 1||2|3|4
Gui, 1:Add, Text, , Rate (Seconds):
Gui, 1:Add, DropDownList, vRepeatFormationRate gUpdateFromGUI, 1|5||10|15|30|60|120
Gui, 1:Add, CheckBox, vSkipBossAnimation gUpdateFromGUI Checked0, Skip Level Animation (500ms)
Gui, 1:Add, CheckBox, vAutoClicker gUpdateFromGUI Checked0, AutoClicker (100ms)
Gui, 1:Add, CheckBox, vKillDistractions gUpdateFromGUI Checked0, Kill Distractions (80ms)
Gui, 1:Add, CheckBox, vAutoProgress gUpdateFromGUI Checked0, Auto Progress [ON] (every hour)
Gui, 1:Add, CheckBox, vloadHavilarImp gUpdateFromGUI Checked0, Load Havilar Imp on Reset
Gui, 1:Add, CheckBox, w180 vLevelUpOnReset gUpdateFromGUI Checked0, Quick Level Ups on Reset
;trying to add progress bars for the firing of the events....
;Gui, 1:Add, Progress, y+10 w120 h20 -%PBS_SMOOTH% vProgPercent, 0
; BOX AREA
Gui, 1:Add, GroupBox, x+5 y6 r13 w150,
Gui, 1:Add, CheckBox, xp+10 w130 vIncrementFormations gdoIncrementFormation Checked0 Section, Increment Formations
Gui, 1:Add, Text, xs y+5, Formation 1 (Q)
Gui, 1:Add, DropDownList, vIncrementFormationRateQ gUpdateFromGUI, 0||0.5|1.0|1.5|2.0|2.5|3.0|3.5|4.0|4.5|5.0|5.5|6.0|6.5|7.0|7.5|8.0|8.5
Gui, 1:Add, Text, , Formation 2 (W)
Gui, 1:Add, DropDownList, vIncrementFormationRateW gUpdateFromGUI, 0||0.5|1.0|1.5|2.0|2.5|3.0|3.5|4.0|4.5|5.0|5.5|6.0|6.5|7.0|7.5|8.0|8.5
Gui, 1:Add, Text, , Formation 3 (E)
Gui, 1:Add, DropDownList, vIncrementFormationRateE gUpdateFromGUI, 0||0.5|1.0|1.5|2.0|2.5|3.0|3.5|4.0|4.5|5.0|5.5|6.0|6.5|7.0|7.5|8.0|8.5
Gui, 1:Add, Text, xp y+15, (Set hours until each switch)
Gui, 1:Add, Text, xp y+10, AutoProgress Reccomended
Gui, 1:Add, edit, xs ys+216 w120 vidletime, 00:00:00
; BOX AREA
Gui, 1:Add, GroupBox, x+25 y6 r13 w140,
; Just hit the X ?+
; Gui, 1:Add, Button, xp+10 yp+20 gQuit, Quit
Gui, 1:Add, Button, xp+10 yp+20 w100 gSubPause, Pause
Gui, 1:Add, Button, w100 gsubResume, Resume
; Gui, 1:Add, Button, w100 gUpdoot, upDoot
if (vFormationChecks = 1) {
; Upgrqade and move these to a settings JSON or INI
Gui, 1:Add, Button, w100 y+6 gSetAllHeroLevel_Q, Set ToA Q
Gui, 1:Add, Button, w100 y+6 gSetAllHeroLevel_W, Set ToA W
Gui, 1:Add, Button, w100 y+6 gSetAllHeroLevel_E, Set ToA E
}
Gui, 1:Add, Button, w100 y+6 gSetAllHeroLevel_GemFarm, Quick Settings
Gui, 1:Add, Text,, Pause script with: `n [Win+P] `n [Pause/Break]`n
Gui, 1:Add, CheckBox, vabsurdPauseKey gUpdateFromGUI Checked0, Allow L pause
Gui, 1:Add, CheckBox, vMonitorReloadGame gUpdateFromGUI Checked1, Reload Game
Gui, 1:Add, Button, w100 y+6 gSave_Settings, Save Settings
Gui, 1:Show
goSub UpdateFromGUI
}
Updoot() {
; test calling a function from GUI button
dooty:=2
mTip("upddoot %dooty% %A_TickCount%")
}
UpdateFromGUI: ; do the work based on GUI controls calling this subroutine
Gui, 1:Submit, NoHide
; mTip("Starting Skill Upgrader Loop")
if ( AutoLevel = 1 ) {
autoLevelingTime := (LevelingRate * 1000)
; mTip("I do the level %A_TickCount%")
SetTimer, HeroLevel, %autoLevelingTime%
}
else {
SetTimer, HeroLevel, Off
}
if ( AutoUltimates = 1 ) {
autoUltimatesTime := (UltRate * 1000)
SetTimer, doUltimates, %autoUltimatesTime%
} else {
SetTimer, doUltimates, Off
}
if ( AutoProgress = 1 ) {
; 1 hour
autoProgressTime := (60 * 60 * 1000)
SetTimer, doAutoProgress, %autoProgressTime%
} else {
SetTimer, doAutoProgress, Off
}
if ( RepeatFormation = 1 ) {
RepeatFormationTime := (1000 * RepeatFormationRate)
mTip("doAutoFormation " . RepeatFormationSelect . "-" . RepeatFormationRate . "-" . RepeatFormationTime)
SetTimer, doRepeatFormation, %RepeatFormationTime%
} else {
SetTimer, doRepeatFormation, Off
}
if ( SkipBossAnimation = 1 ) {
SetTimer, doSkipBossAnimation, 500
} else {
SetTimer, doSkipBossAnimation, Off
}
if ( KillDistractions = 1 ) {
SetTimer, doKillDistractions, 68
} else {
SetTimer, doKillDistractions, Off
}
if ( LevelUpOnReset = 1 ) {
SetTimer, doLevelUpOnReset, 1000
} else {
SetTimer, doLevelUpOnReset, Off
}
if ( AutoClicker = 1 ) {
SetTimer, doAutoClicker, 100
} else {
SetTimer, doAutoClicker, Off
}
if ( MonitorReloadGame = 1 ) {
mTip("MonitorReloadGame")
SetTimer, doReloadGame, 60000
} else {
SetTimer, doReloadGame, Off
}
; if (IncrementFormations = 1 AND (IncrementFormationRateQ > 0 or IncrementFormationRateW > 0 or IncrementFormationRateE > 0) ){
; gosub doIncrementFormation
; }
;end UpdateFromGUI subroutine
return
doSkipBossAnimation:
ControlFocus,, %game_Title%
SendControlKey("right")
return
doAutoClicker:
if ( IsGameActive() ) {
ControlClick, x380 y265, %game_Title%,, LEFT, 1, NA ;
}
return
doClickTest:
ControlFocus,, %game_title% ahk_exe %game_Exe%
; click on familiar box to see click flashes (debug)
; MouseMove, 880, 410, 4
; ControlClick, x880 y410, %game_title%,, LEFT, 1, x880 y410 ;
; SendMessage, WM_SETCURSOR, [wParam, lParam, Control, WinTitle, WinText, ExcludeTitle, ExcludeText, Timeout]
; WinGetPos , , , , , %game_title%
; SetControlDelay -1
; ControlMouseMove(x, y, c%A_Index%, "ahk_id " w%A_Index%, "", "L K")
;ControlClick, x880 y410, %game_title%,, LEFT, 1, NA ;
ControlClick2(880, 410, game_title) ;
return
doKillDistractions:
; mouse grid, 3 rows center screen spam clicks kill distractions - this works but takes cursor
if ( IsGameActive() ) {
ControlFocus,, %game_title% ahk_exe %game_Exe%
; MouseClick - works but takes mouse cursor
MouseClick, left, 640, 125, 1
sleep 17
MouseClick, left, 640, 175, 1
sleep 17
MouseClick, left, 640, 225, 1
sleep 17
; MouseClick, left, 1175, 300, 1 ; Also click to collect gold
; sleep 17
; MouseClick, left, 1175, 350, 1 ; Also click to collect gold
; sleep 17
; MouseClick, left, 1175, 450, 1 ; Also click to collect gold
; sleep 17
; if ( SkipBossAnimation != 1 ) {
; naw, leave it in; it adds dps on the field :P
; }
MouseClick, left, 640, 360, 1 ; click gems center
sleep 17
}
return
doRepeatFormation:
ControlFocus,, %game_title% ahk_exe %game_Exe%
if ( RepeatFormationSelect = 1 ) {
SendControlKey("q")
}
if ( RepeatFormationSelect = 2 ) {
SendControlKey("w")
}
if ( RepeatFormationSelect = 3 ) {
SendControlKey("e")
}
if ( RepeatFormationSelect = 4 ) {
mtip("e")
SendControlKey("e")
sleep 1000
mtip("q")
SendControlKey("q")
sleep 1000
}
return
mTip(msg) {
toolTip, %msg%
setTimer, clearToolTip, 5000
}
clearToolTip:
ToolTip
setTimer, clearToolTip, off
return
checkMasterTicks:
; checks ticks elapsed globally, will not reset from a settimer
if (initialTick = 0) {
return
}
ElapsedTime := UpdateElapsedTime(initialTick)
; time since boot
;T = %A_YYYY%%A_MM%%A_DD%%A_Hour%%A_Min%%A_Sec%
;T += A_TickCount/1000,Seconds
;FormatTime FormdT, %T%, HH:mm:ss
;GuiControl, 1:, idletime, %FormdT%
; current time
;T = initialTick/1000, seconds
;make a timer from zero (well 1/1/2000 00:00:00)
T = 20000101000000
T += ElapsedTime/1000,Seconds
FormatTime FormdT, %T%, HH:mm:ss
GuiControl, 1:, idletime, %FormdT%
; test / debug output...
; mTip("elapsed %ElapsedTime%")
; testing condition block to see about changing the selected option of the dropdown
if ( false AND IncrementFormationRateQ > 0 and ElapsedTime >= IncrementFormationRateQ * 1000 ) {
;set to false this is test-debug only
mTip("Test DropDownList update from formation Q")
;either we set the variable now, or we Gui-submit, noHide, I think setting the variable direcly is less intensive
IncrementFormationRateQ := 0
GuiControl, 1:ChooseString, IncrementFormationRateQ, 0
;Gui, 1:Submit, NoHide
}
if ( IncrementFormationRateQ > 0 and ElapsedTime >= IncrementFormationRateQ * 60 * 60 * 1000 ) {
mTip("I did the formation - Q")
IncrementFormationRateQ := 0
GuiControl, 1:ChooseString, IncrementFormationRateQ, 0
setFormation("q")
; gosub SetAllHeroLevel_Q
}
if ( IncrementFormationRateW > 0 and ElapsedTime >= IncrementFormationRateW * 60 * 60 * 1000 ) {
mTip("I did the formation - W")
IncrementFormationRateW := 0
GuiControl, 1:ChooseString, IncrementFormationRateW, 0
setFormation("w")
; gosub SetAllHeroLevel_W
}
if ( IncrementFormationRateE > 0 and ElapsedTime >= IncrementFormationRateE * 60 * 60 * 1000 ) {
ControlFocus,, %game_title% ahk_exe %game_Exe%
mTip("I did the formation - E")
IncrementFormationRateE := 0
GuiControl, 1:ChooseString, IncrementFormationRateE, 0
setFormation("e")
; gosub SetAllHeroLevel_E
}
if ( (IncrementFormationRateQ = 0) and (IncrementFormationRateW = 0) and (IncrementFormationRateE = 0) ) {
; this is where I turn off the main Checkbox if all formation rates have gone to zero
; mTip("Every formation rate 0 turn off.")
IncrementFormations := 0
GuiControl, 1:, IncrementFormations, 0
Gui, 1:Submit, NoHide
SetTimer, checkMasterTicks, off
}
return
doIncrementFormation:
Gui, 1:Submit, NoHide
;turn it off if we only want it to set once and stop.
if (initialTick = 0) {
mTip("I will increment the formations every x hour(s).")
initialTick := A_TickCount
}
if (IncrementFormations = 1) {
SetTimer, checkMasterTicks, 500
} else {
mTip("I will NOT increment the formations every x hour(s).")
SetTimer, checkMasterTicks, off
}
return
setFormation(sFormation) {
ControlFocus,, %game_title% ahk_exe %game_Exe%
sleep 3250 ; for testing make sure noone was typing.
SendControlKey("left")
SendControlKey(sFormation)
if ( true or AutoProgress = 1 ) {
SendControlKey("g")
} else {
sleep 10000
SendControlKey("right")
}
}
doAutoProgress:
;Turns off autoprogress with left key, then G to resume
ControlFocus,, %game_title% ahk_exe %game_Exe%
SendControlKey("Left")
sleep 750
SendControlKey("g")
return
doUltimates:
ControlFocus,, %game_title% ahk_exe %game_Exe%
Ults := [U1, U2, U3, U4, U5, U6, U7, U8, U9, U10]
if ( U1 = 1) {
SendControlKey("1")
}
if ( U2 = 1) {
SendControlKey("2")
}
if ( U3 = 1) {
SendControlKey("3")
}
if ( U4 = 1) {
SendControlKey("4")
}
if ( U5 = 1) {
SendControlKey("5")
}
if ( U6 = 1) {
SendControlKey("6")
}
if ( U7 = 1) {
SendControlKey("7")
}
if ( U8 = 1) {
SendControlKey("8")
}
if ( U9 = 1) {
SendControlKey("9")
}
if ( U10 = 1) {
SendControlKey("0")
}
return
doResetGame:
OpenProcess()
ModuleBaseAddress()
gLevel_Number := ReadCurrentZone(1)
advtoload := ReadCurrentObjID(0)
mTip("Command to reset on : gLevel_Number " . gLevel_Number)
sleep 2000
if (advtoload < 1) {
;MsgBox, Please load into a valid adventure and restart. Ending Gem Farm restarts.
;return
}
UserID := ReadUserID(0)
UserHash := ReadUserHash(0)
; if (UserID == "") {
; MsgBox, Failed to read user ID, check memory function file is up to date. Ending script.
; Return
; }
; mTip("UserID " . UserID . " user hash " . UserHash)
; true OR ElapsedTime > UserSettings["ResetTime"] OR
if (gLevel_Number > UserSettings["TargetZone"]) {
mTip("Resetting Game")
EndAdventureNew()
sleep 2000
CloseIC()
mTip("onworldmap? " . IsOnWorldMap())
sleep 2000
if ( IsOnWorldMap() ) {
; ServerCall.callLoadAdventure( advtoload )
LoadAdventure()
; var := ServerCall.getVersion()
; GuiControl, MyWindow:, ServerCallVersionID, Servercall Function File Version: %var%
}
; SafetyCheck()
mTip("Restarting IC")
sleep 2000
LoadIC()
sleep 2000
OpenProcess()
ModuleBaseAddress()
}
return
IsOnWorldMap() {
; if ( this.userData.getCurrentAdventure() == -1 ) {
if ( GetUserDetails() == -1 ) {
return 1
} else {
return 0
}
}
EndAdventureNew() {
; This is the version from the Briv Script, (as opposed to the vbersion in IC_GeneralFunctions from IC_gemfarm)
DirectedInput("r")
xClick := (ReadScreenWidth(1) / 2) - 80
yClickMax := ReadScreenHeight(1)
yClick := yClickMax / 2
StartTime := A_TickCount
ElapsedTime := 0
; GuiControl, MyWindow:, gloopID, Manually Ending Adventure
mTip("Manually Ending Adventure")
while(!ReadResettting(1) AND ElapsedTime < 30000)
{
WinActivate, ahk_exe IdleDragons.exe
MouseClick, Left, xClick, yClick, 1
if (yClick < yClickMax) {
yClick := yClick + 10
} else {
yClick := yClickMax / 2
}
Sleep, 25
ElapsedTime := UpdateElapsedTime(StartTime)
;UpdateStatTimers()
}
}
doLevelUpOnReset:
gLevel_Number := ReadCurrentZone(1)
; Hack for now until I can make it more graceful, Set Havi Ultimate
if (gCheckRestartLevelOne = 0 AND gLevel_Number > 1) {
; set this up so that we will load group one time next load.
mTip("Watching for restart level 1")
gCheckRestartLevelOne := 1
} else if (gLevel_Number = 1 and gCheckRestartLevelOne = 1) {
gCheckRestartLevelOne := 0
SetTimer, HeroLevel, Off ; turn the click leveling off until we are done to preserve Havilar Imps.
SetTimer, doUltimates, Off ; turn the ultimates off until we are done to preserve Havilar Imps.
SetKeyDelay 20,40
mTip("Level 1 restart Detected, Leveling Group in 5s")
sleep 5000
; start the formation so the right champs are on the bench.
SendControlKey("q")
sleep 250
if ( C10 = 1 OR loadHavilarImp = 1 ) {
mTip("Load Havilar")
; why does this not load her imp automatically?
;DirectedInput("{Alt down}{Shift down}{F10}{Alt up}{Shift up}")
;DirectedInput("{Alt down}{Shift down}{F10}{Alt up}{Shift up}")
doLeveUps("{F10}", 24)
if (loadHavilarImp = 1) {
sleep 250
mTip("Load Imp")
DirectedInput("1")
}
}
mTip("Load Group")
if ( C1 = 1 ) {
doLeveUps("{F1}", 26)
DirectedInput("")
}
if ( C6 = 1 ) {
doLeveUps("{F6}", 18)
}
if ( C8 = 1 ) {
doLeveUps("{F8}", 20)
}
if ( C12 = 1 ) {
doLeveUps("{F12}", 15)
}
if ( C4 = 1 ) {
doLeveUps("{F4}", 15)
}
if ( ClickDmg = 1 ) {
mTip("Click Damage x100 x2")
DirectedInput("{LCtrl down}``{LCtrl up}")
DirectedInput("{LCtrl down}``{LCtrl up}")
sleep 500
}
Gosub, HeroLevel
Gosub, HeroLevel
Gosub, HeroLevel
Gosub, HeroLevel
Gosub, HeroLevel
Gosub, HeroLevel
Gosub, HeroLevel
Gosub, HeroLevel
Gosub, HeroLevel
Gosub, HeroLevel
Gosub, HeroLevel
Gosub, HeroLevel
Gosub, HeroLevel
Gosub, HeroLevel
Gosub, HeroLevel
Gosub, HeroLevel
Gosub, HeroLevel
Gosub, HeroLevel
Gosub, HeroLevel
Gosub, HeroLevel
SendControlKey("q")
sleep 250
SendControlKey("q")
sleep 250
SetKeyDelay -1,-1
mTip("Resuming normal click settings in 5s")
sleep 5000
gosub UpdateFromGUI ; restart normal functions
}
return
HeroLevel:
ControlFocus,, %game_title% ahk_exe %game_Exe%
champs := [C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, C12]
if ( champs[PriorityChamp] = 1 ) {
x := Format("F{1}", PriorityChamp)
SendControlKey(x)
}
if ( C12 = 1 ) {
SendControlKey("F12")
}
if ( C11 = 1 ) {
SendControlKey("F11")
}
if ( C10 = 1 ) {
SendControlKey("F10")
;SetKeyDelay 40,40
;DirectedInput("{shift down}{alt down}{F10}{alt up}{shift up}")
;SetKeyDelay -1,-1
}
if ( C9 = 1 ) {
SendControlKey("F9")
}
if ( C8 = 1 ) {
SendControlKey("F8")
}
if ( C7 = 1 ) {
SendControlKey("F7")
}
if ( C6 = 1 ) {
SendControlKey("F6")
}
if ( C5 = 1 ) {
SendControlKey("F5")
}
if ( C4 = 1 ) {
SendControlKey("F4")
}
if ( C3 = 1 ) {
SendControlKey("F3")
}
if ( C2 = 1 ) {
SendControlKey("F2")
}
if ( C1 = 1 ) {
SendControlKey("F1")
}
if ( ClickDmg = 1 ) {
SendControlKey("``")
}
return
UnsetAllHeroLevel:
GuiControl, 1:, C1, 0
GuiControl, 1:, C2, 0
GuiControl, 1:, C3, 0
GuiControl, 1:, C4, 0
GuiControl, 1:, C5, 0
GuiControl, 1:, C6, 0
GuiControl, 1:, C7, 0
GuiControl, 1:, C8, 0
GuiControl, 1:, C9, 0
GuiControl, 1:, C10, 0
GuiControl, 1:, C11, 0
GuiControl, 1:, C12, 0
GuiControl, 1:, ClickDmg, 0
Gui, 1:Submit, NoHide
return
SetAllHeroLevel:
GuiControl, 1:, C1, 1
GuiControl, 1:, C2, 1
GuiControl, 1:, C3, 1
GuiControl, 1:, C4, 1
GuiControl, 1:, C5, 1
GuiControl, 1:, C6, 1
GuiControl, 1:, C7, 1
GuiControl, 1:, C8, 1
GuiControl, 1:, C9, 1
GuiControl, 1:, C10, 1
GuiControl, 1:, C11, 1
GuiControl, 1:, C12, 1
GuiControl, 1:, ClickDmg, 1
Gui, 1:Submit, NoHide
return
; Upgrqade and move these - SetAllHeroLevel subroutines - to a settings JSON or INI
SetAllHeroLevel_GemFarm: ; Leyline Custom GemFarm
gosub SetAllUlt
gosub UnsetAllHeroLevel
OpenProcess() ; this is also here incase the game client restarted and we need new memory pointers.
ModuleBaseAddress() ; this is also here incase the game client restarted and we need new memory pointers.
GuiControl, 1:, U1, 0 ; Deekin off
GuiControl, 1:, U8, 0 ; Havilar off
GuiControl, 1:, C1, 1
GuiControl, 1:, C2, 1
GuiControl, 1:, C4, 1
GuiControl, 1:, C6, 1
GuiControl, 1:, C7, 1
GuiControl, 1:, C8, 1