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hole.h
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// hole.h
/*
This file is part of L-Echo.
L-Echo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
L-Echo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with L-Echo. If not, see <http://www.gnu.org/licenses/>.
*/
#include "echo_math.h"
#include "grid.h"
#include "escgrid.h"
#ifndef __ECHO_CLASS_HOLE__
#define __ECHO_CLASS_HOLE__
/** @brief A hole; it's basically a special escgrid that serves as a marker for
* the character to realize that it's falling down.
*/
class hole : public escgrid
{
public:
/// Initializes an empty hole with no info or neighbors
hole();
/// Initializes a hole with info and no neighbors (it doesn't need them)
hole(grid_info_t* my_info);
/// Re-Initializes a hole with info and no neighbors (it doesn't need them)
void init(grid_info_t* my_info);
/// Descontructor; does nothing
virtual ~hole();
/** Gets the next grid; it's either the next grid of the current esc,
* or null, which tells the character to fall into the hole itself (this grid certainly
* isn't going to do that for him)
*/
virtual grid* get_next(vector3f angle, grid* current);
/// Draws the hole
virtual void draw(vector3f angle);
};
#endif