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request: place light source on npc's and map #44

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GoogleCodeExporter opened this issue Jul 19, 2015 · 0 comments
Open

request: place light source on npc's and map #44

GoogleCodeExporter opened this issue Jul 19, 2015 · 0 comments

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@GoogleCodeExporter
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A party_light for npc's and a command to place (and remove) a light source
on the map would be highly useful to create atmospheric scenes.

This would be useful to indicate the presence of guards at night (from a
distance), to give visual clues about hidden locations (the magic fairy
pond lit by an eerie aura) and to create atmospheric scenes (the holy
temple exuding a brilliant light), and to represent traps going off
(springing the runes of fire).

Original issue reported on code.google.com by [email protected] on 19 Oct 2007 at 4:56

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