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emulateutil.hh
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emulateutil.hh
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/* ###
* IP: GHIDRA
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/// \file emulateutil.hh
/// \brief (Lightweight) emulation interface for executing PcodeOp objects within a syntax tree
/// or for executing snippets defined with PcodeOpRaw objects
#ifndef __CPUI_EMUTREE__
#define __CPUI_EMUTREE__
#include "emulate.hh"
#include "op.hh"
/// \brief Emulation based on (existing) PcodeOps and Varnodes.
///
/// This is still an abstract class. It does most of the work of emulating
/// p-code using PcodeOp and Varnode objects (as opposed to PcodeOpRaw and VarnodeData).
/// This class leaves implementation of control-flow to the derived class. This class
/// implements most operations by going through new virtual methods:
/// - getVarnodeValue()
/// - setVarnodeValue()
/// - getLoadImageValue()
///
/// The default executeLoad() implementation pulls values from the underlying LoadImage
/// object. The following p-code ops are provided \e NULL implementations, as some tasks
/// don't need hard emulation of them:
/// - STORE
/// - CPOOLREF
/// - NEW
class EmulatePcodeOp : public Emulate {
protected:
Architecture *glb; ///< The underlying Architecture for the program being emulated
PcodeOp *currentOp; ///< Current PcodeOp being executed
PcodeOp *lastOp; ///< Last PcodeOp that was executed
/// \brief Pull a value from the load-image given a specific address
///
/// A contiguous chunk of memory is pulled from the load-image and returned as a
/// constant value, respecting the endianess of the address space. The default implementation
/// of this method pulls the value directly from the LoadImage object.
/// \param spc is the address space to pull the value from
/// \param offset is the starting address offset (from within the space) to pull the value from
/// \param sz is the number of bytes to pull from memory
/// \return indicated bytes arranged as a constant value
virtual uintb getLoadImageValue(AddrSpace *spc,uintb offset,int4 sz) const;
virtual void executeUnary(void);
virtual void executeBinary(void);
virtual void executeLoad(void);
virtual void executeStore(void);
// virtual void executeBranch(void)=0;
virtual bool executeCbranch(void);
// virtual void executeBranchind(void)=0;
// virtual void executeCall(void)=0;
// virtual void executeCallind(void)=0;
// virtual void executeCallother(void)=0;
virtual void executeMultiequal(void);
virtual void executeIndirect(void);
virtual void executeSegmentOp(void);
virtual void executeCpoolRef(void);
virtual void executeNew(void);
// virtual void fallthruOp(void)=0;
public:
EmulatePcodeOp(Architecture *g); ///< Constructor
/// \brief Establish the current PcodeOp being emulated
///
/// \param op is the PcodeOp that will next be executed via executeCurrentOp()
void setCurrentOp(PcodeOp *op) { currentOp = op; currentBehave = op->getOpcode()->getBehavior(); }
virtual Address getExecuteAddress(void) const { return currentOp->getAddr(); }
/// \brief Given a specific Varnode, set the given value for it in the current machine state
///
/// This is the placeholder internal operation for setting a Varnode value during emulation.
/// The value is \e stored using the Varnode as the \e address and \e storage \e size.
/// \param vn is the specific Varnode
/// \param val is the constant value to store
virtual void setVarnodeValue(Varnode *vn,uintb val)=0;
/// \brief Given a specific Varnode, retrieve the current value for it from the machine state
///
/// This is the placeholder internal operation for obtaining a Varnode value during emulation.
/// The value is \e loaded using the Varnode as the \e address and \e storage \e size.
/// \param vn is the specific Varnode
/// \return the corresponding value from the machine state
virtual uintb getVarnodeValue(Varnode *vn) const=0;
};
/// \brief Emulate a \e snippet of PcodeOps out of a functional context
///
/// Emulation is performed on a short sequence (\b snippet) of PcodeOpRaw objects.
/// Control-flow emulation is limited to this snippet; BRANCH and CBRANCH operations
/// can happen using p-code relative branching. Executing BRANCHIND, CALL, CALLIND,
/// CALLOTHER, STORE, MULTIEQUAL, INDIRECT, SEGMENTOP, CPOOLOP, and NEW
/// ops is treated as illegal and an exception is thrown.
/// Expressions can only use temporary registers or read from the LoadImage.
///
/// The set of PcodeOpRaw objects in the snippet is provided by emitting p-code to the object
/// returned by buildEmitter(). This is designed for one-time initialization of this
/// class, which can be repeatedly used by calling resetMemory() between executions.
class EmulateSnippet : public Emulate {
Architecture *glb; ///< The underlying Architecture for the program being emulated
vector<PcodeOpRaw *> opList; ///< Sequence of p-code ops to be executed
vector<VarnodeData *> varList; ///< Varnodes allocated for ops
map<uintb,uintb> tempValues; ///< Values stored in temporary registers
PcodeOpRaw *currentOp; ///< Current p-code op being executed
int4 pos; ///< Index of current p-code op being executed
/// \brief Pull a value from the load-image given a specific address
///
/// A contiguous chunk of memory is pulled from the load-image and returned as a
/// constant value, respecting the endianess of the address space.
/// \param spc is the address space to pull the value from
/// \param offset is the starting address offset (from within the space) to pull the value from
/// \param sz is the number of bytes to pull from memory
/// \return indicated bytes arranged as a constant value
uintb getLoadImageValue(AddrSpace *spc,uintb offset,int4 sz) const;
virtual void executeUnary(void);
virtual void executeBinary(void);
virtual void executeLoad(void);
virtual void executeStore(void);
virtual void executeBranch(void);
virtual bool executeCbranch(void);
virtual void executeBranchind(void);
virtual void executeCall(void);
virtual void executeCallind(void);
virtual void executeCallother(void);
virtual void executeMultiequal(void);
virtual void executeIndirect(void);
virtual void executeSegmentOp(void);
virtual void executeCpoolRef(void);
virtual void executeNew(void);
virtual void fallthruOp(void);
public:
EmulateSnippet(Architecture *g) { glb = g; pos = 0; currentOp = (PcodeOpRaw *)0; } ///< Constructor
virtual ~EmulateSnippet(void); ///< Destructor
virtual void setExecuteAddress(const Address &addr) { setCurrentOp(0); }
virtual Address getExecuteAddress(void) const { return currentOp->getAddr(); }
Architecture *getArch(void) const { return glb; } ///< Get the underlying Architecture
/// \brief Reset the emulation snippet
///
/// Reset the memory state, and set the first p-code op as current.
void resetMemory(void) { tempValues.clear(); setCurrentOp(0); emu_halted = false; }
PcodeEmit *buildEmitter(const vector<OpBehavior *> &inst,uintb uniqReserve);
bool checkForLegalCode(void) const;
/// \brief Set the current executing p-code op by index
///
/// The i-th p-code op in the snippet sequence is set as the currently executing op.
/// \param i is the index
void setCurrentOp(int4 i) { pos = i; currentOp = opList[i]; currentBehave = currentOp->getBehavior(); }
/// \brief Set a temporary register value in the machine state
///
/// The temporary Varnode's storage offset is used as key into the machine state map.
/// \param offset is the temporary storage offset
/// \param val is the value to put into the machine state
void setVarnodeValue(uintb offset,uintb val) { tempValues[offset] = val; }
uintb getVarnodeValue(VarnodeData *vn) const;
uintb getTempValue(uintb offset) const;
};
#endif