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Copy pathmini project 3 "Stopwatch: The Game".py
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mini project 3 "Stopwatch: The Game".py
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# template for "Stopwatch: The Game"
import simplegui
# define global variables
interval = 100
count = 0
total_stops = 0
succes_stops = 0
stop = True
# define helper function format that converts time
# in tenths of seconds into formatted string A:BC.D
def format(t):
tenth_sec = (t) % 10
sec = int(t / 10) % 10
minutes = int(t / 600) % 600
ten_min = int(t / 100) % 6
string = str(minutes) + ":" + str(ten_min) + str(sec) + "." + str(tenth_sec)
return string
pass
# define event handlers for buttons; "Start", "Stop", "Reset"
def Start():
global count, stop
stop = False
timer.start()
def Stop():
global total_stops, succes_stops, stop
if stop == False :
if count % 10 == 0 and count != 0 :
succes_stops += 1
total_stops += 1
elif count != 0 :
total_stops += 1
stopped = True
timer.stop()
def Reset():
global count, succes_stops, total_stops
count = 0
stop = True
total_stops = 0
succes_stops = 0
timer.stop()
# define event handler for timer with 0.1 sec interval
def tick():
global count
count += 1
# define draw handler
def draw(canvas):
text = format(count)
canvas.draw_text( text, (80, 125), 42, "white")
canvas.draw_text(str(succes_stops) + '/' + str(total_stops), (190,30), 24, "pink")
# Create a frame
frame = simplegui.create_frame("Stopwatch game", 250, 250)
frame.set_canvas_background('green')
# Register event handlers
frame.add_button("Start", Start, 100)
frame.add_button("Stop", Stop, 100)
frame.add_button("Reset", Reset, 100)
frame.set_draw_handler(draw)
timer = simplegui.create_timer(interval, tick)
# Start the frame animation
frame.start()
Reset()
# Please remember to review the grading rubric