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Empire.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ogame
{
class Empire
{
private Framework.driverObj _netbrowser;
public Framework.driverObj netbrowser
{
get
{
return _netbrowser;
}
private set{}
}
private Technology _Techs;
public Technology Techs
{
private set { }
get
{
return _Techs;
}
}
private Planet[] planets;
public Empire()
{
_netbrowser = new Framework.driverObj();
_netbrowser.SetupTest();
try
{
_netbrowser.Login("Lifemoroz", "Olenegorsk8", "Pegasus");
planets = new Planet[1];
planets[0] = new Planet(this);
_Techs = new Technology(_netbrowser);
}
catch (SystemException x)
{
System.Console.WriteLine(x.Message + "\n" + x.TargetSite);
}
}
private Planet get_Planet(Data.address adr)
{
foreach (Planet x in planets)
if (x.address.CompareTo(adr)==0)
return x;
return null;
}
public bool CloseDriver()
{
try
{
_netbrowser.CloseDriver();
_netbrowser = null;
return true;
}
catch (System.Exception x)
{
Console.WriteLine(x.Message + '\n' + x.TargetSite);
return false;
}
}
}
}