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latk_tools.py
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# TOOLS
import bpy
import bpy_extras
import re
import parameter_editor
import random
import sys
import gc
import struct
import uuid
import contextlib
import numpy as np
from mathutils import Vector
from collections import defaultdict
from itertools import zip_longest
from operator import itemgetter
from . latk import *
def getFilePath(stripFileName=True):
name = bpy.context.blend_data.filepath
if (stripFileName==True):
name = name[:-len(getFileName(stripExtension=False))]
return name
def getFileName(stripExtension=True):
name = bpy.path.basename(bpy.context.blend_data.filepath)
if (stripExtension==True):
name = name[:-6]
return name
def showAlert(message="alert", title="Message Box", icon='INFO'):
def draw(self, context):
self.layout.label(message)
bpy.context.window_manager.popup_menu(draw, title=title, icon=icon)
def setObjectMode():
bpy.ops.object.mode_set(mode='OBJECT')
def setEditMode():
bpy.ops.object.mode_set(mode='EDIT')
def bakeAnimConstraint(target=None, bakeType="OBJECT"):
if not target:
target = s()
start, end = getStartEnd()
for obj in target:
deselect()
select(obj)
setActiveObject(obj)
bpy.ops.nla.bake(frame_start=start, frame_end=end, only_selected=True, visual_keying=True, clear_constraints=True, bake_types={bakeType.upper()})
def scatterObjects(target=None, val=10):
if not target:
target = s()
for obj in target:
x = (2 * random.random() * val) - val
y = (2 * random.random() * val) - val
z = (2 * random.random() * val) - val
obj.location = (x, y, z)
def matchFills(alpha=None):
palette = getActivePalette()
for mtl in palette:
bpy.data.materials[mtl.name].grease_pencil.fill_color = bpy.data.materials[mtl.name].grease_pencil.color
def resizeToFitGp():
least = 1
most = 1
#~
gp = getActiveGp()
for layer in gp.data.layers:
if (layer.lock == False):
for frame in layer.frames:
if frame.frame_number < least:
least = frame.frame_number
elif frame.frame_number > most:
most = frame.frame_number
#~
setStartEnd(least, most - 1)
return getStartEnd()
def makeLoop():
target = matchName("latk")
origStart, origEnd = getStartEnd()
setStartEnd(origStart-1, origEnd+1)
start, end = getStartEnd()
ctx = fixContext()
#~
for obj in target:
fixContext("VIEW_3D")
for i in range(start, end):
goToFrame(i)
if (obj.hide_get() == False):
bpy.ops.object.select_all(action='DESELECT')
obj.select_get() == True
bpy.context.view_layer.objects.active = obj # last object will be the parent
fixContext("GRAPH_EDITOR")
bpy.ops.graph.extrapolation_type(type='MAKE_CYCLIC')
#~
returnContext(ctx)
setStartEnd(origStart, origEnd - 2)
def breakUpStrokes():
gp = getActiveGp()
palette = getActivePalette()
for layer in gp.data.layers:
for frame in layer.frames:
tempPoints = []
tempColorNames = []
for stroke in frame.strokes:
for point in stroke.points:
tempPoints.append(point)
tempColorNames.append(stroke.colorname)
#~
for stroke in frame.strokes:
frame.strokes.remove(stroke)
#~
for i, point in enumerate(tempPoints):
stroke = frame.strokes.new(tempColorNames[i])
#stroke.draw_mode = "3DSPACE"
stroke.points.add(1)
coord = point.co
createPoint(stroke, 0, (coord[0], coord[1], coord[2]), point.pressure, point.strength)
def normalizePoints(minVal=0.0, maxVal=1.0):
gp = getActiveGp()
allX = []
allY = []
allZ = []
for layer in gp.data.layers:
for frame in layer.frames:
for stroke in frame.strokes:
for point in stroke.points:
coord = point.co
allX.append(coord[0])
allY.append(coord[1])
allZ.append(coord[2])
allX.sort()
allY.sort()
allZ.sort()
#~
leastValArray = [ allX[0], allY[0], allZ[0] ]
mostValArray = [ allX[len(allX)-1], allY[len(allY)-1], allZ[len(allZ)-1] ]
leastValArray.sort()
mostValArray.sort()
leastVal = leastValArray[0]
mostVal = mostValArray[2]
valRange = mostVal - leastVal
#~
xRange = (allX[len(allX)-1] - allX[0]) / valRange
yRange = (allY[len(allY)-1] - allY[0]) / valRange
zRange = (allZ[len(allZ)-1] - allZ[0]) / valRange
#~
minValX = minVal * xRange
minValY = minVal * yRange
minValZ = minVal * zRange
maxValX = maxVal * xRange
maxValY = maxVal * yRange
maxValZ = maxVal * zRange
#~
for layer in gp.data.layers:
for frame in layer.frames:
for stroke in frame.strokes:
for point in stroke.points:
coord = point.co
x = remap(coord[0], allX[0], allX[len(allX)-1], minValX, maxValX)
y = remap(coord[1], allY[0], allY[len(allY)-1], minValY, maxValY)
z = remap(coord[2], allZ[0], allZ[len(allZ)-1], minValZ, maxValZ)
point.co = (x,y,z)
def normalize(verts, minVal=0.0, maxVal=1.0):
newVerts = []
allX = []
allY = []
allZ = []
for vert in verts:
allX.append(vert[0])
allY.append(vert[1])
allZ.append(vert[2])
allX.sort()
allY.sort()
allZ.sort()
leastValArray = [ allX[0], allY[0], allZ[0] ]
mostValArray = [ allX[len(allX)-1], allY[len(allY)-1], allZ[len(allZ)-1] ]
leastValArray.sort()
mostValArray.sort()
leastVal = leastValArray[0]
mostVal = mostValArray[2]
valRange = mostVal - leastVal
xRange = (allX[len(allX)-1] - allX[0]) / valRange
yRange = (allY[len(allY)-1] - allY[0]) / valRange
zRange = (allZ[len(allZ)-1] - allZ[0]) / valRange
minValX = minVal * xRange
minValY = minVal * yRange
minValZ = minVal * zRange
maxValX = maxVal * xRange
maxValY = maxVal * yRange
maxValZ = maxVal * zRange
for vert in verts:
x = remap(vert[0], allX[0], allX[len(allX)-1], minValX, maxValX)
y = remap(vert[1], allY[0], allY[len(allY)-1], minValY, maxValY)
z = remap(vert[2], allZ[0], allZ[len(allZ)-1], minValZ, maxValZ)
newVerts.append((x,y,z))
return newVerts
def scalePoints(val=0.01):
strokes = getAllStrokes()
for stroke in strokes:
for point in stroke.points:
point.co = (point.co[0] * val, point.co[1] * val, point.co[2] * val)
def loadJson(url):
return json.load(open(url))
def gpWorldRoot(name="Empty"):
bpy.ops.object.empty_add(type="PLAIN_AXES")
target = ss()
target.name = name
layers = getAllLayers()
for layer in layers:
layer.parent = target
return target
def pressureRange(_min=0.1, _max=1.0, _mode="clamp_p"):
gp = getActiveGp()
if (_mode == "clamp_p"):
for layer in gp.data.layers:
for frame in layer.frames:
for stroke in frame.strokes:
for point in stroke.points:
if (point.pressure < _min):
point.pressure = _min
elif (point.pressure > _max):
point.pressure = _max
elif (_mode == "remap_p"):
for layer in gp.data.layers:
for frame in layer.frames:
for stroke in frame.strokes:
for point in stroke.points:
point.pressure = remap(point.pressure, 0.0, 1.0, _min, _max)
elif (_mode == "clamp_s"):
for layer in gp.data.layers:
for frame in layer.frames:
for stroke in frame.strokes:
for point in stroke.points:
if (point.strength < _min):
point.strength = _min
elif (point.strength > _max):
point.strength = _max
elif (_mode == "remap_s"):
for layer in gp.data.layers:
for frame in layer.frames:
for stroke in frame.strokes:
for point in stroke.points:
point.strength = remap(point.strength, 0.0, 1.0, _min, _max)
def cameraArray(target=None, hideTarget=True, removeCameras=True, removeLayers=True):
if not target:
target = ss()
if (removeCameras == True):
cams = matchName("Camera")
for cam in cams:
delete(cam)
#~
scene = bpy.context.scene
render = scene.render
render.use_multiview = True
render.views_format = "MULTIVIEW"
#~
if (removeLayers == True):
while (len(render.views) > 1): # can't delete first layer
render.views.remove(render.views[len(render.views)-1])
render.views[0].name = "left"
render.views.new("right")
render.views["left"].use = False
render.views["right"].use = False
#~
coords = [(target.matrix_world @ v.co) for v in target.data.vertices]
cams = []
for coord in coords:
cam = createCamera()
cam.location = coord
cams.append(cam)
for i, cam in enumerate(cams):
lookAt(cam, target)
cam.name = "Camera_" + str(i)
renView = render.views.new(cam.name)
renView.camera_suffix = "_" + cam.name.split("_")[1]
bpy.context.view_layer.objects.active = cam
parentMultiple(cams, target)
#~
if (hideTarget==True):
target.hide_set(True)
target.hide_select = False
target.hide_render = True
def lookAt(looker, lookee):
deselect()
select([looker, lookee])
lookerPos = looker.matrix_world.to_translation()
lookeePos = lookee.matrix_world.to_translation()
#~
direction = lookeePos - lookerPos
#~
# point the cameras '-Z' and use its 'Y' as up
rot_quat = direction.to_track_quat('-Z', 'Y')
#~
# assume we're using euler rotation
looker.rotation_euler = rot_quat.to_euler()
'''
def centerPivot(target=None):
if not target:
target = ss()
bpy.ops.object.origin_set(type="ORIGIN_GEOMETRY")
'''
def getLayerInfo(layer):
return layer.info.split(".")[0]
def getActiveFrameNum(layer=None):
# assumes layer can have only one active frame
if not layer:
layer = getActiveLayer()
returns = -1
for i in range(0, len(layer.frames)):
if (layer.frames[i] == layer.active_frame):
returns = i
return returns
def matchWithParent(_child, _parent, _index):
if (_parent):
loc, rot, scale = _parent.matrix_world.inverted().decompose()
_child.location = loc
#_child.rotation_quaternion = rot
_child.scale = scale
_child.parent = _parent
keyTransform(_child, _index)
def clearState():
for ob in bpy.data.objects.values():
try:
ob.selected=False
except:
pass
bpy.context.view_layer.objects.active = None
def onionSkin(layers=None, onion=False):
if not layers:
layers = getActiveGp().layers
for layer in layers:
layer.use_onion_skinning = onion
def bakeParentToChild(start=None, end=None):
if (start==None and end==None):
start, end = getStartEnd()
# https://www.blender.org/api/blender_python_api_2_72_1/bpy.ops.nla.html
bpy.ops.nla.bake(frame_start=start, frame_end=end, step=1, only_selected=True, visual_keying=True, clear_constraints=True, clear_parents=True, use_current_action=True, bake_types={'OBJECT'})
def bakeParentToChildByName(name="latk"):
start, end = getStartEnd()
target = matchName(name)
for obj in target:
bpy.context.view_layer.objects.active = obj
bakeParentToChild(start, end)
def copyTransform(source, dest):
dest.location = source.location
dest.rotation_euler = source.rotation_euler
dest.scale = source.scale
def getWorldCoords(co=None, camera=None, usePixelCoords=True, useRenderScale=True, flipV=True):
# https://blender.stackexchange.com/questions/882/how-to-find-image-coordinates-of-the-rendered-vertex
# Test the function using the active object (which must be a camera)
# and the 3D cursor as the location to find.
scene = bpy.context.scene
if not camera:
camera = bpy.context.object
if not co:
co = bpy.context.scene.cursor_location
#~
co_2d = bpy_extras.object_utils.world_to_camera_view(scene, camera, co)
pixel_2d = None
#~
if (usePixelCoords==False):
print("2D Coords: ", co_2d)
return co_2d
else:
render_size = getSceneResolution(useRenderScale)
if (flipV==True):
pixel_2d = (round(co_2d.x * render_size[0]), round(render_size[1] - (co_2d.y * render_size[1])))
else:
pixel_2d = (round(co_2d.x * render_size[0]), round(co_2d.y * render_size[1]))
print("Pixel Coords: ", pixel_2d)
return pixel_2d
def projectAllToCamera(usePixelCoords=False, discardDepth=False):
strokes = getAllStrokes()
camera = getActiveCamera()
scene = bpy.context.scene
render_size = getSceneResolution(True)
#~
for stroke in strokes:
for point in stroke.points:
co = bpy_extras.object_utils.world_to_camera_view(scene, camera, point.co)
x = co[0]
y = co[1]
z = co[2]
if (usePixelCoords == True):
x *= render_size[0] * 100.0
y *= render_size[1] * 100.0
z *= 255.0
else:
if (render_size[0] > render_size[1]):
x *= render_size[0] / render_size[1]
elif (render_size[1] > render_size[0]):
y *= render_size[1] / render_size[0]
if (discardDepth == True):
point.co = (x, 0, y)
else:
point.co = (x, z, y)
def getSceneResolution(useRenderScale=True):
# https://blender.stackexchange.com/questions/882/how-to-find-image-coordinates-of-the-rendered-vertex
scene = bpy.context.scene
render_scale = scene.render.resolution_percentage / 100
if (useRenderScale==True):
return (int(scene.render.resolution_x * render_scale), int(scene.render.resolution_y * render_scale))
else:
return (int(scene.render.resolution_x), int(scene.render.resolution_y))
def setSceneResolution(width=1920, height=1080, scale=50):
# https://blender.stackexchange.com/questions/9164/modify-render-settings-for-all-scenes-using-python
for scene in bpy.data.scenes:
scene.render.resolution_x = width
scene.render.resolution_y = height
scene.render.resolution_percentage = scale
scene.render.use_border = False
def getSceneFps():
return bpy.context.scene.render.fps
def setSceneFps(fps=12):
for scene in bpy.data.scenes:
scene.render.fps = fps
def deselect():
bpy.ops.object.select_all(action='DESELECT')
def selectAll():
bpy.ops.object.select_all(action='SELECT')
# TODO fix so you can find selected group regardless of active object
def getActiveGroup():
obj = bpy.context.view_layer.objects.active
for group in bpy.data.groups:
for groupObj in group.objects:
if(obj.name == groupObj.name):
return group
return None
def getChildren(target=None):
if not target:
target=s()[0]
# https://www.blender.org/forum/viewtopic.php?t=8661
return [ob for ob in bpy.context.scene.objects if ob.parent == target]
def groupName(name="latk", gName="myGroup"):
deselect()
selectName(name)
makeGroup(gName)
def makeGroup(name="myGroup", newGroup=True):
if (newGroup==True):
bpy.ops.group.create(name=name)
else:
bpy.ops.group_link(group=name)
def deleteGroup(name="myGroup"):
group = bpy.data.groups[name]
for obj in group.objects:
delete(obj)
removeGroup(name)
def deleteGroups(name=["myGroup"]):
for n in name:
deleteGroup(n)
def preserveGroups(name=["myGroup"]):
allNames = []
for group in bpy.data.groups:
allNames.append(group.name)
for aN in allNames:
doDelete = True
for n in name:
if (aN == n):
doDelete = False
if (doDelete == True):
deleteGroup(aN)
def preserveGroupName(name="myGroup"):
allNames = []
for group in bpy.data.groups:
allNames.append(group.name)
for aN in allNames:
doDelete = True
for n in name:
if re.match(r'^' + n + '', aN):
doDelete = False
if (doDelete == True):
deleteGroup(aN)
def deleteGroupName(name="myGroup"):
allNames = []
for group in bpy.data.groups:
allNames.append(group.name)
for aN in allNames:
doDelete = False
for n in name:
if re.match(r'^' + n + '', aN):
doDelete = True
if (doDelete == True):
deleteGroup(aN)
def removeGroup(name="myGroup", allGroups=False):
if (allGroups==False):
group = bpy.data.groups[name]
group.user_clear()
bpy.data.groups.remove(group)
#~
else:
for group in bpy.data.groups:
group.user_clear()
bpy.data.groups.remove(group)
def importGroup(path, name, winDir=False):
importAppend(path, "Group", name, winDir)
def removeObj(name="myObj", allObjs=False):
if (allObjs==False):
obj = bpy.data.objects[name]
obj.user_clear()
bpy.data.objects.remove(obj)
else:
for obj in bpy.data.objects:
obj.user_clear()
bpy.data.objects.remove(obj)
refresh()
def deleteDuplicateStrokes(fromAllFrames = False):
strokes = getSelectedStrokes()
checkPoints = []
for i in range(0, len(strokes)):
checkPoints.append(sumPoints(strokes[i]))
for i in range(0, len(strokes)):
for j in range(0, len(strokes)):
try:
if ( j != i and checkPoints[i] == checkPoints[j]):
bpy.ops.object.select_all(action='DESELECT')
strokes[i].select = True
deleteSelected()
except:
pass
def getEmptyStrokes(_strokes, _minPoints=0):
returns = []
for stroke in _strokes:
if (len(stroke.points) <= _minPoints):
returns.append(stroke)
print("Found " + str(len(returns)) + " empty strokes.")
return returns
def cleanEmptyStrokes(_strokes, _minPoints=0):
target = getEmptyStrokes(_strokes, _minPoints)
deleteStrokes(target)
def consolidateGroups():
wholeNames = []
mergeNames = []
for group in bpy.data.groups:
if("." in group.name):
mergeNames.append(group.name)
else:
wholeNames.append(group.name)
for sourceName in mergeNames:
sourceGroup = bpy.data.groups[sourceName]
destGroup = None
for destName in wholeNames:
if (sourceName.split(".")[0] == destName):
destGroup = bpy.data.groups[destName]
break
if (destGroup==None):
break
else:
for obj in sourceGroup.objects:
try:
destGroup.objects.link(obj)
except:
pass
removeGroup(sourceName)
print(mergeNames)
print(wholeNames)
def sumPoints(stroke):
x = 0
y = 0
z = 0
for point in stroke.points:
co = point.co
x += co[0]
y += co[1]
z += co[2]
return roundVal(x + y + z, 5)
def rename(target=None, name="Untitled"):
if not target:
target = ss()
target.name = name
return target.name
def getUniqueName(name):
# if the name is already unique, return it
searchNames = matchName("name")
if (len(searchNames) == 0):
return name
else:
# find the trailing digit in the name
trailingDigit = re.sub('.*?([0-9]*)$',r'\1',name)
# create default variables for newDigit and shortname
# in case there is no trailing digit (ie: "pSphere")
newDigit = 1
shortname = name
if(trailingDigit):
# increment the last digit and find the shortname using the length
# of the trailing digit as a reference for how much to trim
newDigit = int(trailingDigit)+1
shortname = name[:-len(trailingDigit)]
# create the new name
newName = shortname+str(newDigit)
# recursively run through the function until a unique name is reached and returned
return getUniqueName(newName)
def renameCurves(name="mesh", nameMesh="latk_ob_mesh", nameCurve="latk"):
target = matchName(nameMesh)
for i in range(0, len(target)):
target[i].name = name + "_" + str(i)
def deleteUnparentedCurves(name="latk"):
target = matchName(name)
toDelete = []
for i in range(0, len(target)):
if (target[i].parent==None):
toDelete.append(target[i])
print(str(len(toDelete)) + " objects selected for deletion.")
for i in range(0, len(toDelete)):
delete(toDelete[i])
def currentFrame(target=None):
if not target:
return bpy.context.scene.frame_current
else:
goToFrame(target)
def getDistanceAlt(v1, v2):
return np.sqrt( (v1[0] - v2[0])**2 + (v1[1] - v2[1])**2 + (v1[2] - v2[2])**2)
def getDistance(point1, point2):
point1 = np.array(point1)
point2 = np.array(point2)
return np.linalg.norm(point1 - point2)
def hitDetect3D(p1, p2, hitbox=0.01):
#if (p1[0] + hitbox >= p2[0] - hitbox and p1[0] - hitbox <= p2[0] + hitbox and p1[1] + hitbox >= p2[1] - hitbox and p1[1] - hitbox <= p2[1] + hitbox and p1[2] + hitbox >= p2[2] - hitbox and p1[2] - hitbox <= p2[2] + hitbox):
if (getDistance(p1, p2) <= hitbox):
return True
else:
return False
def getAvgSize(obj):
returns = (obj.dimensions.x + obj.dimensions.y + obj.dimensions.z) / 3.0
return returns
def parentMultiple(target, root, fixTransforms=True):
bpy.context.view_layer.objects.active = root # last object will be the parent
bpy.ops.object.select_all(action='DESELECT')
for i in range(0, len(target)):
target[i].select_set(True)
if (fixTransforms==True):
bpy.ops.object.parent_set(type='OBJECT', xmirror=False, keep_transform=False)
else:
bpy.ops.object.parent_set(type='OBJECT', xmirror=False, keep_transform=True)
def makeParent(target=None, unParent=False, fixTransforms=True):
if not target:
target = s()
if (unParent==True):
for obj in target:
if (obj.parent != None):
bpy.context.view_layer.objects.active=obj
if (fixTransforms==True):
bpy.ops.object.parent_clear(type='CLEAR_KEEP_TRANSFORM')
else:
bpy.ops.object.parent_clear()
else:
# http://blender.stackexchange.com/questions/9200/make-object-a-a-parent-of-object-b-via-python
for i in range(0, len(target)-1):
target[i].select_set(True)
if (fixTransforms==True):
copyTransform(target[len(target)-1], target[i])
bpy.context.view_layer.objects.active = target[len(target)-1] # last object will be the parent
#~
if (fixTransforms==True):
bpy.ops.object.parent_set(type='OBJECT', xmirror=False, keep_transform=False)
else:
bpy.ops.object.parent_set(type='OBJECT', xmirror=False, keep_transform=True)
def up():
makeParent(unParent=True)
def makeRoot():
root = addLocator()
target = matchName("latk")
parentMultiple(target, root)
return root
def makeLayerParent():
layer = getActiveLayer()
empty = bpy.data.objects.new(layer.info, None)
bpy.context.scene.objects.link(empty)
bpy.context.scene.update()
try:
empty.location = getSelectedPoint().co
except:
empty.location = (0,0,0)
bpy.context.scene.update()
origLoc = empty.matrix_world.translation
layer.parent = empty
empty.location = origLoc
return empty
def keyTransform(_obj, _frame):
_obj.keyframe_insert(data_path="location", frame=_frame)
_obj.keyframe_insert(data_path="rotation_euler", frame=_frame)
_obj.keyframe_insert(data_path="scale", frame=_frame)
def k():
target = ss()
for obj in target:
keyTransform(obj, currentFrame())
def keyMatrix(_obj, _frame):
_obj.keyframe_insert(data_path="matrix_world", frame=_frame)
def select(target=None):
if not target:
target=bpy.context.selected_objects;
print("selected " + str(target))
return target
s = select
def ss():
returns = select()
if (len(returns) > 0):
return returns[0]
else:
return None
def delete(_obj=None):
if not _obj:
_obj = ss()
bpy.ops.object.select_all(action='DESELECT')
# https://blender.stackexchange.com/questions/140481/blender-2-8-object-object-has-no-attribute-hide
_obj.hide_viewport = False
_obj.hide_set(False)
_obj.select_set(True)
bpy.ops.object.delete()
gc.collect()
d = delete
def refresh():
bpy.context.view_layer.update()
def remapAlt(value, min1, max1, min2, max2):
range1 = max1 - min1
range2 = max2 - min2
valueScaled = float(value - min1) / float(range1)
return min2 + (valueScaled * range2)
def remap(value, min1, max1, min2, max2):
return np.interp(value,[min1, max1],[min2, max2])
def remapInt(value, min1, max1, min2, max2):
return int(remap(value, min1, max1, min2, max2))
def matchName(_name):
returns = []
for i in range(0, len(bpy.context.scene.objects)):
obj = bpy.context.scene.objects[i]
if re.match(r'^' + str(_name) + '', obj.name): # curve object
returns.append(obj)
return returns
def selectName(_name="latk"):
target = matchName(_name)
deselect()
for obj in target:
obj.select = True
def deleteName(_name="latk"):
target = matchName(_name)
for obj in target:
try:
delete(obj)
except:
print("error deleting " + obj.name)
def dn():
deleteName(_name="latk_ob")
deleteName(_name="caps_ob")
def getKeyByIndex(data, index=0):
for i, key in enumerate(data.keys()):
if (i == index):
return key
def roundVal(a, b):
formatter = "{0:." + str(b) + "f}"
return formatter.format(a)
def roundValInt(a):
formatter = "{0:." + str(0) + "f}"
return int(formatter.format(a))
def frame_to_time(frame_number):
scene = bpy.context.scene
fps = scene.render.fps
fps_base = scene.render.fps_base
raw_time = (frame_number - 1) / fps
return round(raw_time, 3)
def bakeFrames():
start = bpy.context.scene.frame_start
end = bpy.context.scene.frame_end + 1
scene = bpy.context.scene
gp = getActiveGp()
for layer in gp.data.layers:
for i in range(start, end):
try:
layer.frames.new(i)
except:
print ("Frame " + str(i) + " already exists.")
def getStartEnd(pad=True):
start = bpy.context.scene.frame_start
end = None
if (pad==True):
end = bpy.context.scene.frame_end + 1
else:
end = bpy.context.scene.frame_end
return start, end
def setStartEnd(start, end, pad=True):
if (pad==True):
end += 1
bpy.context.scene.frame_start = start
bpy.context.scene.frame_end = end
return start, end
def copyFrame(source, dest, limit=None):
scene = bpy.context.scene
layer = getActiveLayer()
#.
frameSource = layer.frames[source]
frameDest = layer.frames[dest]
if not limit:
limit = len(frameSource.strokes)
for j in range(0, limit):
scene.frame_set(source)
strokeSource = frameSource.strokes[j]
scene.frame_set(dest)
strokeDest = frameDest.strokes.new(strokeSource.color.name)
# either of ('SCREEN', '3DSPACE', '2DSPACE', '2DIMAGE')
strokeDest.draw_mode = '3DSPACE'
strokeDest.points.add(len(strokeSource.points))
for l in range(0, len(strokeSource.points)):
strokeDest.points[l].co = strokeSource.points[l].co
def copyFramePoints(source, dest, limit=None, pointsPercentage=1):
scene = bpy.context.scene
layer = getActiveLayer()
#.
frameSource = layer.frames[source]
frameDest = layer.frames[dest]
if not limit:
limit = len(frameSource.strokes)
for j in range(0, limit):
scene.frame_set(source)
strokeSource = frameSource.strokes[j]
scene.frame_set(dest)
strokeDest = frameDest.strokes.new(strokeSource.color.name)
# either of ('SCREEN', '3DSPACE', '2DSPACE', '2DIMAGE')
strokeDest.draw_mode = '3DSPACE'
if (j>=limit-1):
newVal = roundValInt(len(strokeSource.points) * pointsPercentage)
strokeDest.points.add(newVal)
for l in range(0, newVal):
strokeDest.points[l].co = strokeSource.points[l].co
else:
strokeDest.points.add(len(strokeSource.points))
for l in range(0, len(strokeSource.points)):
strokeDest.points[l].co = strokeSource.points[l].co
def addLocator(target=None):
if not target:
target = ss()
empty = bpy.data.objects.new("Empty", None)
bpy.context.scene.objects.link(empty)
bpy.context.scene.update()
if (target != None):
empty.location = target.location
return empty
def createCamera():
# https://blenderartists.org/forum/showthread.php?312512-how-to-add-an-empty-and-a-camera-using-python-script
cam = bpy.data.cameras.new("Camera")
cam_ob = bpy.data.objects.new("Camera", cam)
bpy.context.collection.objects.link(cam_ob)
return cam_ob
def getActiveCamera():
# https://blender.stackexchange.com/questions/8245/find-active-camera-from-python
cam_ob = bpy.context.scene.camera
#~
if cam_ob is None:
print("no scene camera")
return None
elif cam_ob.type == 'CAMERA':
print("regular scene cam")
return cam_ob
else:
print("%s object as camera" % cam_ob.type)
ob = bpy.context.object
if ob is not None and ob.type == 'CAMERA':
#print("Active camera object")
return ob
else:
return None
def goToFrame(_index):
origFrame = bpy.context.scene.frame_current
bpy.context.scene.frame_current = _index
bpy.context.scene.frame_set(_index)
refresh()
print("Moved from timeline frame " + str(origFrame) + " to " + str(_index))
return bpy.context.scene.frame_current
gotoFrame = goToFrame
def hideFrame(_obj, _frame, _hide):
_obj.hide_viewport = _hide
_obj.hide_render = _hide
_obj.keyframe_insert(data_path="hide_viewport", frame=_frame)
_obj.keyframe_insert(data_path="hide_render", frame=_frame)
def hideFrameByScale(_obj, _frame, _hide, showScaleVal=1, hideScaleVal=0.0001):
#showScaleVal = 1
#hideScaleVal = 0.001
if (_hide == True):
_obj.scale = [hideScaleVal, hideScaleVal, hideScaleVal]
else:
_obj.scale = [showScaleVal, showScaleVal, showScaleVal]
#_obj.keyframe_insert(data_path="location", frame=_frame)
#_obj.keyframe_insert(data_path="rotation_quaternion", frame=_frame)
_obj.keyframe_insert(data_path="scale", frame=_frame)
fcurves = _obj.animation_data.action.fcurves
for fcurve in fcurves:
for kf in fcurve.keyframe_points:
kf.interpolation = 'CONSTANT'
'''
if (_obj.hide == True):
_obj.hide = False
_obj.keyframe_insert(data_path="hide", frame=_frame)
if (_obj.hide_render == True):
_obj.hide_render = False