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Thanks for sharing a nice code. I'm interested on convert 3d binary image (e.g. voxel labeled in 0 and 1) to surface. See figure below (I noticed some papers shows dual contouring will preserved sharp features ):
I'm a student from the department of engineering. So do you have any idea/suggestion about how to read a 3D binary into your code and output the dump the vertex info?
The text was updated successfully, but these errors were encountered:
You have the most beautiful and most advanced voxel demos I've ever seen. I would very much like to understand how they are arranged and understand the principle of work.
If you have time and desire, could you briefly describe the principle of work like this? http://ngildea.blogspot.com/2015/03/engine-overview.html
The clearer the technology is described, the more people will be able to figure it out :)
Thanks for sharing a nice code. I'm interested on convert 3d binary image (e.g. voxel labeled in 0 and 1) to surface. See figure below (I noticed some papers shows dual contouring will preserved sharp features ):
I'm a student from the department of engineering. So do you have any idea/suggestion about how to read a 3D binary into your code and output the dump the vertex info?
The text was updated successfully, but these errors were encountered: