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AQMod.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\..\references\tModLoader.targets" />
<PropertyGroup>
<AssemblyName>AQMod</AssemblyName>
<TargetFramework>net45</TargetFramework>
<PlatformTarget>x86</PlatformTarget>
<LangVersion>7.3</LangVersion>
</PropertyGroup>
<Target Name="BuildMod" AfterTargets="Build">
<Exec Command=""$(tMLBuildServerPath)" -build $(ProjectDir) -eac $(TargetPath) -define "$(DefineConstants)" -unsafe $(AllowUnsafeBlocks)" />
</Target>
<ItemGroup>
<Compile Remove="Items\Accessories\Healing\**" />
<EmbeddedResource Remove="Items\Accessories\Healing\**" />
<None Remove="Items\Accessories\Healing\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="tModLoader.CodeAssist" Version="0.1.*" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\.projects\p_buff.ase" />
<None Include="Assets\.projects\p_banners.ase" />
<None Include="Assets\.projects\p_dyes.ase" />
<None Include="Assets\.projects\p_icon.ase" />
<None Include="Assets\.projects\icon_Christmas.png" />
<None Include="Assets\.projects\icon_Halloween.png" />
<None Include="Assets\.projects\icon_Orig.png" />
<None Include="Assets\.projects\p_mushroomstuff.ase" />
<None Include="Assets\.projects\p_trophy.ase" />
<None Include="Assets\.projects\qualitystars.png" />
<None Include="Assets\.projects\_.png" />
<None Include="Effects\.comp\fxcompiler.exe" />
<None Include="Effects\.comp\GlimmerEventBackground.fx" />
<None Include="Effects\.comp\Microsoft.Xna.Framework.Content.Pipeline.dll" />
<None Include="Effects\.comp\Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll" />
<None Include="Effects\.comp\ParentDyeShader.fx" />
<None Include="Effects\.comp\ParentScreenShader.fx" />
<None Include="Effects\.comp\wcfxcompiler.dll" />
</ItemGroup>
<ItemGroup>
<Folder Include="Sounds\Item\SpaceSquid\" />
<Folder Include="Tiles\Furniture\Containers\" />
</ItemGroup>
</Project>