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AQWorld.cs
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using AQMod.Content.World;
using AQMod.Content.World.Events;
using AQMod.Effects;
using AQMod.NPCs;
using AQMod.Tiles.CrabCrevice;
using Microsoft.Xna.Framework;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using System;
using System.Collections.Generic;
using System.Reflection;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace AQMod
{
public class AQWorld : ModWorld
{
public static class Hooks
{
public static bool EclipsePreventionFailed;
public static bool BloodMoonPreventionFailed;
internal static void Apply()
{
EclipsePreventionFailed = false;
BloodMoonPreventionFailed = false;
IL.Terraria.Main.UpdateTime += DisableSomeNaturalEvents;
On.Terraria.Main.UpdateSundial += Main_UpdateSundial;
On.Terraria.Main.UpdateWeather += Main_UpdateWeather;
}
internal static void Unload()
{
IL.Terraria.Main.UpdateTime -= DisableSomeNaturalEvents;
}
private static void DisableSomeNaturalEvents(ILContext il)
{
var cursor = new ILCursor(il);
// Prevent Eclipses
if (!cursor.TryGotoNext(i => i.MatchCall(typeof(Main), nameof(Main.checkXMas))))
{
EclipsePreventionFailed = true;
return;
}
if (!cursor.TryGotoNext(i => i.MatchLdsfld(typeof(NPC), nameof(NPC.downedMechBossAny))))
{
EclipsePreventionFailed = true;
return;
}
if (!cursor.TryGotoNext(i => i.MatchStsfld(typeof(Main), nameof(Main.eclipse))))
{
EclipsePreventionFailed = true;
return;
}
if (!cursor.TryGotoNext(i => i.MatchLdsfld(typeof(Main), nameof(Main.eclipse))))
{
EclipsePreventionFailed = true;
return;
}
cursor.EmitDelegate<Action>(() =>
{
if (MiscWorldInfo.eclipseDisabled && Main.eclipse)
{
Main.eclipse = false;
MiscWorldInfo.eclipsesPrevented++;
}
});
// Prevent Blood Moons
if (!cursor.TryGotoNext(i => i.MatchCall(typeof(NPC), nameof(NPC.setFireFlyChance))))
{
BloodMoonPreventionFailed = true;
return;
}
if (!cursor.TryGotoNext(i => i.MatchLdsfld(typeof(Main), nameof(Main.fastForwardTime))))
{
BloodMoonPreventionFailed = true;
return;
}
for (int k = 0; k < 2; k++)
{
if (!cursor.TryGotoNext(i => i.MatchLdsfld(typeof(WorldGen), nameof(WorldGen.spawnEye))))
{
BloodMoonPreventionFailed = true;
return;
}
}
if (!cursor.TryGotoNext(i => i.MatchStsfld(typeof(Main), nameof(Main.bloodMoon))))
{
BloodMoonPreventionFailed = true;
return;
}
if (!cursor.TryGotoNext(i => i.MatchLdsfld(typeof(Main), nameof(Main.bloodMoon))))
{
BloodMoonPreventionFailed = true;
return;
}
var labels = cursor.IncomingLabels;
cursor.Remove();
int index = cursor.Index;
cursor.EmitDelegate<Action>(() =>
{
if (MiscWorldInfo.bloodMoonDisabled && Main.bloodMoon)
{
Main.bloodMoon = false;
MiscWorldInfo.bloodMoonsPrevented++;
}
});
cursor.Emit(OpCodes.Ldsfld, typeof(Main).GetField("bloodMoon", BindingFlags.Public | BindingFlags.Static));
cursor.Index = index;
foreach (var l in labels)
{
cursor.MarkLabel(l);
}
}
private static void Main_UpdateWeather(On.Terraria.Main.orig_UpdateWeather orig, Main self, GameTime gameTime)
{
if (GaleStreams.EndEvent)
{
Main.windSpeedSet += -Math.Sign(Main.windSpeedSet) / 100f;
if (Main.windSpeedSet.Abs() < 0.1f)
{
GaleStreams.EndEvent = false;
}
Main.windSpeedTemp = Main.windSpeedSet;
return;
}
if (Main.netMode != NetmodeID.MultiplayerClient && (Main.netMode == NetmodeID.Server || !Main.gameMenu)
&& GaleStreams.IsActive)
{
for (int i = 0; i < Main.maxPlayers; i++)
{
if (Main.player[i].active && !Main.player[i].dead && GaleStreams.EventActive(Main.player[i]))
{
Main.cloudLimit = 200; // prevents the wind speed from naturally changing during the Gale Streams event
if (Main.windSpeed < Main.windSpeedSet)
{
Main.windSpeed += 0.001f * Main.dayRate;
if (Main.windSpeed > Main.windSpeedSet)
{
Main.windSpeed = Main.windSpeedSet;
}
}
else if (Main.windSpeed > Main.windSpeedSet)
{
Main.windSpeed -= 0.001f * Main.dayRate;
if (Main.windSpeed < Main.windSpeedSet)
{
Main.windSpeed = Main.windSpeedSet;
}
}
Main.weatherCounter -= Main.dayRate;
if (Main.weatherCounter <= 0)
{
Main.weatherCounter = Main.rand.Next(3600, 18000);
if (Main.netMode == NetmodeID.Server)
{
NetMessage.SendData(MessageID.WorldData);
}
}
return;
}
}
}
if (Main.windSpeedSet.Abs() > 1f)
{
Main.windSpeedSet += -Math.Sign(Main.windSpeedSet) / 100f;
Main.windSpeedTemp = Main.windSpeedSet;
}
orig(self, gameTime);
}
private static void Main_UpdateSundial(On.Terraria.Main.orig_UpdateSundial orig)
{
orig();
Main.dayRate += dayrate;
}
}
public static int nobleMushroomsNearby;
public static int dayrate;
public override void Initialize()
{
if (!Main.dayTime)
SkyGlimmerEvent.InitNight();
EventProgressBarLoader.ActiveBar = 255;
NoHitting.CurrentlyDamaged = new List<byte>();
}
public override void TileCountsAvailable(int[] tileCounts)
{
nobleMushroomsNearby = tileCounts[ModContent.TileType<NobleMushroomsNew>()];
}
}
}