Skip to content

Latest commit

 

History

History
63 lines (48 loc) · 1.72 KB

CHANGELOG.md

File metadata and controls

63 lines (48 loc) · 1.72 KB

Version 3.2.0 (2021-12):

  1. fix QuickJs memory leak, engine instance not deleted on destroy
  2. fix QuickJs missing EngineScope when run micro task (Promise)

Version 3.1.0 (2021-04):

  1. add QuickJs backend

Version 3.0.0 (2021-03):

  1. Rename project name to ScriptX
  2. prepare for open source

notice: user should

  1. change #include <ScriptEngine/ScriptEngine.h> to #include <ScriptX/ScirptX.h>
  2. change cmake config value to be SCRIPTX_xxx
  3. don't need to change any code reference

Version 2.2.3 (2020-12):

  1. workaround ios-9 issue that don't have ByteBuffer related api
  2. Exception lazy creation script object
    1. improve exception throw performance
    2. only create script exception object on calling Exception::exception()
    3. avoid recursive call on exception constructor

Version 2.2.2 (2020-12):

  1. fix bug MessageQueue::loopQueue(MessageQueue::LoopType::kLoopOnce) only execute one message
  2. above fix also fix memory leaks on JavaScriptCore backends.

Version 2.2.1 (2020-11):

  1. accommodate V8Platform.h for v8 version 8.6 and node.js 15.x
  2. support write node.js add on using ScriptEngine, also added docs and demo project test/node_addon

Version 2.1.1 (2020-11):

  1. Fix Local::size semantic ambiguity, remove this method. Added Local::byteLength() and Local::elementCount().

  2. added ScriptEngine::setData/getData API to store user defined engine-related data.

  3. use WarningAsError only for build UnitTest.


Version 2.0 (2020-10): Add WebAssembly support.


Version 1.0 (2020-8): API skeleton V8 backend support. JavaScriptCore backend support. Lua backend support. A Template backend which has no implementation.


Version 0.0 (2019-10): Project started.