From 4650327a4959321c8d28b89693abbda41fa69e6e Mon Sep 17 00:00:00 2001 From: Leonx254 Date: Tue, 10 Dec 2024 19:53:15 -0300 Subject: [PATCH] Fix DrawPlayerAnimation is meant to check for cameraTarget, not cameraEnabled --- RSDKv3/Script.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/RSDKv3/Script.cpp b/RSDKv3/Script.cpp index e1ac5965..cdd1cae3 100644 --- a/RSDKv3/Script.cpp +++ b/RSDKv3/Script.cpp @@ -3676,7 +3676,7 @@ void ProcessScript(int scriptCodeStart, int jumpTableStart, byte scriptSub) case FUNC_DRAWPLAYERANIMATION: opcodeSize = 0; if (player->visible) { - if (cameraEnabled == activePlayer) + if (cameraTarget == activePlayer) DrawObjectAnimation(scriptInfo, entity, player->screenXPos, player->screenYPos); else DrawObjectAnimation(scriptInfo, entity, (player->XPos >> 16) - xScrollOffset, (player->YPos >> 16) - yScrollOffset);