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Plugin system #798
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Can you elaborate what exactly you would need upstreamed from your fork? For example we will have auto saving later today. A plugin system isn't planned anytime soon, or rather, the plugins are mostly in the form of auto splitters primarily, which won't work in the web version of course. So at least for the web version, nothing like that is planned, until maybe far into the future. However it sounds like your issue might be resolved by simply upstreaming some individual features that you need. |
I'll close this for now, please open issues for the individual things you still want upstreamed. Auto saving is merged now. |
Nice. As far as I know, neither I nor anyone else have been using my fork for a while so I'm not in a rush to implement these but here are the things I added in my fork for reference:
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This is a thing now. I'll look into auto connect / reconnect.
I'll make it so it remembers the timing method after reloading the page. Possibly allow switching the timing method via the websocket too.
Localhost is nowadays reachable from https again, but yeah I don't think http is something we'll do in the official version.
Can you explain how this is different from just opening LiveSplit One with the most recent splits and layout still being open? Or rather, what exactly is actionable for us here? |
Livesplit was actually running on a computer or phone while the game (with a mod to host a websocket autosplitter server) was running on the headset which is why I needed HTTP to connect to a local network IP and not localhost.
Nothing really. I added that as a convenience for people running the game to not have to set it up for the game themselves. I don't think that should be added to the core, was just mentioning all the things I added in the fork. |
Yeah that's so unfortunate that they don't allow this anymore. I'm somewhat looking into therun.gg support, so maybe long term going through a website like that would help with that (at least with therun.gg it wouldn't be the WebSocket protocol though). |
Are there any plans for a plugin system (like the main Livesplit's components)? I recently forked this repo to make running my game easier (I'm using it with the Quest 2 standalone VR headset) and while some changes should stay in the fork it would be nice if I didn't have to have the fork diverge so far for things like autosave splits on quit.
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